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  <LastAuthor>Geoff Jones</LastAuthor>
  <Created>2009-02-13T18:40:11Z</Created>
  <LastSaved>2010-01-29T18:16:22Z</LastSaved>
  <Company>NetDevil</Company>
  <Version>11.9999</Version>
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    <Cell><Data ss:Type="String">Alias</Data></Cell>
    <Cell><Data ss:Type="String">en_US</Data></Cell>
    <Cell><Data ss:Type="String">pl_US</Data></Cell>
    <Cell><Data ss:Type="String">de_DE</Data></Cell>
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    <Cell><Data ss:Type="String">A_PET_CAN_HELP_IN_LOTS_OF_WAYS.</Data></Cell>
    <Cell><Data ss:Type="String">A pet can help in lots of ways.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ein Pet ist oft sehr hilfreich.</Data></Cell>
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    <Cell><Data ss:Type="String">ACT_RB_EXIT_REBUILD?</Data></Cell>
    <Cell><Data ss:Type="String">Exit Quick-Build?</Data></Cell>
    <Cell><Data ss:Type="String">Exitway ebuild?</Data></Cell>
    <Cell><Data ss:Type="String">Schnellbau beenden?</Data></Cell>
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    <Cell><Data ss:Type="String">ACT_RB_WARNING_LEAVING_REBUILD</Data></Cell>
    <Cell><Data ss:Type="String">Warning: Leaving Quick-Build challenge!</Data></Cell>
    <Cell><Data ss:Type="String">WarningRay: eavingLay ebuildray allenge!</Data></Cell>
    <Cell><Data ss:Type="String">Achtung: Wir beenden die Schnellbau-Herausforderung!</Data></Cell>
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    <Cell><Data ss:Type="String">ACT_SG_EXIT_SHOOTING_GALLERY?</Data></Cell>
    <Cell><Data ss:Type="String">Exit Shooting Gallery?</Data></Cell>
    <Cell><Data ss:Type="String">Exitchay ootingShay allery?</Data></Cell>
    <Cell><Data ss:Type="String">Schießstand beenden?</Data></Cell>
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    <Cell><Data ss:Type="String">ACT_SG_START_SHOOTING_GALLERY?</Data></Cell>
    <Cell><Data ss:Type="String">Start Shooting Gallery?</Data></Cell>
    <Cell><Data ss:Type="String">StartGay ootingShay allery?</Data></Cell>
    <Cell><Data ss:Type="String">Schießstand starten?</Data></Cell>
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    <Cell><Data ss:Type="String">AG_TOOLTIP_COLLECTIBLES</Data></Cell>
    <Cell><Data ss:Type="String">Collect all Avant Gardens Flags for an extra life point!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hol dir ein Zusatzleben, indem du in den Avant Gärten alle Flaggen findest!</Data></Cell>
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    <Cell><Data ss:Type="String">AG_TOOLTIP_CON_IMAGINATION</Data></Cell>
    <Cell><Data ss:Type="String">You do not have enough Imagination.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast nicht genug Fantasie.</Data></Cell>
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    <Cell><Data ss:Type="String">AG_TOOLTIP_CON_ROCKSTAR</Data></Cell>
    <Cell><Data ss:Type="String">You are a Rock Star!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du bist ein Rockstar!</Data></Cell>
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    <Cell><Data ss:Type="String">AG_TOOLTIP_CON_UNLOCK_TURRET</Data></Cell>
    <Cell><Data ss:Type="String">Talk to the Commander to unlock this build</Data></Cell>
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    <Cell><Data ss:Type="String">AREN'T_THEY_CUTE?</Data></Cell>
    <Cell><Data ss:Type="String">Aren't they cute?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Sind die nicht süß?</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">AUCTION_BID_FAIL_ALREADY_HIGH_BIDDER</Data></Cell>
    <Cell><Data ss:Type="String">Already high bidder</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bereits hohes Gebot</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_BID_FAIL_BID_TOO_LOW</Data></Cell>
    <Cell><Data ss:Type="String">Bid too low</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gebot zu tief</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">AUCTION_BID_FAIL_CANNNOT_BID_ON_OWN_AUCTION</Data></Cell>
    <Cell><Data ss:Type="String">Cannot bid on your own auction</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gebot in eigener Auktion nicht möglich</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_BID_FAIL_NOT_ENOUGH_MONEY</Data></Cell>
    <Cell><Data ss:Type="String">Not enough money to place bid</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Nicht genug Geld für ein Gebot</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_BID_FAIL_NOT_FOUND</Data></Cell>
    <Cell><Data ss:Type="String">Auction no longer exists</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Auktion existiert nicht mehr</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_BID_FAIL_UNKNOWN</Data></Cell>
    <Cell><Data ss:Type="String">Bid could not be placed</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gebot konnte nicht abgegeben werden</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_BID_FAIL_YOU_WERE_OUTBID</Data></Cell>
    <Cell><Data ss:Type="String">You were outbid</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Überboten</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_BID_SUCCESS</Data></Cell>
    <Cell><Data ss:Type="String">Bid successfully placed</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gebot erfolgreich abgegeben</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_CANCEL_FAIL_HAS_BID</Data></Cell>
    <Cell><Data ss:Type="String">Auction has already been bid on</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bereits Gebot für Auktion abgegeben</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_CANCEL_FAIL_NO_LONGER_EXISTS</Data></Cell>
    <Cell><Data ss:Type="String">Auction no longer exists</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Auktion existiert nicht mehr</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_CANCEL_FAIL_NOT_YOURS</Data></Cell>
    <Cell><Data ss:Type="String">Cannot cancel auctions that aren't your own</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Fremde Auktionen können nicht abgebrochen werden</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_CANCEL_FAIL_UNKNOWN</Data></Cell>
    <Cell><Data ss:Type="String">Cancel was unsuccessful</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Abbrechen nicht erfolgreich</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_CREATE_FAILED_ITEM_NOT_FOUND</Data></Cell>
    <Cell><Data ss:Type="String">Auction creation failed: Could not find item</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Erstellen der Auktion fehlgeschlagen: Objekt nicht auffindbar</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_CREATE_FAILED_ITEM_NOT_SELLABLE</Data></Cell>
    <Cell><Data ss:Type="String">Auction creation failed: Item cannot be sold</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Erstellen der Auktion fehlgeschlagen: Objekt nicht verkäuflich</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_CREATE_FAILED_NOT_ENOUGH_MONEY</Data></Cell>
    <Cell><Data ss:Type="String">Not enough money to create auction</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Nicht genug Geld zum Erstellen einer Auktion</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_CREATE_FAILED_UNKNOWN</Data></Cell>
    <Cell><Data ss:Type="String">Auction could not be created</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Auktion konnte nicht erstellt werden</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_CREATE_SUCCESS</Data></Cell>
    <Cell><Data ss:Type="String">Auction created successfully</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Auktion erfolgreich erstellt</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">AUCTION_GEN_AN_AUCTION_HAS_BEEN_CANCELLED</Data></Cell>
    <Cell><Data ss:Type="String">An auction has been cancelled</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Eine Auktion wurde abgebrochen</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">AUCTION_GEN_AN_AUCTION_HAS_BEEN_UPDATED</Data></Cell>
    <Cell><Data ss:Type="String">An auction has been updated</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Eine Auktion wurde aktualisiert</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">AUCTION_GEN_AN_AUCTION_HAS_EXPIRED</Data></Cell>
    <Cell><Data ss:Type="String">An auction has expired</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Eine Auktion ist ausgelaufen</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_GEN_YOU_HAVE_SOLD_AN_AUCTION</Data></Cell>
    <Cell><Data ss:Type="String">You have sold an auction</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast eine Auktion verkauft</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">AUCTION_GEN_YOU_HAVE_WON_AN_AUCTION</Data></Cell>
    <Cell><Data ss:Type="String">You have won an auction</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast eine Auktion gewonnen</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_GEN_YOU_WERE_OUTBID_ON_AN_AUCTION</Data></Cell>
    <Cell><Data ss:Type="String">You were outbid on an auction</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du wurdest in einer Auktion überboten</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_ITEM_AUCTION_CANCELLED</Data></Cell>
    <Cell><Data ss:Type="String">Auction cancelled</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Auktion abgebrochen</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_ITEM_AUCTION_EXPIRED</Data></Cell>
    <Cell><Data ss:Type="String">Auction expired</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Auktion abgelaufen</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_ITEM_AUCTION_SOLD</Data></Cell>
    <Cell><Data ss:Type="String">Auction sold</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Auktion verkauft</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_ITEM_AUCTION_UPDATED</Data></Cell>
    <Cell><Data ss:Type="String">Auction updated</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Auktion aktualisiert</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_ITEM_AUCTION_WON</Data></Cell>
    <Cell><Data ss:Type="String">Auction won</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Auktion gewonnen</Data></Cell>
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    <Cell><Data ss:Type="String">AUCTION_ITEM_OUTBID_ON_AUCTION</Data></Cell>
    <Cell><Data ss:Type="String">Outbid on auction</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bei Auktion überboten</Data></Cell>
   </Row>
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    <Cell><Data ss:Type="String">BATTLEGROUND</Data></Cell>
    <Cell><Data ss:Type="String">Battleground</Data></Cell>
    <Cell><Data ss:Type="String">Battleground</Data></Cell>
    <Cell><Data ss:Type="String">Schlachtfeld</Data></Cell>
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    <Cell><Data ss:Type="String">BBB_AUTOSAVE_CORRUPT</Data></Cell>
    <Cell><Data ss:Type="String">Server error: your autosave has been lost!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Serverfehler: automatische Speicherung ist verloren gegangen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_BAD_INPUT</Data></Cell>
    <Cell><Data ss:Type="String">bad input.</Data></Cell>
    <Cell><Data ss:Type="String">adbay inputyay.</Data></Cell>
    <Cell><Data ss:Type="String">falsche Eingabe.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_BLUEPRINT_LOADED</Data></Cell>
    <Cell><Data ss:Type="String">Model loaded. Carry on.</Data></Cell>
    <Cell><Data ss:Type="String">Odelmay oadedlay. Arrycay onyay.</Data></Cell>
    <Cell><Data ss:Type="String">Modell geladen. Fortfahren.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_BUILDER_ACTIVE</Data></Cell>
    <Cell><Data ss:Type="String">BBB Builder active</Data></Cell>
    <Cell><Data ss:Type="String">BBBGay uilderBay active</Data></Cell>
    <Cell><Data ss:Type="String">SfS-Konstruktion aktiv</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_BUILDER_DEACTIVE</Data></Cell>
    <Cell><Data ss:Type="String">BBB Builder deactivated</Data></Cell>
    <Cell><Data ss:Type="String">BBBway uilderBay eactivated</Data></Cell>
    <Cell><Data ss:Type="String">SfS-Konstruktion deaktiviert</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_CANT_BUILD_WHILE_SMASHED</Data></Cell>
    <Cell><Data ss:Type="String">You can't build when you are smashed.</Data></Cell>
    <Cell><Data ss:Type="String">Youday an'tcay uildbay enwhay ouyay areway ashed.</Data></Cell>
    <Cell><Data ss:Type="String">Du kannst nichts bauen, wenn du zerschmettert wurdest.</Data></Cell>
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    <Cell><Data ss:Type="String">BBB_COULD_NOT_BEGIN_TRANSACTION</Data></Cell>
    <Cell><Data ss:Type="String">could not begin transaction.</Data></Cell>
    <Cell><Data ss:Type="String">ouldcay otnay eginbay ansactiontray.</Data></Cell>
    <Cell><Data ss:Type="String">Transaktion konnte nicht gestartet werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_COULD_NOT_END_TRANSACTION</Data></Cell>
    <Cell><Data ss:Type="String">could not end transaction.</Data></Cell>
    <Cell><Data ss:Type="String">ouldcay otnay endyay ansactiontray.</Data></Cell>
    <Cell><Data ss:Type="String">Transaktion konnte nicht beendet werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_COULD_NOT_SAVE_BP</Data></Cell>
    <Cell><Data ss:Type="String">could not save model.</Data></Cell>
    <Cell><Data ss:Type="String">ouldcay otnay avesay odelmay.</Data></Cell>
    <Cell><Data ss:Type="String">Modell konnte nicht gespeichert werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_COULD_NOT_SAVE_CHAR</Data></Cell>
    <Cell><Data ss:Type="String">could not save character.</Data></Cell>
    <Cell><Data ss:Type="String">ouldcay otnay avesay aracterchay.</Data></Cell>
    <Cell><Data ss:Type="String">Charakter konnte nicht gespeichert werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_COULD_NOT_SAVE_FILES</Data></Cell>
    <Cell><Data ss:Type="String">could not save files.</Data></Cell>
    <Cell><Data ss:Type="String">ouldcay otnay avesay ilesfay.</Data></Cell>
    <Cell><Data ss:Type="String">Dateien konnten nicht gespeichert werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_CREATE_FAILED</Data></Cell>
    <Cell><Data ss:Type="String">Model creation failed:</Data></Cell>
    <Cell><Data ss:Type="String">Odelmay eationcray ailedfay:</Data></Cell>
    <Cell><Data ss:Type="String">Modellerstellung fehlgeschlagen:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_ERROR_LOADING_BLUEPRINT</Data></Cell>
    <Cell><Data ss:Type="String">Error loading model.</Data></Cell>
    <Cell><Data ss:Type="String">Erroryay oadinglay odelmay.</Data></Cell>
    <Cell><Data ss:Type="String">Fehler beim Laden des Modells.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_FINISH_WHAT_YOU_ARE_DOING_FIRST</Data></Cell>
    <Cell><Data ss:Type="String">Finish what you are doing first.</Data></Cell>
    <Cell><Data ss:Type="String">Finishsmay atwhay ouyay areway oingday irst.</Data></Cell>
    <Cell><Data ss:Type="String">Beende zuerst, was du gerade machst.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_LOADING_AUTOSAVE</Data></Cell>
    <Cell><Data ss:Type="String">Loading your autosave…</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Automatische Speicherung wird geladen ...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_LOADING_AUTOSAVE_DONE</Data></Cell>
    <Cell><Data ss:Type="String">Done loading your autosave!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Laden der automatischen Speicherung abgeschlossen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_LOADING_BLUEPRINT</Data></Cell>
    <Cell><Data ss:Type="String">Loading that model…</Data></Cell>
    <Cell><Data ss:Type="String">Oadinglay atthay odelmay…</Data></Cell>
    <Cell><Data ss:Type="String">Modell wird geladen ...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_LOADING_BRICKSDONE</Data></Cell>
    <Cell><Data ss:Type="String">Done building your model!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bau deines Modells abgeschlossen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_LOADING_BRICKSLEFT</Data></Cell>
    <Cell><Data ss:Type="String">Building your model… %d bricks left!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Modell wird gebaut ... noch %d Steine übrig!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_NOT_ENOUGH_BRICKS</Data></Cell>
    <Cell><Data ss:Type="String">Sorry, you don't have enough bricks to do that!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast hierfür leider nicht genug Steine!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_NOT_SAFE_GO_TO_GREEN_ZONE</Data></Cell>
    <Cell><Data ss:Type="String">It's not safe here. Go to the Green Zone.</Data></Cell>
    <Cell><Data ss:Type="String">It'sfay otnay afesay erehay. oGay otay ethay eenGray one.</Data></Cell>
    <Cell><Data ss:Type="String">Es ist hier nicht sicher. Gehe zur Grünen Zone.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_OVER_BUDGET_ERROR</Data></Cell>
    <Cell><Data ss:Type="String">You cannot place %s. It would put your model over the performance budget limit.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_SAVE_BAD_WORDS</Data></Cell>
    <Cell><Data ss:Type="String">You can't say that! Remove those naughty words before I call your mother.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay an'tcay aysay atthay! Emoveray osethay aughtynay ordsway eforebay Iyay allcay ouryay othermay.</Data></Cell>
    <Cell><Data ss:Type="String">Das darfst du nicht sagen! Entferne diese hässlichen Wörter, sonst rufe ich deine Mutter.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_SAVE_GAVE_UP</Data></Cell>
    <Cell><Data ss:Type="String">Gave up on pending save and removed temporary files.</Data></Cell>
    <Cell><Data ss:Type="String">Avegay upyay onyay endingpay avesay andyay emovedray emporaryay ilesfay.</Data></Cell>
    <Cell><Data ss:Type="String">Ausstehende Speicherung wurde verworfen. Temporäre Dateien wurden entfernt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_SAVE_INVALID_NAME</Data></Cell>
    <Cell><Data ss:Type="String">You have to name your model legally. How about 'Spring Surprise'?</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay avehay otay amenay ouryay odelmay egallylay. Owhay aboutyay 'Ingspray Urprisesay'?</Data></Cell>
    <Cell><Data ss:Type="String">Der Name deines Modells muss den Regeln entsprechen. Wie wäre es mit 'Frühlingsüberraschung'?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_SAVE_INVENTORY_FULL</Data></Cell>
    <Cell><Data ss:Type="String">Your inventory is FILLED. You'll have to delete a model, or earn more model inventory space.</Data></Cell>
    <Cell><Data ss:Type="String">Ouryay inventoryay isyay ILLEDFAY. Ou'llyay avehay otay eleteday ayay odelmay, oryay earnyay oremay odelmay inventoryyay acespay.</Data></Cell>
    <Cell><Data ss:Type="String">Dein Inventar ist VOLL. Du musst ein Modell löschen oder für mehr Platz im Modellinventar sorgen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_SAVE_NOT_LEGAL_IN_THIS_MODE</Data></Cell>
    <Cell><Data ss:Type="String">Your model can not be saved in the current mode.</Data></Cell>
    <Cell><Data ss:Type="String">Ouryay odelmay ancay otnay ebay avedsay inyay ethay urrentcay odemay.</Data></Cell>
    <Cell><Data ss:Type="String">Im aktuellen Modus kann dein Modell nicht gespeichert werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_SAVE_WAIT_FOR_PREVIOUS</Data></Cell>
    <Cell><Data ss:Type="String">Wait until your earlier save is finished, please.</Data></Cell>
    <Cell><Data ss:Type="String">Aitway untilyay ouryay earlieryay avesay isyay inishedfay, easeplay.</Data></Cell>
    <Cell><Data ss:Type="String">Warte bitte, bis die vorherige Speicherung abgeschlossen ist.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_SAVING_BLUEPRINT</Data></Cell>
    <Cell><Data ss:Type="String">Saving your model. Stand by…</Data></Cell>
    <Cell><Data ss:Type="String">Avingsay ouryay odelmay. Andstay ybay…</Data></Cell>
    <Cell><Data ss:Type="String">Modell wird gespeichert. Bitte warten ...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_THESE_BRICKS</Data></Cell>
    <Cell><Data ss:Type="String">these bricks</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">diese Steine</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_THIS_BRICK</Data></Cell>
    <Cell><Data ss:Type="String">this brick</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">diesen Stein</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_TOO_MANY_BRICKS_ERROR</Data></Cell>
    <Cell><Data ss:Type="String">You cannot place %s. It would put your model over the brick limit.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du kannst %s nicht platzieren. Dadurch würde die Höchstanzahl der Steine für dein Modells überschritten.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_TOO_MANY_BRICKS_WARNING</Data></Cell>
    <Cell><Data ss:Type="String">You will not be able to place %s. It would put your model over the brick limit.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du wirst %s nicht platzieren können. Dadurch würde die Höchstanzahl der Steine für dein Modells überschritten.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_UPDATE_FAILED</Data></Cell>
    <Cell><Data ss:Type="String">Model update failed:</Data></Cell>
    <Cell><Data ss:Type="String">Odelmay updateyay ailedfay:</Data></Cell>
    <Cell><Data ss:Type="String">Modellaktualisierung fehlgeschlagen:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_YOU_HAVE_NEW_BLUEPRINT</Data></Cell>
    <Cell><Data ss:Type="String">You have a new model called:</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay avehay ayay ewnay odelmay alledcay:</Data></Cell>
    <Cell><Data ss:Type="String">Du hast ein neues Modell namens:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BBB_YOU_HAVE_UPDATED_BLUEPRINT</Data></Cell>
    <Cell><Data ss:Type="String">You have updated your model called:</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay avehay updatedyay ouryay odelmay alledcay:</Data></Cell>
    <Cell><Data ss:Type="String">Du hast dein Modell aktualisiert. Name:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BEST</Data></Cell>
    <Cell><Data ss:Type="String">Best</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bestleistung</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CHECK_IN_WITH_THE_PET_RANCHER_FOR_INSTRUCTIONS.</Data></Cell>
    <Cell><Data ss:Type="String">Check in with the Pet Rancher for instructions.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hol dir beim Pet Rancher Anweisungen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CLICK_YOUR_PET_-_IT_WILL_ACTIVATE_THE_SWITCH!</Data></Cell>
    <Cell><Data ss:Type="String">Interact with your pet - it will activate the switch!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Klick dein Pet an - damit aktivierst du den Schalter!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COMP_DEST_DAMAGED</Data></Cell>
    <Cell><Data ss:Type="String">damaged</Data></Cell>
    <Cell><Data ss:Type="String">damaged</Data></Cell>
    <Cell><Data ss:Type="String">beschädigt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COMP_DEST_HEALED</Data></Cell>
    <Cell><Data ss:Type="String">healed</Data></Cell>
    <Cell><Data ss:Type="String">healed</Data></Cell>
    <Cell><Data ss:Type="String">geheilt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COMP_DEST_NAME_ACTION_NAME_FOR_NUM_LIFE_POINTS</Data></Cell>
    <Cell><Data ss:Type="String">%(AttackerName) %(Action) %(TargetName) for %(NumPoints) %(LifePoints)</Data></Cell>
    <Cell><Data ss:Type="String">%(AttackerName) %(Action) %(TargetName) for %(NumPoints) %(LifePoints)</Data></Cell>
    <Cell><Data ss:Type="String">%(AttackerName) %(Action) %(TargetName) für %(NumPoints) %(LifePoints)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COMP_DEST_NAME_ACTION_YOU_FOR_NUM_LIFE_POINTS</Data></Cell>
    <Cell><Data ss:Type="String">%(AttackerName) %(Action) you for %(NumPoints) %(LifePoints)</Data></Cell>
    <Cell><Data ss:Type="String">%(AttackerName) %(Action) you for %(NumPoints) %(LifePoints)</Data></Cell>
    <Cell><Data ss:Type="String">%(AttackerName) %(Action) dich für %(NumPoints) %(LifePoints)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COMP_DEST_NAME_SMASHED_NAME</Data></Cell>
    <Cell><Data ss:Type="String">%(AttackerName) smashed %(TargetName)!</Data></Cell>
    <Cell><Data ss:Type="String">%(AttackerName) smashed %(TargetName)!</Data></Cell>
    <Cell><Data ss:Type="String">%(AttackerName) hat %(TargetName) zerschmettert!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COMP_DEST_NAME_WAS_ACTION_FOR_NUM_LIFE_POINTS</Data></Cell>
    <Cell><Data ss:Type="String">%(TargetName) was %(Action) for %(NumPoints) %(LifePoints)</Data></Cell>
    <Cell><Data ss:Type="String">%(TargetName) was %(Action) for %(NumPoints) %(LifePoints)</Data></Cell>
    <Cell><Data ss:Type="String">%(TargetName) wurde %(Action) für %(NumPoints) %(LifePoints)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COMP_DEST_YOU_ACTION_NAME_FOR_NUM_LIFE_POINTS</Data></Cell>
    <Cell><Data ss:Type="String">You %(Action) %(TargetName) for %(NumPoints) %(LifePoints)</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay %(Action) %(TargetName) orfay %(NumPoints) %(LifePoints)</Data></Cell>
    <Cell><Data ss:Type="String">Du %(Action) %(TargetName) für %(NumPoints) %(LifePoints)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COMP_DEST_YOU_ARE_ACTION_FOR_NUM_LIFE_POINTS</Data></Cell>
    <Cell><Data ss:Type="String">You are %(Action) for %(NumPoints) %(LifePoints)</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay areyay %(Action) orfay %(NumPoints) %(LifePoints)</Data></Cell>
    <Cell><Data ss:Type="String">Du wirst %(Action) für %(NumPoints) %(LifePoints)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COMP_INV_ID_LOT_SLOT_STACKSIZE</Data></Cell>
    <Cell><Data ss:Type="String">ID %I64d LOT:%d Slot:%d StackSize:%d</Data></Cell>
    <Cell><Data ss:Type="String">ID %I64d LOT:%d Slot:%d StackSize:%d</Data></Cell>
    <Cell><Data ss:Type="String">ID %I64d Parzelle: %d Platz: %d Stapelgröße: %d</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COMP_INV_INV_NUM</Data></Cell>
    <Cell><Data ss:Type="String">Inv %d</Data></Cell>
    <Cell><Data ss:Type="String">Inv %d</Data></Cell>
    <Cell><Data ss:Type="String">Inventar %d</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COMP_INV_NOT_SYNCHED</Data></Cell>
    <Cell><Data ss:Type="String">Not synched!</Data></Cell>
    <Cell><Data ss:Type="String">Otnay ynchedsay!</Data></Cell>
    <Cell><Data ss:Type="String">Nicht synchronisiert!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COMP_ITEM_ITEM_EQUIP</Data></Cell>
    <Cell><Data ss:Type="String">Item: %s Equip:%s</Data></Cell>
    <Cell><Data ss:Type="String">Item: %s Equip:%s</Data></Cell>
    <Cell><Data ss:Type="String">Objekt: %s Ausrüstung:%s</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COMP_SKILL_DONT_HAVE_ENOUGH_IMAGINATION</Data></Cell>
    <Cell><Data ss:Type="String">You don't have enough Imagination!</Data></Cell>
    <Cell><Data ss:Type="String">ouYay on'tday avehay enoughway Imaginationway!</Data></Cell>
    <Cell><Data ss:Type="String">Du hast nicht genug Fantasie!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COMP_SKILL_SOMEONE_EMOTES_AT_SOMEONE_ELSE</Data></Cell>
    <Cell><Data ss:Type="String">%(CasterName) %(SkillName) at %(TargetName)</Data></Cell>
    <Cell><Data ss:Type="String">%(CasterName) %(SkillName) at %(TargetName)</Data></Cell>
    <Cell><Data ss:Type="String">%(CasterName): %(SkillName) mit dem Ziel: %(TargetName)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COMP_SKILL_SOMEONE_EMOTES_AT_YOU</Data></Cell>
    <Cell><Data ss:Type="String">%(CasterName) %(SkillName) at you.</Data></Cell>
    <Cell><Data ss:Type="String">%(CasterName) %(SkillName) atay ouyay.</Data></Cell>
    <Cell><Data ss:Type="String">%(CasterName): %(SkillName) mit dir als Ziel.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COMP_SKILL_YOU_EMOTE_AT_SOMEONE</Data></Cell>
    <Cell><Data ss:Type="String">You %(SkillName) at %(TargetName)</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay %(SkillName) atay %(TargetName)</Data></Cell>
    <Cell><Data ss:Type="String">Dein Charakter: %(SkillName) mit dem Ziel: %(TargetName)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CONGRATULATIONS,_YOU'VE_SUCCESSFULLY_TAMED_THE_WILD_PET,_IT_IS_NOW_YOURS!</Data></Cell>
    <Cell><Data ss:Type="String">Congratulations, you've successfully tamed the wild pet, it is now yours!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gratuliere. Du hast das wilde Pet erfolgreich gezähmt. Jetzt gehört es dir!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CSR_BAN_DEFAULT</Data></Cell>
    <Cell><Data ss:Type="String">This is because you have either broken the game rules on a number of occasions or have done something that LEGO deems to be seriously unacceptable.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CSR_BAN_DEFAULT_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">You will now be permanently banned from the game.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CSR_EDUCATE_DEFAULT</Data></Cell>
    <Cell><Data ss:Type="String">Try to follow the rules at all times to keep the game enjoyable for everyone!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CSR_EDUCATE_DEFAULT_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Please be aware that you may be breaking the game rules!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CSR_KICK_DEFAULT</Data></Cell>
    <Cell><Data ss:Type="String">You will now be temporarily removed from the game. Please review your behavior and read the rules again before resuming play.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CSR_KICK_DEFAULT_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">You have broken the rules!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CSR_SILENCE_DEFAULT</Data></Cell>
    <Cell><Data ss:Type="String">Please be aware that some of the things you say in the game might be offensive to others. You will now be muted for a short time to give you the chance to read the rules again.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CSR_SILENCE_DEFAULT_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Something you've said has broken the rules!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CSR_TEMP_BAN_DEFAULT</Data></Cell>
    <Cell><Data ss:Type="String">Some of your actions are under investigation by the moderators. Until a decision is made, you will be removed from play. You will be notified as to the outcome. Your parents will be notified and you may appeal this decision by email.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CSR_TEMP_BAN_DEFAULT_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">You will now be banned for X days</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CSR_WARN_DEFAULT</Data></Cell>
    <Cell><Data ss:Type="String">Please read the rules again and try to be more careful</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CSR_WARN_DEFAULT_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">You have broken the game rules!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DATE</Data></Cell>
    <Cell><Data ss:Type="String">Date</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Datum</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DATE_PLAYED</Data></Cell>
    <Cell><Data ss:Type="String">Date Played</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Spieldatum</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">day</Data></Cell>
    <Cell><Data ss:Type="String">day</Data></Cell>
    <Cell><Data ss:Type="String">dayay</Data></Cell>
    <Cell><Data ss:Type="String">Tag</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">days</Data></Cell>
    <Cell><Data ss:Type="String">days</Data></Cell>
    <Cell><Data ss:Type="String">daysay</Data></Cell>
    <Cell><Data ss:Type="String">Tage</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">days_ago</Data></Cell>
    <Cell><Data ss:Type="String">%d Days Ago</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Vor %d Tagen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">EVERYONE</Data></Cell>
    <Cell><Data ss:Type="String">everyone</Data></Cell>
    <Cell><Data ss:Type="String">veryoneeay</Data></Cell>
    <Cell><Data ss:Type="String">jeder</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_CC_NAME_ALREADY_IN_USE</Data></Cell>
    <Cell><Data ss:Type="String">The name you typed in is already in use by another minifig. Please choose another name.</Data></Cell>
    <Cell><Data ss:Type="String">Ethay amenay ouyay ypedtay inway isway alreadyway inway useway ybay anotherway inifigmay. Easeplay oosechay anotherway amenay.</Data></Cell>
    <Cell><Data ss:Type="String">Der Name, den du eingegeben hast, wird schon für eine andere Minifigur verwendet. Wähle bitte einen anderen Namen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_CC_NAME_IS_UNAVAILABLE</Data></Cell>
    <Cell><Data ss:Type="String">That Name Is Unavailable</Data></Cell>
    <Cell><Data ss:Type="String">Atthay Amenay Isway Unavailableway</Data></Cell>
    <Cell><Data ss:Type="String">Dieser Name steht nicht zur Verfügung</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_ERROR_CONNECTION_LOST</Data></Cell>
    <Cell><Data ss:Type="String">Connection to world server lost.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Verbindung zum weltweiten Server unterbrochen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_FORGOT_YOUR_PASSWORD?</Data></Cell>
    <Cell><Data ss:Type="String">Forgot your password?</Data></Cell>
    <Cell><Data ss:Type="String">orgotfay ouryay asswordpay?</Data></Cell>
    <Cell><Data ss:Type="String">Passwort vergessen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_LEGO_CLUB</Data></Cell>
    <Cell><Data ss:Type="String">LEGO Club</Data></Cell>
    <Cell><Data ss:Type="String">LEGO Ubclay</Data></Cell>
    <Cell><Data ss:Type="String">LEGO Club</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_LOGIN_ERROR_ACCOUNT_BANNED</Data></Cell>
    <Cell><Data ss:Type="String">Your account is banned. Please contact customer support.</Data></Cell>
    <Cell><Data ss:Type="String">Ouryay accountway isway annedbay. Easeplay ontactcay ustomercay upportsay.</Data></Cell>
    <Cell><Data ss:Type="String">Dein Konto ist gesperrt. Bitte kontaktiere den Kundendienst.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_LOGIN_ERROR_AUTH_NO_CONNECT</Data></Cell>
    <Cell><Data ss:Type="String">Could not connect to Authentication. Please try again.</Data></Cell>
    <Cell><Data ss:Type="String">Ouldcay otnay onnectcay otay Authenticationway. Easeplay ytray againway.</Data></Cell>
    <Cell><Data ss:Type="String">Verbindung mit Authentifizierung konnte nicht hergestellt werden. Versuche es bitte nochmal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_LOGIN_ERROR_AUTH_TOO_NEW</Data></Cell>
    <Cell><Data ss:Type="String">Your game is out-of-date. Please try patching again.</Data></Cell>
    <Cell><Data ss:Type="String">Ouryay amegay isway outway-ofway-ateday. Easeplay ytray atchingpay againway.</Data></Cell>
    <Cell><Data ss:Type="String">Dein Spiel ist nicht auf dem neuesten Stand. Bitte aktualisiere es nochmal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_LOGIN_ERROR_AUTH_TOO_OLD</Data></Cell>
    <Cell><Data ss:Type="String">Game servers are out-of-date. Please wait and try again.</Data></Cell>
    <Cell><Data ss:Type="String">Amegay erverssay areway outway-ofway-ateday. Easeplay aitway andway ytray againway.</Data></Cell>
    <Cell><Data ss:Type="String">Spieleserver sind nicht auf dem neuesten Stand. Bitte warte und versuche es nochmal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_LOGIN_ERROR_INVALID_USERNAME_PASSWORD</Data></Cell>
    <Cell><Data ss:Type="String">Couldn't find your information. Please try again!</Data></Cell>
    <Cell><Data ss:Type="String">Ouldn'tcay indfay ouryay informationway. Easeplay ytray againway!</Data></Cell>
    <Cell><Data ss:Type="String">Kann deine Daten nicht finden. Versuche es bitte nochmal!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_LOGIN_ERROR_INVALID_USERNAME_PASSWORD_2</Data></Cell>
    <Cell><Data ss:Type="String">Please enter a valid username and password.</Data></Cell>
    <Cell><Data ss:Type="String">Easeplay enterway away alidvay usernameway andway asswordpay.</Data></Cell>
    <Cell><Data ss:Type="String">Bitte gültigen Benutzernamen und Passwort eingeben.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_LOGIN_ERROR_WORLD_SERVER_DOWN</Data></Cell>
    <Cell><Data ss:Type="String">Game servers are currently down. Please try again shortly.</Data></Cell>
    <Cell><Data ss:Type="String">Amegay erverssay areway urrentlycay ownday. easePlay ytray againway ortlyshay.</Data></Cell>
    <Cell><Data ss:Type="String">Spieleserver sind momentan außer Betrieb. Bitte versuche es in Kürze nochmal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_LOGIN_FEEDBACK_BAD_LOGIN</Data></Cell>
    <Cell><Data ss:Type="String">Please verify your information and try again</Data></Cell>
    <Cell><Data ss:Type="String">Easeplay erifyvay ouryay informationway andway ytray againway</Data></Cell>
    <Cell><Data ss:Type="String">Bitte überprüfe deine Daten und versuche es nochmal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_LOGIN_FEEDBACK_CONNECTING_TO_AUTH</Data></Cell>
    <Cell><Data ss:Type="String">Connecting to Authentication</Data></Cell>
    <Cell><Data ss:Type="String">Onnectingcay otay Authenticationway</Data></Cell>
    <Cell><Data ss:Type="String">Verbindung mit Authentifizierung wird hergestellt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_LOGIN_FEEDBACK_CONNECTING_TO_WORLD</Data></Cell>
    <Cell><Data ss:Type="String">Connecting to World</Data></Cell>
    <Cell><Data ss:Type="String">Cnnectingcay otay Orldway</Data></Cell>
    <Cell><Data ss:Type="String">Verbindung mit Welt wird hergestellt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_LOGIN_FEEDBACK_HANDSHAKING_WITH_AUTH</Data></Cell>
    <Cell><Data ss:Type="String">Handshaking with Authentication</Data></Cell>
    <Cell><Data ss:Type="String">Andshakinghay itway Authenticationay</Data></Cell>
    <Cell><Data ss:Type="String">Begrüßung durch die Authentifizierung</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_LOGIN_FEEDBACK_HANDSHAKING_WITH_WORLD</Data></Cell>
    <Cell><Data ss:Type="String">Handshaking with World</Data></Cell>
    <Cell><Data ss:Type="String">Andshakinghay ithway Orldway</Data></Cell>
    <Cell><Data ss:Type="String">Begrüßung durch die Welt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_LOGIN_FEEDBACK_INSTRUCTIONS</Data></Cell>
    <Cell><Data ss:Type="String">Enter nickname/password and hit &quot;Sign in&quot; to continue.</Data></Cell>
    <Cell><Data ss:Type="String">Enter icknamenay/asswordpay and ithay &quot;Ignsay in&quot; to ontinuecay.</Data></Cell>
    <Cell><Data ss:Type="String">Spitzname/Passwort eingeben und &quot;Anmelden&quot; klicken, um fortzufahren.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_LOGIN_FEEDBACK_SUBMITTING_USERNAME</Data></Cell>
    <Cell><Data ss:Type="String">Submitting Username</Data></Cell>
    <Cell><Data ss:Type="String">ubmittingsay usernameay</Data></Cell>
    <Cell><Data ss:Type="String">Benutzername wird übermittelt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_LOGIN_FEEDBACK_WAITING_FOR_CHARACTER_LIST</Data></Cell>
    <Cell><Data ss:Type="String">Waiting for Character List</Data></Cell>
    <Cell><Data ss:Type="String">Aitingway for Arachteray Istlay</Data></Cell>
    <Cell><Data ss:Type="String">Warte auf Figurenliste</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_NICKNAME</Data></Cell>
    <Cell><Data ss:Type="String">Nickname:</Data></Cell>
    <Cell><Data ss:Type="String">icknamenay:</Data></Cell>
    <Cell><Data ss:Type="String">Spitzname:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_PASSWORD</Data></Cell>
    <Cell><Data ss:Type="String">Password:</Data></Cell>
    <Cell><Data ss:Type="String">asswordpay:</Data></Cell>
    <Cell><Data ss:Type="String">Passwort:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_PASSWORD_PROMPT</Data></Cell>
    <Cell><Data ss:Type="String">You need to enter your password</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay eednay to enter ouryay asswordpay</Data></Cell>
    <Cell><Data ss:Type="String">Du musst dein Passwort eingeben</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_REMEMBER_NICKNAME</Data></Cell>
    <Cell><Data ss:Type="String">Remember nickname</Data></Cell>
    <Cell><Data ss:Type="String">ememberray icknamenay</Data></Cell>
    <Cell><Data ss:Type="String">an Passwort erinnern</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FE_SIGN_UP_NOW</Data></Cell>
    <Cell><Data ss:Type="String">Sign up now</Data></Cell>
    <Cell><Data ss:Type="String">ignsay up ownay</Data></Cell>
    <Cell><Data ss:Type="String">jetzt registrieren</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FELIX_1_FLEE_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">Meet me down the hill!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Triff mich unten am Hügel!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">forever</Data></Cell>
    <Cell><Data ss:Type="String">forever</Data></Cell>
    <Cell><Data ss:Type="String">foreveray</Data></Cell>
    <Cell><Data ss:Type="String">ewig</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">GM_YOU_ARE_INVISIBLE</Data></Cell>
    <Cell><Data ss:Type="String">You are now invisible to other players</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GM_YOU_ARE_NOT_INVISIBLE</Data></Cell>
    <Cell><Data ss:Type="String">You are no longer invisible to other players.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_DATA_NP_BOUNCE_PADS</Data></Cell>
    <Cell><Data ss:Type="String">Stand on the pad to Bounce across.</Data></Cell>
    <Cell><Data ss:Type="String">Andstay onway ethay adpay otay Ouncebay acrossway.</Data></Cell>
    <Cell><Data ss:Type="String">Stell dich auf die Rampe, um rüberzuspringen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_DATA_NP_CHAT_SPEEDCHAT_POPUP</Data></Cell>
    <Cell><Data ss:Type="String">Try talking to the other players using Speed Chat or the Chat Box.</Data></Cell>
    <Cell><Data ss:Type="String">Ytray alkingtay otay ethay otherway ayersplay usingway Eedspay Atchay orway ethay Atchay Oxbay.</Data></Cell>
    <Cell><Data ss:Type="String">Versuche, über den Schnellchat oder die Chatbox mit den anderen Spielern zu reden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_DATA_NP_DOUBLE_JUMP</Data></Cell>
    <Cell><Data ss:Type="String">Press Spacebar twice to Double Jump.</Data></Cell>
    <Cell><Data ss:Type="String">Esspray Acebarspay icetway otay Oubleday Umpjay.</Data></Cell>
    <Cell><Data ss:Type="String">Drücke die Leertaste für einen Doppelsprung zweimal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_DATA_NP_JUMP</Data></Cell>
    <Cell><Data ss:Type="String">Press Spacebar to Jump.</Data></Cell>
    <Cell><Data ss:Type="String">Esspray Acebarspay otay Umpjay.</Data></Cell>
    <Cell><Data ss:Type="String">Drücke die Leertaste, um zu springen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_DATA_NP_MOVEMENT</Data></Cell>
    <Cell><Data ss:Type="String">Press A,S,D,F or use the Arrow Keys to Move.</Data></Cell>
    <Cell><Data ss:Type="String">Esspray Away,SAY,DAY,FAY orway useway ethay Arrowway Eyskay otay Ovemay.</Data></Cell>
    <Cell><Data ss:Type="String">Drücke A, S, D, F, oder verwende die Pfeiltasten, um dich zu bewegen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_DATA_NP_SMASH_WALL</Data></Cell>
    <Cell><Data ss:Type="String">Smash the wall to get through.</Data></Cell>
    <Cell><Data ss:Type="String">Ashsmay ethay allway otay etgay oughthray.</Data></Cell>
    <Cell><Data ss:Type="String">Zerschmettere die Wand, um durchzukommen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_FIRST_BRICK</Data></Cell>
    <Cell><Data ss:Type="String">You just received your first brick! Open your LEGO Box to see it.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay ustjay eceivedray ouryay irstfay ickbray! Openway ouryay inventoryway otay eesay itway.</Data></Cell>
    <Cell><Data ss:Type="String">Du hast deinen ersten Stein erhalten! Öffne dein LEGO-Inventar, um ihn anzusehen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_FIRST_CONSUMABLE</Data></Cell>
    <Cell><Data ss:Type="String">You just received your first consumable item! Open your backpack to use it.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay ustjay eceivedray ouryay irstfay onsumablecay itemway! Openway ouryay inventoryway otay useway itway.</Data></Cell>
    <Cell><Data ss:Type="String">Du hast deinen ersten Verbrauchsgegenstand bekommen! Öffne dein Inventar, um ihn zu verwenden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_FIRST_EQUIPPABLE</Data></Cell>
    <Cell><Data ss:Type="String">You just received your first equippable item! Open your backpack to equip it.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay ustjay eceivedray ouryay irstfay equippableway itemway! Openway ouryay inventoryway otay equipway itway.</Data></Cell>
    <Cell><Data ss:Type="String">Du hast dein erstes Ausrüstungsteil bekommen! Öffne dein Inventar, um es zu auszurüsten.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_FIRST_ITEM</Data></Cell>
    <Cell><Data ss:Type="String">You just received your first item! Open your backpack to see it.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay ustjay eceivedray ouryay irstfay itemway! Openway ouryay inventoryway otay eesay itway.</Data></Cell>
    <Cell><Data ss:Type="String">Du hast deinen ersten Gegenstand bekommen! Öffne dein Inventar, um ihn anzusehen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_TRIGGER_TEXT_BUILD_BOUNCER</Data></Cell>
    <Cell><Data ss:Type="String">Interact with the icon to build a bouncer and use it to get across.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Klick auf das Symbol, um einen Hüpfer zu bauen und hinüber zu gelangen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_TRIGGER_TEXT_DOUBLE_JUMP</Data></Cell>
    <Cell><Data ss:Type="String">Press Spacebar twice to Double Jump.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Drücke die Leertaste für einen Doppelsprung zweimal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_TRIGGER_TEXT_JUMP</Data></Cell>
    <Cell><Data ss:Type="String">Press Spacebar to Jump.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Drücke die Leertaste für einen Sprung.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_TRIGGER_TEXT_MOVEMENT</Data></Cell>
    <Cell><Data ss:Type="String">Press W,A,S,D or use the Arrow Keys to Move.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Drücke W, A, S, D oder die Pfeiltasten, um dich zu bewegen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_TRIGGER_TEXT_WALL_SMASH</Data></Cell>
    <Cell><Data ss:Type="String">Smash the wall to get through.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Zerschmettere die Wand, um durchzukommen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">hour</Data></Cell>
    <Cell><Data ss:Type="String">hour</Data></Cell>
    <Cell><Data ss:Type="String">houray</Data></Cell>
    <Cell><Data ss:Type="String">Stunde</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">hours</Data></Cell>
    <Cell><Data ss:Type="String">hours</Data></Cell>
    <Cell><Data ss:Type="String">hoursay</Data></Cell>
    <Cell><Data ss:Type="String">Stunden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">IN_THE_PET-TAMING-MINI-GAME,_YOU_MUST_CHOOSE_THE_BRICKS_THAT_BELONG_IN_THE_MODEL.</Data></Cell>
    <Cell><Data ss:Type="String">In the pet-taming-mini-game, you must choose the bricks that belong in the model.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Im Petzähmer-Minigame musst du die Steine auswählen, die in das Modell gehören.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">LAST_PLAYED</Data></Cell>
    <Cell><Data ss:Type="String">Last Played</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Zuletzt gespielt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">LIFE_POINT</Data></Cell>
    <Cell><Data ss:Type="String">life point.</Data></Cell>
    <Cell><Data ss:Type="String">ifelay ointpay.</Data></Cell>
    <Cell><Data ss:Type="String">Lebenspunkt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">LIFE_POINTS</Data></Cell>
    <Cell><Data ss:Type="String">life points.</Data></Cell>
    <Cell><Data ss:Type="String">ifelay ointspay.</Data></Cell>
    <Cell><Data ss:Type="String">Lebenspunkte.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_DELETE_FAIL_ATTACHMENTS</Data></Cell>
    <Cell><Data ss:Type="String">Cannot delete mail with attachments</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Mails mit Anhang können nicht gelöscht werden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_DELETE_FAIL_NOT_FOUND</Data></Cell>
    <Cell><Data ss:Type="String">Mail not found for delete</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Mail zum Löschen nicht gefunden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_DELETE_FAIL_UNKNOWN</Data></Cell>
    <Cell><Data ss:Type="String">Mail delete failed</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Löschen der Mail fehlgeschlagen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_DELETE_SUCCESS</Data></Cell>
    <Cell><Data ss:Type="String">Mail deleted successfully</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Löschen der Mail erfolgreich</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_INTERNAL_GENERIC_NPC_NAME</Data></Cell>
    <Cell><Data ss:Type="String">A Friend</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ein Freund</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_INTERNAL_PROPERTY_EXPIRED_RETURNING_MODEL</Data></Cell>
    <Cell><Data ss:Type="String">Your property lease has expired so we are returning this model to you. Come back any time!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Deine Grundstücksmiete ist abgelaufen. Daher geben wir dieses Modell für dich zurück. Schau bald wieder vorbei!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_INTERNAL_PROPERTY_MANAGER</Data></Cell>
    <Cell><Data ss:Type="String">Property Manager</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Grundstücks-Manager</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_INTERNAL_SUBJECT_PROPERTY_NOTICE</Data></Cell>
    <Cell><Data ss:Type="String">Notice From LEGO Universe Property Management</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Nachricht vom Grundstücks-Management des LEGO-Universums</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_NEW_NOTIFICATION</Data></Cell>
    <Cell><Data ss:Type="String">You have new mail!</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay avehay ewnay ailmay!</Data></Cell>
    <Cell><Data ss:Type="String">Neue Nachricht(en)!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_REM_ATTACH_FAIL_ATTACH_NOT_FOUND</Data></Cell>
    <Cell><Data ss:Type="String">Attachment not found</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Anhang nicht gefunden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_REM_ATTACH_FAIL_MAIL_NOT_FOUND</Data></Cell>
    <Cell><Data ss:Type="String">Mail could not be found</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Mail konnte nicht gefunden werden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_REM_ATTACH_FAIL_NOT_FIT</Data></Cell>
    <Cell><Data ss:Type="String">Attachment will not fit in inventory</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Anhang passt nicht ins Inventar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_REM_ATTACH_FAIL_UNKNOWN</Data></Cell>
    <Cell><Data ss:Type="String">Failed to remove attachment</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Entfernen des Anhangs fehlgeschlagen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_REM_ATTACH_SUCCESS</Data></Cell>
    <Cell><Data ss:Type="String">Attachment removed</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Anhang entfernt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_SEND_FAILED_ATTACHED_ITEM_NOT_FOUND</Data></Cell>
    <Cell><Data ss:Type="String">Mail cannot be sent: Attached item not found</Data></Cell>
    <Cell><Data ss:Type="String">Ailmay Annoncay Ebay Entsay: AcchedAttay Temiyay Otnay Oundfay</Data></Cell>
    <Cell><Data ss:Type="String">Mail kann nicht versendet werden: Objekt im Anhang nicht gefunden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_SEND_FAILED_CANNOT_MAIL_YOURSELF</Data></Cell>
    <Cell><Data ss:Type="String">Cannot send mail to yourself</Data></Cell>
    <Cell><Data ss:Type="String">Annoncay Endsay Ailmay Otay Ourselfyay!</Data></Cell>
    <Cell><Data ss:Type="String">Verschicken von Mails an die eigene Adresse nicht möglich</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_SEND_FAILED_DIFFERENT_FACTION</Data></Cell>
    <Cell><Data ss:Type="String">Mail Cannot Be Sent: Recipient belongs to a different faction</Data></Cell>
    <Cell><Data ss:Type="String">Ailmay Annoncay Ebay Entsay:Ecipientray Elongsbay Otay Ayay Ifferentday Actionfay</Data></Cell>
    <Cell><Data ss:Type="String">Mail kann nicht versendet werden: Empfänger ist Mitglied einer anderen Fraktion</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_SEND_FAILED_ITEM_CANNOT_BE_MAILED</Data></Cell>
    <Cell><Data ss:Type="String">Mail Cannot Be Sent: Item cannot be mailed</Data></Cell>
    <Cell><Data ss:Type="String">Ailmay Annoncay Ebay Entsay: Temiyay Annoncay Ebay Ailedmay</Data></Cell>
    <Cell><Data ss:Type="String">Mail kann nicht versendet werden: Objekt kann nicht gesendet werden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_SEND_FAILED_NOT_ENOUGH_MONEY</Data></Cell>
    <Cell><Data ss:Type="String">Mail Cannot Be Sent: Not enough money</Data></Cell>
    <Cell><Data ss:Type="String">Ailmay Annoncay Ebay Entsay: Otnay Nougheyay Oneymay</Data></Cell>
    <Cell><Data ss:Type="String">Mail kann nicht versendet werden: Nicht genug Geld</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_SEND_FAILED_RECIPIENT_NOT_FOUND</Data></Cell>
    <Cell><Data ss:Type="String">Mail Cannot Be Sent: Recipient not found</Data></Cell>
    <Cell><Data ss:Type="String">Ailmay Annoncay Ebay Entsay: Ecipientray Otnay Oundfay</Data></Cell>
    <Cell><Data ss:Type="String">Mail kann nicht versendet werden: Empfänger nicht gefunden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_SEND_FAILED_UNKNOWN</Data></Cell>
    <Cell><Data ss:Type="String">Could not send mail</Data></Cell>
    <Cell><Data ss:Type="String">Ailedfay Otay Endsay Ailmay</Data></Cell>
    <Cell><Data ss:Type="String">Konnte die Mail nicht verschicken</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIL_SEND_SUCCESS</Data></Cell>
    <Cell><Data ss:Type="String">Mail sent successfully</Data></Cell>
    <Cell><Data ss:Type="String">Ailmay Entsay Uccessfullysay</Data></Cell>
    <Cell><Data ss:Type="String">Mail erfolgreich versendet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MESSAGE_SENT_SUCCESS</Data></Cell>
    <Cell><Data ss:Type="String">Message Sent Successfully</Data></Cell>
    <Cell><Data ss:Type="String">Essagemay Entsay Uccessfullysay</Data></Cell>
    <Cell><Data ss:Type="String">Nachricht erfolgreich versendet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">minute</Data></Cell>
    <Cell><Data ss:Type="String">minute</Data></Cell>
    <Cell><Data ss:Type="String">minuteay</Data></Cell>
    <Cell><Data ss:Type="String">Minute</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">minutes</Data></Cell>
    <Cell><Data ss:Type="String">minutes</Data></Cell>
    <Cell><Data ss:Type="String">minutesay</Data></Cell>
    <Cell><Data ss:Type="String">Minuten</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">month</Data></Cell>
    <Cell><Data ss:Type="String">month</Data></Cell>
    <Cell><Data ss:Type="String">monthay</Data></Cell>
    <Cell><Data ss:Type="String">Monat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">months</Data></Cell>
    <Cell><Data ss:Type="String">months</Data></Cell>
    <Cell><Data ss:Type="String">monthsay</Data></Cell>
    <Cell><Data ss:Type="String">Monate</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_CHAT_FAILED_MODE</Data></Cell>
    <Cell><Data ss:Type="String">Sorry, that phrase isn't acceptable in LEGO Universe.  Please try something different.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_FREE_CHAT_DISABLED</Data></Cell>
    <Cell><Data ss:Type="String">Chat is currently disabled.</Data></Cell>
    <Cell><Data ss:Type="String">Atchay isway urrentlycay isabledday.</Data></Cell>
    <Cell><Data ss:Type="String">Chat ist derzeit deaktiviert.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_FRIEND_CANT_ADD_FRIEND_INVALID_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Cannot add friend: Invalid Player Name</Data></Cell>
    <Cell><Data ss:Type="String">Annotcay addway iendfray: Invalidway Ayerplay Amenay</Data></Cell>
    <Cell><Data ss:Type="String">Freund kann nicht hinzugefügt werden: ungültiger Spielername</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_FRIEND_CANT_REMOVE_FRIEND_INVALID_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Cannot remove friend: Invalid Player Name</Data></Cell>
    <Cell><Data ss:Type="String">Annotcay emoveray iendfray: Invalidway Ayerplay Amenay</Data></Cell>
    <Cell><Data ss:Type="String">Freund kann nicht entfernt werden: ungültiger Spielername</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_FRIEND_COULD_NOT_ADD_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Unable to add %s to your friends.</Data></Cell>
    <Cell><Data ss:Type="String">Ouldcay otnay addway %say.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_FRIEND_COULD_NOT_REMOVE_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Unable to remove %s from your friends.</Data></Cell>
    <Cell><Data ss:Type="String">Ouldcay otnay emoveray %say.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_FRIEND_EXFRIEND_NAME_REMOVED</Data></Cell>
    <Cell><Data ss:Type="String">%s is no longer your friend.</Data></Cell>
    <Cell><Data ss:Type="String">Exway-Iendfray %say emovedray.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_FRIEND_FRIEND_NAME_ADDED</Data></Cell>
    <Cell><Data ss:Type="String">%s is now your friend.</Data></Cell>
    <Cell><Data ss:Type="String">Iendfray %say addedway.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_FRIEND_FRIEND_NAME_LOGGED_IN</Data></Cell>
    <Cell><Data ss:Type="String">Your friend, %s, has logged in.</Data></Cell>
    <Cell><Data ss:Type="String">Iendfray %say oggedlay inway.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_FRIEND_FRIEND_NAME_LOGGED_OUT</Data></Cell>
    <Cell><Data ss:Type="String">Your friend, %s, has logged out.</Data></Cell>
    <Cell><Data ss:Type="String">Iendfray %say oggedlay outway.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_FRIEND_NAME_IS_ALREADY_FRIEND</Data></Cell>
    <Cell><Data ss:Type="String">%s is already your friend!</Data></Cell>
    <Cell><Data ss:Type="String">%say isway alreadyway away iendfray!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GENERIC_INVALID_PLAYER_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Invalid player name.</Data></Cell>
    <Cell><Data ss:Type="String">Invalidway ayerplay amenay.</Data></Cell>
    <Cell><Data ss:Type="String">Ungültiger Spielername.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GENERIC_NAME_IS_NOT_ONLINE</Data></Cell>
    <Cell><Data ss:Type="String">%s is not online.</Data></Cell>
    <Cell><Data ss:Type="String">%say isway otnay onlineway.</Data></Cell>
    <Cell><Data ss:Type="String">%s ist nicht online.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GENERIC_NAME_IS_NOT_VALID_PLAYER</Data></Cell>
    <Cell><Data ss:Type="String">%s is not a valid player name.</Data></Cell>
    <Cell><Data ss:Type="String">%say otnay away alidvay ayerplay.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_ALREADY_IN_GUILD</Data></Cell>
    <Cell><Data ss:Type="String">You are already in a guild!</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay areway alreadyway inway away uildgay!</Data></Cell>
    <Cell><Data ss:Type="String">Du bist schon in einer Gilde!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_CANT_INVITE_YOURSELF</Data></Cell>
    <Cell><Data ss:Type="String">You cannot invite yourself.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay annotcay inviteway ourselfyay.</Data></Cell>
    <Cell><Data ss:Type="String">Du kannst dich nicht selbst einladen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_COULD_NOT_INVITE_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Could not invite %s.</Data></Cell>
    <Cell><Data ss:Type="String">Ouldcay otnay inviteway %say.</Data></Cell>
    <Cell><Data ss:Type="String">%s konnte nicht eingeladen werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_GUILD_COULD_NOT_BE_CREATED</Data></Cell>
    <Cell><Data ss:Type="String">Guild could not be created.</Data></Cell>
    <Cell><Data ss:Type="String">Uildgay ouldcay otnay ebay eatedcray.</Data></Cell>
    <Cell><Data ss:Type="String">Gilde konnte nicht erstellt werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_GUILD_INVITE_SENT_TO_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Guild invitation sent to %s.</Data></Cell>
    <Cell><Data ss:Type="String">Uildgay invitationway entsay otay %say.</Data></Cell>
    <Cell><Data ss:Type="String">Gildeneinladung wurde an %s verschickt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_GUILD_NAME_ALREADY_IN_USE</Data></Cell>
    <Cell><Data ss:Type="String">Guild name already in use.</Data></Cell>
    <Cell><Data ss:Type="String">Uildgay amenay alreadyway inway useway.</Data></Cell>
    <Cell><Data ss:Type="String">Diesen Gildennamen gibt es schon.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_GUILD_NAME_CANT_BE_USED</Data></Cell>
    <Cell><Data ss:Type="String">Guild name can not be used.</Data></Cell>
    <Cell><Data ss:Type="String">Uildgay amenay ancay otnay ebay usedway.</Data></Cell>
    <Cell><Data ss:Type="String">Dieser Gildenname kann nicht verwendet werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_GUILD_NAME_CREATED</Data></Cell>
    <Cell><Data ss:Type="String">Guild %s Created!</Data></Cell>
    <Cell><Data ss:Type="String">Uildgay %say Eatedcray!</Data></Cell>
    <Cell><Data ss:Type="String">Gilde %s wurde erstellt!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_GUILDMATE_NAME_LOGGED_IN</Data></Cell>
    <Cell><Data ss:Type="String">Guildmate %s has logged in.</Data></Cell>
    <Cell><Data ss:Type="String">Uildmategay &quot;%say&quot; ashay oggedlay inway.</Data></Cell>
    <Cell><Data ss:Type="String">Gildenfreund &quot;%s&quot; ist angemeldet.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_GUILDMATE_NAME_LOGGED_OFF</Data></Cell>
    <Cell><Data ss:Type="String">Guildmate %s has logged off.</Data></Cell>
    <Cell><Data ss:Type="String">Uildmategay &quot;%say&quot; ashay oggedlay offway.</Data></Cell>
    <Cell><Data ss:Type="String">Gildenfreund &quot;%s&quot; ist abgemeldet.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_INVITATION_SENT_TO_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Invitation sent to %s.</Data></Cell>
    <Cell><Data ss:Type="String">Invitationway entsay otay %say.</Data></Cell>
    <Cell><Data ss:Type="String">Einladung wurde an %s verschickt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_NAME_ALREADY_HAS_A_GUILD_INVITE_PENDING</Data></Cell>
    <Cell><Data ss:Type="String">%s already has a guild invite pending.</Data></Cell>
    <Cell><Data ss:Type="String">%s alreadyway ashay away uildgay inviteway endingpay.</Data></Cell>
    <Cell><Data ss:Type="String">%s hat schon eine Gildeneinladung.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_NAME_DECLINED_YOUR_INVITATION</Data></Cell>
    <Cell><Data ss:Type="String">%s declined your invitation.</Data></Cell>
    <Cell><Data ss:Type="String">%say eclinedday ouryay invitationway.</Data></Cell>
    <Cell><Data ss:Type="String">%s hat deine Einladung abgelehnt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_NAME_HAS_BEEN_KICKED_FROM_THE_GUILD</Data></Cell>
    <Cell><Data ss:Type="String">%s has been kicked from the guild.</Data></Cell>
    <Cell><Data ss:Type="String">&quot;%s&quot; ashay eenbay ickedkay omfray ethay uildgay.</Data></Cell>
    <Cell><Data ss:Type="String">%s wurde aus der Gilde ausgeschlossen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_NAME_HAS_JOINED_THE_GUILD</Data></Cell>
    <Cell><Data ss:Type="String">%s has joined the guild!</Data></Cell>
    <Cell><Data ss:Type="String">%say ashay oinedjay ethay uildgay!</Data></Cell>
    <Cell><Data ss:Type="String">%s ist der Gilde beigetreten!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_NAME_HAS_LEFT_THE_GUILD</Data></Cell>
    <Cell><Data ss:Type="String">%s has left the guild.</Data></Cell>
    <Cell><Data ss:Type="String">&quot;%say&quot; ashay eftlay ethay uildgay.</Data></Cell>
    <Cell><Data ss:Type="String">%s hat die Gilde verlassen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_NAME_INVITED_YOU_TO_THE_GUILDNAME_GUILD</Data></Cell>
    <Cell><Data ss:Type="String">%(InviterName) invited you to the &quot;%(GuildName)&quot; guild!</Data></Cell>
    <Cell><Data ss:Type="String">%say invitedway ouyay otay ethay &quot;%say&quot; uildgay!</Data></Cell>
    <Cell><Data ss:Type="String">%(InviterName) hat dich in die &quot;%(GuildName)&quot;-Gilde eingeladen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_NAME_IS_ALREADY_IN_A_GUILD</Data></Cell>
    <Cell><Data ss:Type="String">%s is already in a guild.</Data></Cell>
    <Cell><Data ss:Type="String">%say isway alreadyway inway away uildgay.</Data></Cell>
    <Cell><Data ss:Type="String">%s ist schon in einer Gilde.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_NAME_WANTS_YOU_TO_BE_IN_NAME_GUILD</Data></Cell>
    <Cell><Data ss:Type="String">%(InviterName) wants you to be in the &quot;%(GuildName)&quot; guild!</Data></Cell>
    <Cell><Data ss:Type="String">%say antsway ouyay otay ebay inway ethay &quot;%say&quot; uildgay!</Data></Cell>
    <Cell><Data ss:Type="String">%(InviterName) möchte dich in der &quot;%(GuildName)&quot;-Gilde haben!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_NOT_IN_GUILD</Data></Cell>
    <Cell><Data ss:Type="String">You are not in a guild!</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay areway otnay inway away uildgay!</Data></Cell>
    <Cell><Data ss:Type="String">Du bist in keiner Gilde!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_YOU_CANT_KICK_YOURSELF</Data></Cell>
    <Cell><Data ss:Type="String">You cannot kick yourself. Use /gleave instead.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay annotcay ickkay ourselfyay. Useway /eaveglay insteadway.</Data></Cell>
    <Cell><Data ss:Type="String">Du kannst dich nicht selbst ausschließen. Gib stattdessen /gleave ein.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_YOU_COULD_NOT_BE_ADDED_TO_THE_GUILD</Data></Cell>
    <Cell><Data ss:Type="String">You could not be added to the guild.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay ouldcay otnay ebay addedway otay ethay uildgay.</Data></Cell>
    <Cell><Data ss:Type="String">Du konntest der Gilde nicht hinzugefügt werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_YOU_DONT_HAVE_PERMISSION</Data></Cell>
    <Cell><Data ss:Type="String">You do not have permission to invite members to the guild.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay oday otnay avehay ermissionpay otay inviteway embersmay otay ethay uildgay.</Data></Cell>
    <Cell><Data ss:Type="String">Du bist nicht befugt, Mitglieder in die Gilde einzuladen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_YOU_DONT_HAVE_PERMISSION_TO_KICK</Data></Cell>
    <Cell><Data ss:Type="String">You do not have permission to to kick members from the guild.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay oday otnay avehay ermissionpay otay otay ickkay embersmay omfray ethay uildgay.</Data></Cell>
    <Cell><Data ss:Type="String">Du bist nicht befugt, Mitglieder aus der Gilde auszuschließen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_YOU_HAVE_LEFT_THE_GUILD</Data></Cell>
    <Cell><Data ss:Type="String">You have left the guild.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay avehay eftlay ethay uildgay.</Data></Cell>
    <Cell><Data ss:Type="String">Du hast die Gilde verlassen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_YOU_JOINED_THE_GUILD_NAME</Data></Cell>
    <Cell><Data ss:Type="String">You have joined the guild %s!</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay avehay oinedjay ethay uildgay &quot;%say&quot;!</Data></Cell>
    <Cell><Data ss:Type="String">Du bist der Gilde &quot;%s&quot; beigetreten!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_GUILD_YOU_WERE_KICKED_FROM_THE_GUILD</Data></Cell>
    <Cell><Data ss:Type="String">You have been kicked from the guild.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay avehay eenbay ickedkay omfray ethay uildgay.</Data></Cell>
    <Cell><Data ss:Type="String">Du wurdest aus der Gilde ausgeschlossen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_IGNORE_EXIGNORE_NAME_REMOVED</Data></Cell>
    <Cell><Data ss:Type="String">%s is no longer being ignored.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_IGNORE_IGNORE_NAME_ADDED</Data></Cell>
    <Cell><Data ss:Type="String">%s is added to the ignore list.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_IGNORE_NAME_IS_ALREADY_IGNORE</Data></Cell>
    <Cell><Data ss:Type="String">%s is already on ignore.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_PET_NAME_REJECTED</Data></Cell>
    <Cell><Data ss:Type="String">That name cannot be used.</Data></Cell>
    <Cell><Data ss:Type="String">Atthay amenay annotcay ebay edusay.</Data></Cell>
    <Cell><Data ss:Type="String">Du kannst diesen Namen nicht verwenden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_COULD_NOT_INVITE_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Could not invite %s.</Data></Cell>
    <Cell><Data ss:Type="String">Ouldcay otnay inviteway %say.</Data></Cell>
    <Cell><Data ss:Type="String">%s konnte nicht eingeladen werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_INVALID_LOOT_OPTION</Data></Cell>
    <Cell><Data ss:Type="String">Invalid loot option.</Data></Cell>
    <Cell><Data ss:Type="String">Invalidway ootlay optionway.</Data></Cell>
    <Cell><Data ss:Type="String">Ungültige Beuteoption.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_LOOT_HAS_BEEN_SET_FREE_FOR_ALL</Data></Cell>
    <Cell><Data ss:Type="String">Loot has been set to &quot;free for all&quot;.</Data></Cell>
    <Cell><Data ss:Type="String">Ootlay ashay eenbay etsay otay &quot;eefray orfay allway&quot;.</Data></Cell>
    <Cell><Data ss:Type="String">Beute wurde auf &quot;für alle&quot; eingestellt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_LOOT_HAS_BEEN_SET_ROUND_ROBIN</Data></Cell>
    <Cell><Data ss:Type="String">Loot has been set to &quot;round robin&quot;.</Data></Cell>
    <Cell><Data ss:Type="String">Ootlay ashay eenbay etsay otay &quot;oundray obinray&quot;.</Data></Cell>
    <Cell><Data ss:Type="String">Beute wurde auf &quot;reihum&quot; eingestellt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_NAME_ACCEPTED_INVITATION</Data></Cell>
    <Cell><Data ss:Type="String">%s accepted your invitation!</Data></Cell>
    <Cell><Data ss:Type="String">%say acceptedway ouryay invitationway!</Data></Cell>
    <Cell><Data ss:Type="String">%s hat deine Einladung angenommen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_NAME_ALREADY_HAS_A_TEAM_INVITE_PENDING</Data></Cell>
    <Cell><Data ss:Type="String">%s already has a team invite pending.</Data></Cell>
    <Cell><Data ss:Type="String">%say alreadyway ashay away eamtay inviteway endingpay.</Data></Cell>
    <Cell><Data ss:Type="String">%s hat schon eine Teameinladung.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_NAME_DECLINED_YOUR_INVITATION</Data></Cell>
    <Cell><Data ss:Type="String">%s declined your invitation.</Data></Cell>
    <Cell><Data ss:Type="String">%say eclinedday ouryay invitationway.</Data></Cell>
    <Cell><Data ss:Type="String">%s hat deine Einladung abgelehnt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_NAME_HAS_BEEN_ADDED_TO_THE_TEAM</Data></Cell>
    <Cell><Data ss:Type="String">%s has been added to the team.</Data></Cell>
    <Cell><Data ss:Type="String">%say ashay eenbay addedway otay ethay eamtay.</Data></Cell>
    <Cell><Data ss:Type="String">%s wurde dem Team hinzugefügt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_NAME_HAS_BEEN_MADE_LEADER</Data></Cell>
    <Cell><Data ss:Type="String">%s has been made the team leader.</Data></Cell>
    <Cell><Data ss:Type="String">%say ashay eenbay ademay ethay eamtay eaderlay.</Data></Cell>
    <Cell><Data ss:Type="String">%s wurde zum Teamleiter gemacht.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_NAME_HAS_BEEN_UNINVITED_FROM_TEAM</Data></Cell>
    <Cell><Data ss:Type="String">%s has been uninvited from the team.</Data></Cell>
    <Cell><Data ss:Type="String">%say ashay eenbay uninvitedway omfray ethay eamtay.</Data></Cell>
    <Cell><Data ss:Type="String">%s wurde aus dem Team ausgeladen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_NAME_HAS_LEFT_TEAM</Data></Cell>
    <Cell><Data ss:Type="String">%s has left the team.</Data></Cell>
    <Cell><Data ss:Type="String">%say ashay eftlay ethay eamtay.</Data></Cell>
    <Cell><Data ss:Type="String">%s hat das Team verlassen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_NAME_INVITED_YOU_TO_A_TEAM</Data></Cell>
    <Cell><Data ss:Type="String">%s invited you to a team!</Data></Cell>
    <Cell><Data ss:Type="String">%say invitedway ouyay otay away eamtay!</Data></Cell>
    <Cell><Data ss:Type="String">%s hat dich in ein Team eingeladen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_NAME_IS_ALREADY_IN_A_TEAM</Data></Cell>
    <Cell><Data ss:Type="String">%s is already in a team.</Data></Cell>
    <Cell><Data ss:Type="String">%say isway alreadyway inway away eamtay.</Data></Cell>
    <Cell><Data ss:Type="String">%s ist schon in einem Team.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_NAME_WANTS_YOU_TO_BE_ON_TEAM</Data></Cell>
    <Cell><Data ss:Type="String">%s wants you to be on a team!</Data></Cell>
    <Cell><Data ss:Type="String">%say antsway ouyay otay ebay onway away eamtay!</Data></Cell>
    <Cell><Data ss:Type="String">%s möchte dich in einem Team haben!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_NOT_BE_ADDED_TO_THE_TEAM</Data></Cell>
    <Cell><Data ss:Type="String">You could not be added to the team.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay ouldcay otnay ebay addedway otay ethay eamtay.</Data></Cell>
    <Cell><Data ss:Type="String">Du konntest dem Team nicht hinzugefügt werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_NOT_IN_A_TEAM</Data></Cell>
    <Cell><Data ss:Type="String">You are not in a team!</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay areway otnay inway away eamtay!</Data></Cell>
    <Cell><Data ss:Type="String">Du bist in keinem Team!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_NOT_TEAM_LEADER</Data></Cell>
    <Cell><Data ss:Type="String">You are not the team leader.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay areway otnay ethay eamtay eaderlay.</Data></Cell>
    <Cell><Data ss:Type="String">Du bist nicht der Teamleiter.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_TEAM_HAS_BEEN_DISBANDED</Data></Cell>
    <Cell><Data ss:Type="String">The team has been disbanded.</Data></Cell>
    <Cell><Data ss:Type="String">Ethay eamtay ashay eenbay isbandedday.</Data></Cell>
    <Cell><Data ss:Type="String">Das Team wurde aufgelöst.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_YOU_HAVE_BEEN_ADDED_TO_THE_TEAM</Data></Cell>
    <Cell><Data ss:Type="String">You have been added to the team.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay avehay eenbay addedway otay ethay eamtay.</Data></Cell>
    <Cell><Data ss:Type="String">Du wurdest dem Team hinzugefügt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_YOU_HAVE_BEEN_UNINVITED_FROM_TEAM</Data></Cell>
    <Cell><Data ss:Type="String">You have been uninvited from the team.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay avehay eenbay uninvitedway omfray ethay eamtay.</Data></Cell>
    <Cell><Data ss:Type="String">Du wurdest aus dem Team ausgeladen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TEAM_YOU_LEFT_TEAM</Data></Cell>
    <Cell><Data ss:Type="String">You have left the team.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay avehay eftlay ethay eamtay.</Data></Cell>
    <Cell><Data ss:Type="String">Du hast das Team verlassen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_TRADE_NAME_INVITATION</Data></Cell>
    <Cell><Data ss:Type="String">%(Player) invited you to trade!</Data></Cell>
    <Cell><Data ss:Type="String">%say invitedway ouyay to adetray!</Data></Cell>
    <Cell><Data ss:Type="String">%s hat dich zum Handeln eingeladen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MSG_WHISPER_WHISPER_TO_NAME_COULD_NOT_BE_SENT</Data></Cell>
    <Cell><Data ss:Type="String">Whisper to %s could not be sent.</Data></Cell>
    <Cell><Data ss:Type="String">Isperwhay otay %say ouldcay otnay ebay entsay.</Data></Cell>
    <Cell><Data ss:Type="String">Dein Flüstern zu %s konnte nicht verschickt werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NAME</Data></Cell>
    <Cell><Data ss:Type="String">Name</Data></Cell>
    <Cell><Data ss:Type="String">Amenay</Data></Cell>
    <Cell><Data ss:Type="String">Name</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NET_ACCOUNT_CREATE_FAIL_ACCOUNT_EXISTS</Data></Cell>
    <Cell><Data ss:Type="String">Account already exists.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Konto existiert bereits.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NET_ACCOUNT_CREATE_FAIL_GENERAL</Data></Cell>
    <Cell><Data ss:Type="String">Could not create account.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Konnte Konto nicht erstellen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NET_ACCOUNT_CREATE_SUCCESS</Data></Cell>
    <Cell><Data ss:Type="String">Successfully created account.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Erstellen des Kontos erfolgreich.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NET_CONNDROP_WORLD_LOST</Data></Cell>
    <Cell><Data ss:Type="String">Connection to World Server lost.</Data></Cell>
    <Cell><Data ss:Type="String">Onnectioncay otay Orldway Erversay ostlay.</Data></Cell>
    <Cell><Data ss:Type="String">Verbindung zum Weltserver unterbrochen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NET_CONNDROP_WORLD_REFUSED</Data></Cell>
    <Cell><Data ss:Type="String">Connection to World Server refused.</Data></Cell>
    <Cell><Data ss:Type="String">Onnectioncay otay Orldway Erversay efusedray.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NET_CONNDROP_WORLD_TIMEOUT</Data></Cell>
    <Cell><Data ss:Type="String">Connection to World Server timed out.</Data></Cell>
    <Cell><Data ss:Type="String">Onnectioncay otay Orldway Erversay imedtay outay.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NET_DISCONNECT_BAD_MAP</Data></Cell>
    <Cell><Data ss:Type="String">Server Unable To Load Map.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Server kann Karte nicht laden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NET_DISCONNECT_CORRUPT_CHARACTER</Data></Cell>
    <Cell><Data ss:Type="String">Character Error. Please Contact Customer Support.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Fehler beim Charakter. Wende dich bitte an den Kundendienst.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NET_DISCONNECT_INVALID_SESSION</Data></Cell>
    <Cell><Data ss:Type="String">Your account '%s' was already signing in.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dein Konto '%s' war bereits beim Anmelden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NET_DISCONNECT_KICKED</Data></Cell>
    <Cell><Data ss:Type="String">You've been kicked by an administrator.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du wurdest von einem Administrator ausgeschlossen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NET_DISCONNECT_NO_CHARACTER</Data></Cell>
    <Cell><Data ss:Type="String">Character not found. Please try logging in again.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Charakter nicht gefunden. Bitte versuche nochmal, dich anzumelden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NET_DISCONNECT_NO_PENDING</Data></Cell>
    <Cell><Data ss:Type="String">Please try logging in again.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bitte versuche nochmal, dich anzumelden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NET_DISCONNECT_OTHER_ACCOUNT</Data></Cell>
    <Cell><Data ss:Type="String">Your account '%s' has signed in from another location.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dein Konto '%s' wurde von einem anderen Ort aus angemeldet.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NET_DISCONNECT_SERVER_SHUTDOWN</Data></Cell>
    <Cell><Data ss:Type="String">Server Has Shut Down.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Der Server wurde heruntergefahren.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NET_DISCONNECT_UNKNOWN_ERROR</Data></Cell>
    <Cell><Data ss:Type="String">Server Disconnected.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Server getrennt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NET_NOTIFY_DUPLICATE_ACCOUNT</Data></Cell>
    <Cell><Data ss:Type="String">Your account '%s' was already signed in and the duplicate has been disconnected.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dein Konto '%s' wurde bereits angemeldet. Die zweite Verbindung wurde wieder getrennt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NP_COURSE_FINISH_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">You have reached the goal. Your time was:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast das Ziel erreicht. Deine Zeit war:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NP_COURSE_FINISH_TEXT2</Data></Cell>
    <Cell><Data ss:Type="String">With the time collectables, your time is:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Einschließlich der Zeitsammelobjekte ist deine Zeit:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NP_COURSE_OUT_OF_RANGE_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">You have left the area, maybe next time.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast den Bereich verlassen. Vielleicht klappt's nächstes Mal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NP_COURSE_STARTER_ACTIVE_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">I'm timing you! Find your way to the top.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ich nehme deine Zeit! Versuch, den Weg zur Spitze zu finden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NP_COURSE_STARTER_OFFER_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">Ready to see how fast you can reach the top?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Sollen wir sehen, wie lange du bis zur Spitze brauchst?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NP_CROWD_BORED_TEXT_1</Data></Cell>
    <Cell><Data ss:Type="String">Where's the music?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wo ist die Musik?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NP_CROWD_BORED_TEXT_2</Data></Cell>
    <Cell><Data ss:Type="String">Why aren't they playing?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Warum spielen sie nicht?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NP_CROWD_BORED_TEXT_3</Data></Cell>
    <Cell><Data ss:Type="String">Help the Beastie Blocks.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hilf den Beastie Blocks.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NP_CROWD_HAPPY_TEXT_1</Data></Cell>
    <Cell><Data ss:Type="String">Thanks for your help!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Danke für deine Hilfe!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NP_CROWD_HAPPY_TEXT_2</Data></Cell>
    <Cell><Data ss:Type="String">Go Beastie Blocks!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Los, Beastie Blocks!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NP_CROWD_HAPPY_TEXT_3</Data></Cell>
    <Cell><Data ss:Type="String">Nice Dancing!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gut getanzt!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NP_SCENE_2_CHAT_HELP_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">Try talking to the other players using Speed Chat or the Chat Box.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Versuche, über den Schnellchat oder die Chatbox mit den anderen Spielern zu reden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NP_SCENE_3_MISSION_4_READY_COMPLETE_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">OH SNAP! Check that kid out!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Oh Mann! Guck dir den Kerl an!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_AG_COLLECTIBLE_HINT</Data></Cell>
    <Cell><Data ss:Type="String">WIP: I think I saw a lawn gnome on top of the monument.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">WIP: Ich glaube, ich habe oben auf dem Monument einen Gartenzwerg gesehen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_AG_JUMPING_HINT</Data></Cell>
    <Cell><Data ss:Type="String">WIP: Remember, you can jump again while in the air.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">WIP: Denk daran, dass du nochmal springen kannst, während du dich in der Luft befindest.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_AG_SHORTCUT_HINT</Data></Cell>
    <Cell><Data ss:Type="String">WIP: I hear the left path is the fastest way to the top of the monument.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">WIP: Ich habe gehört, der linke Weg ist der schnellste, um auf die Spitze des Monuments zu kommen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_ASTRONAUT_PICNICKER_BANTER01</Data></Cell>
    <Cell><Data ss:Type="String">Maelstrom fog is very dangerous. If you see any, investigate with extreme caution.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Maelstromwolken sind sehr gefährlich. Falls du welche siehst, dann gehe bei der Untersuchung bitte mit größter Vorsicht vor.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_ASTRONAUT_PICNICKER_BANTER02</Data></Cell>
    <Cell><Data ss:Type="String">Assembly is helping rebuild the worlds.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Die Assembly hilft beim Wiederaufbau der Welten.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_ASTRONAUT_PICNICKER_CLICKED01</Data></Cell>
    <Cell><Data ss:Type="String">The Maelstrom Mask is on another world.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Die Maelstrommaske ist in einer anderen Welt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_BEASTIE_BRICK_B_BANTER01</Data></Cell>
    <Cell><Data ss:Type="String">Word.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Jip.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_BEASTIE_BRICK_B_BANTER02</Data></Cell>
    <Cell><Data ss:Type="String">Rock on, yo.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Weiter so.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_BEASTIE_BRICK_B_CLICKED01</Data></Cell>
    <Cell><Data ss:Type="String">Yo, I hear the fireman will teach you a dance emote.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ich habe gehört, dass der Feuerwehrmann dir eine Tanzgeste zeigen wird.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_BEASTIE_BRICK_C_BANTER01</Data></Cell>
    <Cell><Data ss:Type="String">Word.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Jip.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_BEASTIE_BRICK_C_BANTER02</Data></Cell>
    <Cell><Data ss:Type="String">Rock on, yo.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Weiter so.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_BEASTIE_BRICK_C_CLICKED01</Data></Cell>
    <Cell><Data ss:Type="String">What kind of emotes have you unlocked?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Welche Art von Gesten hast du freigeschaltet?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_DJ_CLICKED01</Data></Cell>
    <Cell><Data ss:Type="String">If you've got enough Imagination, grab an instrument!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Falls du genug Fantasie hast, dann schnappe dir ein Instrument!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_A_BANTER01</Data></Cell>
    <Cell><Data ss:Type="String">Love those effects!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ich liebe diese Effekte!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_A_BANTER02</Data></Cell>
    <Cell><Data ss:Type="String">I like the fireworks.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ich liebe das Feuerwerk.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_A_BANTER03</Data></Cell>
    <Cell><Data ss:Type="String">Lasers are the best.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Laser sind das Allergrößte.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_A_BANTER04</Data></Cell>
    <Cell><Data ss:Type="String">We need some real rock stars.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wir brauchen ein paar echte Rockstars.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_A_BANTER05</Data></Cell>
    <Cell><Data ss:Type="String">This place rocks!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hier geht's ja echt voll ab!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_A_BANTER06</Data></Cell>
    <Cell><Data ss:Type="String">Why don't you try out an instrument!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Probier doch ein Instrument aus!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_A_CLICKED01</Data></Cell>
    <Cell><Data ss:Type="String">Did you see that guy with lots of Imagination? He played forever!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hast du den Kerl gesehen? Was für eine Fantasie! Der hat ja ewig gespielt!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_B_BANTER01</Data></Cell>
    <Cell><Data ss:Type="String">Love those effects!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ich liebe diese Effekte!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_B_BANTER02</Data></Cell>
    <Cell><Data ss:Type="String">I like the fireworks.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ich liebe das Feuerwerk.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_B_BANTER03</Data></Cell>
    <Cell><Data ss:Type="String">Lasers are the best.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Laser sind das Allergrößte.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_B_BANTER04</Data></Cell>
    <Cell><Data ss:Type="String">We need some real rock stars.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wir brauchen ein paar echte Rockstars.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_B_BANTER05</Data></Cell>
    <Cell><Data ss:Type="String">This place rocks!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hier geht's ja echt voll ab!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_B_BANTER06</Data></Cell>
    <Cell><Data ss:Type="String">Quit talking to me - go play an instrument!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hör auf, mit mir zu reden - spiel lieber ein Instrument!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_B_CLICKED01</Data></Cell>
    <Cell><Data ss:Type="String">Get up top and dance!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Geh rauf und tanz!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_C_BANTER01</Data></Cell>
    <Cell><Data ss:Type="String">Love those effects!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ich liebe diese Effekte!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_C_BANTER02</Data></Cell>
    <Cell><Data ss:Type="String">I like the fireworks.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ich liebe das Feuerwerk.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_C_BANTER03</Data></Cell>
    <Cell><Data ss:Type="String">Lasers are the best.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Laser sind das Allergrößte.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_C_BANTER04</Data></Cell>
    <Cell><Data ss:Type="String">We need some real rock stars.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wir brauchen ein paar echte Rockstars.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_C_BANTER05</Data></Cell>
    <Cell><Data ss:Type="String">This place rocks!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hier geht's ja echt voll ab!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_C_BANTER06</Data></Cell>
    <Cell><Data ss:Type="String">Quit talking to me - go play an instrument!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hör auf, mit mir zu reden - spiel lieber ein Instrument!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_CONCERT_FAN_C_CLICKED01</Data></Cell>
    <Cell><Data ss:Type="String">I love it when someone dances on the top platform.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ich liebe es, wenn jemand auf der obersten Plattform tanzt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_COWBOY_PICNICKER_BANTER01</Data></Cell>
    <Cell><Data ss:Type="String">Sentinel's all about keepin' us safe.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Die oberste Priorität der Sentinel-Fraktion ist die allgemeine Sicherheit.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_COWBOY_PICNICKER_BANTER02</Data></Cell>
    <Cell><Data ss:Type="String">I hear tell Venture League has explored every world.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ich hab gehört, die Venture League hat alle Welten erforscht.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_COWBOY_PICNICKER_CLICKED01</Data></Cell>
    <Cell><Data ss:Type="String">You can’t get near that big spider critter without a way through the Maelstrom fog.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">An dieses große Ungetüm kommt man nur, wenn man sich einen Weg durch die Maelstromwolken bahnt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_FRIENDLY_FELIX_BANTER01</Data></Cell>
    <Cell><Data ss:Type="String">Ninjas, pirates, astronauts, cowboys!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ninjas, Piraten, Astronauten, Cowboys!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_FRIENDLY_FELIX_BANTER02</Data></Cell>
    <Cell><Data ss:Type="String">You can be anything in LEGO Universe.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Im LEGO-Universum kannst du alles werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_FRIENDLY_FELIX_BANTER03</Data></Cell>
    <Cell><Data ss:Type="String">I march to my own beat... but there's a killer concert up ahead.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ich tanze normalerweise zu meiner eigenen Musik ... aber da vorne ist ein wahnsinnig tolles Konzert.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_FRIENDLY_FELIX_CLICKED01</Data></Cell>
    <Cell><Data ss:Type="String">Keep collecting bricks. They'll come in handy once you get to Nimbus Station!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Sammle weiterhin Steine. Die werden nützlich sein, sobald du zur Nimbus Station kommst!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_*STRETCH*</Data></Cell>
    <Cell><Data ss:Type="String">*Stretch*</Data></Cell>
    <Cell><Data ss:Type="String">*Etchstray*</Data></Cell>
    <Cell><Data ss:Type="String">*Streck*</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_ALRIGHT!</Data></Cell>
    <Cell><Data ss:Type="String">Alright!</Data></Cell>
    <Cell><Data ss:Type="String">Alrightway!</Data></Cell>
    <Cell><Data ss:Type="String">Alles klar!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_ATTENTION</Data></Cell>
    <Cell><Data ss:Type="String">attention</Data></Cell>
    <Cell><Data ss:Type="String">attentionway</Data></Cell>
    <Cell><Data ss:Type="String">Achtung</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_CHECK_THIS_OUT!</Data></Cell>
    <Cell><Data ss:Type="String">Check this out!</Data></Cell>
    <Cell><Data ss:Type="String">Eckchay isthay outway!</Data></Cell>
    <Cell><Data ss:Type="String">Guck mal hier!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_CLOWNS_ARE_GREAT!</Data></Cell>
    <Cell><Data ss:Type="String">Clowns are great!</Data></Cell>
    <Cell><Data ss:Type="String">Ownsclay areway eatgray!</Data></Cell>
    <Cell><Data ss:Type="String">Clowns sind super!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_EWW</Data></Cell>
    <Cell><Data ss:Type="String">Ewwwwwwww...</Data></Cell>
    <Cell><Data ss:Type="String">Ewwwwwwwwway...</Data></Cell>
    <Cell><Data ss:Type="String">Iiiiiiieh ...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_GOOD_AFTERNOON</Data></Cell>
    <Cell><Data ss:Type="String">Good afternoon.</Data></Cell>
    <Cell><Data ss:Type="String">Oodgay afternoonway.</Data></Cell>
    <Cell><Data ss:Type="String">Guten Tag.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_HELLO</Data></Cell>
    <Cell><Data ss:Type="String">Hello.</Data></Cell>
    <Cell><Data ss:Type="String">Ellohay.</Data></Cell>
    <Cell><Data ss:Type="String">Hallo.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_HEY_THERE</Data></Cell>
    <Cell><Data ss:Type="String">Hey there.</Data></Cell>
    <Cell><Data ss:Type="String">Eyhay erethay.</Data></Cell>
    <Cell><Data ss:Type="String">Hallo du.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_HI_THERE</Data></Cell>
    <Cell><Data ss:Type="String">Hi there.</Data></Cell>
    <Cell><Data ss:Type="String">Ihay erethay.</Data></Cell>
    <Cell><Data ss:Type="String">Hallo.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_I_LIKE_ERIK_BEYER!</Data></Cell>
    <Cell><Data ss:Type="String">I like Erik Beyer!</Data></Cell>
    <Cell><Data ss:Type="String">Iway ikelay Erikway Eyerbay!</Data></Cell>
    <Cell><Data ss:Type="String">Ich mag Erik Beyer!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_I'VE_GOTTA_COLLECT_THE_GOLD_BRICKS!</Data></Cell>
    <Cell><Data ss:Type="String">I've gotta collect the gold bricks!</Data></Cell>
    <Cell><Data ss:Type="String">I'veway ottagay ollectcay ethay oldgay icksbray!</Data></Cell>
    <Cell><Data ss:Type="String">Ich muss die goldenen Steine sammeln!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_OH_NO!</Data></Cell>
    <Cell><Data ss:Type="String">Oh no!</Data></Cell>
    <Cell><Data ss:Type="String">Ohway onay!</Data></Cell>
    <Cell><Data ss:Type="String">Oh, nein!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_THANKS_FOR_YOUR_HELP</Data></Cell>
    <Cell><Data ss:Type="String">Thanks for your help.</Data></Cell>
    <Cell><Data ss:Type="String">Anksthay orfay ouryay elphay.</Data></Cell>
    <Cell><Data ss:Type="String">Danke für deine Hilfe.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_THANKS_FOR_YOUR_HELP!</Data></Cell>
    <Cell><Data ss:Type="String">Thanks for your help!</Data></Cell>
    <Cell><Data ss:Type="String">Anksthay orfay ouryay elphay!</Data></Cell>
    <Cell><Data ss:Type="String">Danke für deine Hilfe!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_THIS_PLACE_IS_GREAT</Data></Cell>
    <Cell><Data ss:Type="String">This place is great.</Data></Cell>
    <Cell><Data ss:Type="String">Isthay aceplay isway eatgray.</Data></Cell>
    <Cell><Data ss:Type="String">Dieser Ort gefällt mir.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_WHAT_ARE_WE_GOING_TO_DO?</Data></Cell>
    <Cell><Data ss:Type="String">What are we going to do?</Data></Cell>
    <Cell><Data ss:Type="String">Atwhay areway eway oinggay otay oday?</Data></Cell>
    <Cell><Data ss:Type="String">Was machen wir jetzt?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_WHAT_IS_GOING_ON?!</Data></Cell>
    <Cell><Data ss:Type="String">What is going on?!</Data></Cell>
    <Cell><Data ss:Type="String">Atwhay isway oinggay onway?!</Data></Cell>
    <Cell><Data ss:Type="String">Was ist los?!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_WONDERLAND_IS_GREAT!</Data></Cell>
    <Cell><Data ss:Type="String">Wonderland is great!</Data></Cell>
    <Cell><Data ss:Type="String">Onderlandway isway eatgray!</Data></Cell>
    <Cell><Data ss:Type="String">Wonderland ist super!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_YEAH!</Data></Cell>
    <Cell><Data ss:Type="String">Yeah!</Data></Cell>
    <Cell><Data ss:Type="String">Eahyay!</Data></Cell>
    <Cell><Data ss:Type="String">Yeah!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_GENERIC_YEGGE_BROKE_THE_BUILD!</Data></Cell>
    <Cell><Data ss:Type="String">Yegge broke the build!</Data></Cell>
    <Cell><Data ss:Type="String">Eggeyay okebray ethay uildbay!</Data></Cell>
    <Cell><Data ss:Type="String">Yegge hat das Ding kaputt gemacht!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_MONKEY_PICNICKER_BANTER01</Data></Cell>
    <Cell><Data ss:Type="String">Ooo ooo ooo</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ooo, ooo, ooo!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_MONKEY_PICNICKER_BANTER02</Data></Cell>
    <Cell><Data ss:Type="String">EEEE eee ee</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">IEEEE, ieee, iee!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_MONKEY_PICNICKER_BANTER03</Data></Cell>
    <Cell><Data ss:Type="String">Oooo eeee oooo</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Oooo, ieeee, oooo!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_MONKEY_PICNICKER_CLICKED01</Data></Cell>
    <Cell><Data ss:Type="String">Oooh eeeeh aahhh!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Oooh, ieeeeh, aahhh!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_INSTRUMENTS_RECHARGE_IMAGINATION</Data></Cell>
    <Cell><Data ss:Type="String">You need to recharge your Imagination points in order to play this instrument.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du musst deine Fantasiepunkte aufladen, um dieses Instrument spielen zu können.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_INSTRUMENTS_ROCK_STAR</Data></Cell>
    <Cell><Data ss:Type="String">You are a rock star!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du bist ein Rockstar!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_DUEL_HOW_ABOUT_THIS</Data></Cell>
    <Cell><Data ss:Type="String">How about THIS?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wie wär's DAMIT?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_DUEL_MY_TURN</Data></Cell>
    <Cell><Data ss:Type="String">MY turn!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">ICH bin dran!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_DUEL_TAKE_THAT</Data></Cell>
    <Cell><Data ss:Type="String">Take THAT!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Nimm DAS!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_DUEL_TALKING_ABOUT</Data></Cell>
    <Cell><Data ss:Type="String">That's what I'm talking about.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">So sieht es aus.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_DUEL_TRY_THIS</Data></Cell>
    <Cell><Data ss:Type="String">Oh yeah? Try this!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ach ja? Versuch's mal damit!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_DUEL_WHAT_NOW</Data></Cell>
    <Cell><Data ss:Type="String">What now, huh?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Was jetzt, hm?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_MISSION_GIVER_KNEW_YOU_COULD</Data></Cell>
    <Cell><Data ss:Type="String">I knew you could do it</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ich wusste, du schaffst es.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_MISSION_GIVER_NICE_WORK</Data></Cell>
    <Cell><Data ss:Type="String">Nice work getting through the park to Zorillo.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dass du es durch den Park zu Zorillo geschafft hast, war gute Arbeit.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_MISSION_GIVER_REPORTER</Data></Cell>
    <Cell><Data ss:Type="String">I'm glad you got through to the reporter.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Freut mich, dass du es bis zum Reporter geschafft hast.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_MISSION_GIVER_VIGILANT</Data></Cell>
    <Cell><Data ss:Type="String">Thank you for being so vigilant!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Danke für deine Wachsamkeit!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_PARADOX_CLICK</Data></Cell>
    <Cell><Data ss:Type="String">Shhh! I cannot let Sentinel out-build me!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Pah! Ich kann nicht zulassen, dass die Sentinel-Fraktion mich beim Bauen überflügelt!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_PARADOX_SMACK_1</Data></Cell>
    <Cell><Data ss:Type="String">Paradox will win at any cost!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Die Paradox-Fraktion will um jeden Preis gewinnen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_PARADOX_SMACK_2</Data></Cell>
    <Cell><Data ss:Type="String">Take that!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Nimm das!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_PARADOX_SMACK_3</Data></Cell>
    <Cell><Data ss:Type="String">Imagine this!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Stell dir mal das mal vor!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_PARADOX_SMACK_4</Data></Cell>
    <Cell><Data ss:Type="String">Oh yeah? Try this!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ach ja? Na, dann probier mal das hier!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SENTINEL_CLICK</Data></Cell>
    <Cell><Data ss:Type="String">Don’t distract me, or Paradox will get the upper hand!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Lenk mich nicht ab, sonst wird die Paradox-Fraktion die Oberhand gewinnen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SENTINEL_SMACK_1</Data></Cell>
    <Cell><Data ss:Type="String">Sentinel cannot be stopped!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Die Sentinel-Fraktion lässt sich nicht aufhalten!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SENTINEL_SMACK_2</Data></Cell>
    <Cell><Data ss:Type="String">Take that!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Nimm das!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SENTINEL_SMACK_3</Data></Cell>
    <Cell><Data ss:Type="String">Imagine this!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Stell dir mal das mal vor!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SENTINEL_SMACK_4</Data></Cell>
    <Cell><Data ss:Type="String">Oh yeah? Try this!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ach ja? Na, dann probier mal das hier!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_CAT_1</Data></Cell>
    <Cell><Data ss:Type="String">That should take care of that mouse.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Aus die Maus.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_CAT_2</Data></Cell>
    <Cell><Data ss:Type="String">A cat for the win.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Tschüss, Maus!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_CAT_3</Data></Cell>
    <Cell><Data ss:Type="String">Cat beats mouse.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Katze schlägt Maus.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_CAT_4</Data></Cell>
    <Cell><Data ss:Type="String">The mouse will have to go.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Die Maus muss weg.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_CHAT1</Data></Cell>
    <Cell><Data ss:Type="String">This brings back memories.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Das erinnert mich an etwas.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_CHAT2</Data></Cell>
    <Cell><Data ss:Type="String">They never stop…</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Die hören nie auf ...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_CHAT3</Data></Cell>
    <Cell><Data ss:Type="String">Paradox and Sentinels - why can't they just get along?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Die Paradox- und die Sentinel-Fraktion - warum können die sich nicht einfach vertragen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_CHAT4</Data></Cell>
    <Cell><Data ss:Type="String">As a member of The Assembly, I'm fascinated by the build process.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Als Angehöriger der Assembly-Fraktion fasziniert mich der Prozess des Bauens.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_CHAT5</Data></Cell>
    <Cell><Data ss:Type="String">Assembly, Paradox, Sentinel, Venture. Which faction will you join?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Assembly, Paradox, Sentinel, Venture. Welcher Fraktion wirst du beitreten?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_DOG_1</Data></Cell>
    <Cell><Data ss:Type="String">Dog beats cat.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hund schlägt Katze.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_DOG_2</Data></Cell>
    <Cell><Data ss:Type="String">Watch out, cat!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Pass auf, Katze!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_DOG_3</Data></Cell>
    <Cell><Data ss:Type="String">A dog - good choice!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ein Hund - eine gute Wahl!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_DOG_4</Data></Cell>
    <Cell><Data ss:Type="String">Good dog.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Braver Hund.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_DRAGON_1</Data></Cell>
    <Cell><Data ss:Type="String">Ok, dragon takes dog.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Okay, Drache schlägt Hund.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_DRAGON_2</Data></Cell>
    <Cell><Data ss:Type="String">Dragon beats dog.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Drache schlägt Hund.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_DRAGON_3</Data></Cell>
    <Cell><Data ss:Type="String">Dragon for the win.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Der Drache gewinnt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_DRAGON_4</Data></Cell>
    <Cell><Data ss:Type="String">Move over, Rover.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Mach mal Platz da.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_ELEPHANT_1</Data></Cell>
    <Cell><Data ss:Type="String">Elephant squashes fish.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Elefant zerquetscht Fisch.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_ELEPHANT_2</Data></Cell>
    <Cell><Data ss:Type="String">Elephant beats netdevil.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Elefant schlägt Netdevil.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_ELEPHANT_3</Data></Cell>
    <Cell><Data ss:Type="String">Elephant for the win.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Der Elefant gewinnt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_ELEPHANT_4</Data></Cell>
    <Cell><Data ss:Type="String">The fish will be squashed.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Der Fisch wird zerquetscht.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_FIRE_ENGINE_1</Data></Cell>
    <Cell><Data ss:Type="String">So much for the fire breath.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">So viel zum Thema Feuerspucken.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_FIRE_ENGINE_2</Data></Cell>
    <Cell><Data ss:Type="String">That takes the fire out of that dragon.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Das verdirbt dem Drachen die Lust am Zündeln.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_FIRE_ENGINE_3</Data></Cell>
    <Cell><Data ss:Type="String">Fire truck puts out the dragon's flame.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Feuerwehrauto löscht Drachenflamme.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_FIRE_ENGINE_4</Data></Cell>
    <Cell><Data ss:Type="String">Fire truck beats dragon.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Feuerwehrauto schlägt Drache.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_KIPPER_1</Data></Cell>
    <Cell><Data ss:Type="String">Submarine doesn't stand a chance.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ein U-Boot hat nicht die geringste Chance.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_KIPPER_2</Data></Cell>
    <Cell><Data ss:Type="String">That fish looks impressive.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dieser Fisch sieht beeindruckend aus.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_KIPPER_3</Data></Cell>
    <Cell><Data ss:Type="String">Netdevil fish beats submarine.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Netdevil-Fisch schlägt U-Boot.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_KIPPER_4</Data></Cell>
    <Cell><Data ss:Type="String">I was kind of expecting a kipper…</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ich hatte eigentlich mit einem Hering gerechnet ...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_MOUSE_1</Data></Cell>
    <Cell><Data ss:Type="String">A mouse for the win.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Mit einer Maus zum Sieg.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_MOUSE_2</Data></Cell>
    <Cell><Data ss:Type="String">Can a mouse be beat?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ist eine Maus überhaupt zu schlagen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_MOUSE_3</Data></Cell>
    <Cell><Data ss:Type="String">Clever, the mouse wins.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Raffiniert, die Maus gewinnt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_MOUSE_4</Data></Cell>
    <Cell><Data ss:Type="String">Who's afraid of a mouse?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wer hat Angst vor einer kleinen Maus?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_SUBMARINE_1</Data></Cell>
    <Cell><Data ss:Type="String">Submarine survives fire truck.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Das U-Boot ist stärker als das Feuerwehrauto.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_SUBMARINE_2</Data></Cell>
    <Cell><Data ss:Type="String">Fire truck can't catch submarine.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Das Feuerwehrauto kann das U-Boot nicht fangen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_SUBMARINE_3</Data></Cell>
    <Cell><Data ss:Type="String">Water doesn't bother a submarine!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wasser macht einem U-Boot nichts aus!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NIM_AG_KIPPER_SPECTATOR_SUBMARINE_4</Data></Cell>
    <Cell><Data ss:Type="String">Submarine for the win.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Das U-Boot gewinnt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NINJA_PICNICKER_BANTER01</Data></Cell>
    <Cell><Data ss:Type="String">Look inside yourself and know: I am the fastest up the Monument.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Schau in dein Inneres und erkenne: Ich komme am schnellsten das Monument hinauf.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NINJA_PICNICKER_BANTER02</Data></Cell>
    <Cell><Data ss:Type="String">One who smashes will never build an understanding of the quickest path.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wer etwas zerschmettert, wird nie die Erkenntnis des schnellsten Wegs erlangen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NINJA_PICNICKER_BANTER03</Data></Cell>
    <Cell><Data ss:Type="String">A fear of heights is a fear of the greatness within yourself.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du musst deine Höhenangst überwinden, Captain.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NINJA_PICNICKER_CLICKED01</Data></Cell>
    <Cell><Data ss:Type="String">Successful building requires Imagination. Smash things to collect Imagination when you are low.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Erfolg beim Bauen erfordert Fantasie. Zerschmettere Objekte, um Fantasie zu sammeln, wenn du zu wenig davon hast.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_AHHH!_MY_FOOD!</Data></Cell>
    <Cell><Data ss:Type="String">Ahhh! My food!</Data></Cell>
    <Cell><Data ss:Type="String">Ahhhway! Ymay oodfay!</Data></Cell>
    <Cell><Data ss:Type="String">Ahhh! Mein Essen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_ANTS_EVERYWHERE!</Data></Cell>
    <Cell><Data ss:Type="String">Ants Everywhere!</Data></Cell>
    <Cell><Data ss:Type="String">Antsway Everywhereway!</Data></Cell>
    <Cell><Data ss:Type="String">Überall Ameisen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_ANYONE_HAVE_A_FRISBEE?</Data></Cell>
    <Cell><Data ss:Type="String">Anyone have a frisbee?</Data></Cell>
    <Cell><Data ss:Type="String">Anyoneway avehay away isbeefray?</Data></Cell>
    <Cell><Data ss:Type="String">Hat jemand eine Frisbeescheibe?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_ARE_YOU_HAVING_A_GOOD_TIME_IN_NIMBUS_PARK?</Data></Cell>
    <Cell><Data ss:Type="String">Are you having a good time in Nimbus Park?</Data></Cell>
    <Cell><Data ss:Type="String">Areway ouyay avinghay away oodgay imetay inway Imbusnay Arkpay?</Data></Cell>
    <Cell><Data ss:Type="String">Gefällt es dir in Nimbus Park?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_ARE_YOU_LOOKING_FOR_BATTERIES_TOO?</Data></Cell>
    <Cell><Data ss:Type="String">Are you looking for batteries too?</Data></Cell>
    <Cell><Data ss:Type="String">Areway ouyay ookinglay orfay atteriesbay ootay?</Data></Cell>
    <Cell><Data ss:Type="String">Suchst du auch nach Batterien?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_CAMERA_READY!_NOW_POSE!</Data></Cell>
    <Cell><Data ss:Type="String">Camera Ready! Now POSE!</Data></Cell>
    <Cell><Data ss:Type="String">Ameracay Eadyray! Ownay OSEPAY!</Data></Cell>
    <Cell><Data ss:Type="String">Kamera fertig! Jetzt POSIER mal!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_CLICK_ME_TO_SEE_SOME_JUGGLING!</Data></Cell>
    <Cell><Data ss:Type="String">Interact with me to see some juggling!</Data></Cell>
    <Cell><Data ss:Type="String">Ickclay emay otay eesay omesay ugglingjay!</Data></Cell>
    <Cell><Data ss:Type="String">Klick mich an und sieh mich jonglieren!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_DID_THAT_STATUE_JUST_CHANGE?</Data></Cell>
    <Cell><Data ss:Type="String">Did that statue just change?</Data></Cell>
    <Cell><Data ss:Type="String">Idday atthay atuestay ustjay angechay?</Data></Cell>
    <Cell><Data ss:Type="String">Hat sich die Statue gerade verändert?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_DID_YOU_SEE_THAT_OLD_MAN_OVER_THERE?</Data></Cell>
    <Cell><Data ss:Type="String">Did you see that old man over there?</Data></Cell>
    <Cell><Data ss:Type="String">Idday ouyay eesay atthay oldway anmay overway erethay?</Data></Cell>
    <Cell><Data ss:Type="String">Hast du den alten Mann da drüben gesehen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_DID_YOU_SEE_THE_ANTS?</Data></Cell>
    <Cell><Data ss:Type="String">Did you see the ants?</Data></Cell>
    <Cell><Data ss:Type="String">Idday ouyay eesay ethay antsway?</Data></Cell>
    <Cell><Data ss:Type="String">Hast du die Ameisen gesehen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_DID_YOU_SEE_THOSE_SWITCHES?</Data></Cell>
    <Cell><Data ss:Type="String">Did you see those switches?</Data></Cell>
    <Cell><Data ss:Type="String">Idday ouyay eesay osethay itchessway?</Data></Cell>
    <Cell><Data ss:Type="String">Hast du diese Schalter gesehen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_DO_YOU_SMELL_FOOD?</Data></Cell>
    <Cell><Data ss:Type="String">Do you smell food?</Data></Cell>
    <Cell><Data ss:Type="String">Oday ouyay ellsmay oodfay?</Data></Cell>
    <Cell><Data ss:Type="String">Riecht es hier nach Essen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_GET_EM_OFF_ME!</Data></Cell>
    <Cell><Data ss:Type="String">Get em off me!</Data></Cell>
    <Cell><Data ss:Type="String">Etgay emway offway emay!</Data></Cell>
    <Cell><Data ss:Type="String">Mach die weg von mir!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_GET_THE_BRICK?</Data></Cell>
    <Cell><Data ss:Type="String">Get the Brick?</Data></Cell>
    <Cell><Data ss:Type="String">Etgay ethay Ickbray?</Data></Cell>
    <Cell><Data ss:Type="String">Hast du den Stein?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_GO_AWAY_ANTS!</Data></Cell>
    <Cell><Data ss:Type="String">Go away ants!</Data></Cell>
    <Cell><Data ss:Type="String">Ogay awayway antsway!</Data></Cell>
    <Cell><Data ss:Type="String">Weg mit euch Ameisen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_GO_BEASTIE_BLOCKS!</Data></Cell>
    <Cell><Data ss:Type="String">Go Beastie Blocks!</Data></Cell>
    <Cell><Data ss:Type="String">Ogay Eastiebay Ocksblay!</Data></Cell>
    <Cell><Data ss:Type="String">Los, Beastie Blocks!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_HAVE_YOU_SEEN_THESE_STATUES?</Data></Cell>
    <Cell><Data ss:Type="String">Have you seen these statues?</Data></Cell>
    <Cell><Data ss:Type="String">Avehay ouyay eensay esethay atuesstay?</Data></Cell>
    <Cell><Data ss:Type="String">Hast du diese Statuen gesehen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_I_FEEL_ASLEEP</Data></Cell>
    <Cell><Data ss:Type="String">I feel asleep.</Data></Cell>
    <Cell><Data ss:Type="String">Iway eelfay asleepway.</Data></Cell>
    <Cell><Data ss:Type="String">Ich bin eingeschlafen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_I_HEARD_THE_BEASTIE_BLOCKS_WERE_GOOD</Data></Cell>
    <Cell><Data ss:Type="String">I heard the Beastie Blocks were good.</Data></Cell>
    <Cell><Data ss:Type="String">Iway eardhay ethay Eastiebay Ocksblay ereway oodgay.</Data></Cell>
    <Cell><Data ss:Type="String">Ich hab gehört, die Beastie Blocks waren gut.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_I_HOPE_YOU_KNOW_HOW_TO_DOUBLE_JUMP!</Data></Cell>
    <Cell><Data ss:Type="String">I hope you know how to double jump!</Data></Cell>
    <Cell><Data ss:Type="String">Iway opehay ouyay owknay owhay otay oubleday umpjay!</Data></Cell>
    <Cell><Data ss:Type="String">Ich hoffe, du kannst Doppelsprünge!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_I_LOVE_NIMBUS_PARK</Data></Cell>
    <Cell><Data ss:Type="String">I love Nimbus Park</Data></Cell>
    <Cell><Data ss:Type="String">Iway ovelay Imbusnay Arkpay</Data></Cell>
    <Cell><Data ss:Type="String">Ich liebe den Nimbus Park.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_I_WANT_TO_PLAY_VOLLEYBALL</Data></Cell>
    <Cell><Data ss:Type="String">I want to play volleyball.</Data></Cell>
    <Cell><Data ss:Type="String">Iway antway otay ayplay olleyballvay.</Data></Cell>
    <Cell><Data ss:Type="String">Ich möchte Volleyball spielen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_I'M_GETTING_READY_FOR_THE_OBSTACLE_COURSE</Data></Cell>
    <Cell><Data ss:Type="String">I'm getting ready for the Obstacle Course.</Data></Cell>
    <Cell><Data ss:Type="String">I'mway ettinggay eadyray orfay ethay Obstacleway Oursecay.</Data></Cell>
    <Cell><Data ss:Type="String">Ich bin bereit für den Hindernislauf.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_I'M_SCARED_OF_BUGS!</Data></Cell>
    <Cell><Data ss:Type="String">I'm scared of bugs!</Data></Cell>
    <Cell><Data ss:Type="String">I'mway aredscay ofway ugsbay!</Data></Cell>
    <Cell><Data ss:Type="String">Ich hab Angst vor Käfern!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_I'M_TRYING_TO_BEAT_MY_BEST_TIME</Data></Cell>
    <Cell><Data ss:Type="String">I'm trying to beat my best time.</Data></Cell>
    <Cell><Data ss:Type="String">I'mway yingtray otay eatbay ymay estbay imetay.</Data></Cell>
    <Cell><Data ss:Type="String">Ich versuche, meine Bestzeit zu schlagen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_IS_THAT_PART_OF_THE_MAELSTROM?</Data></Cell>
    <Cell><Data ss:Type="String">Is that part of the Maelstrom?</Data></Cell>
    <Cell><Data ss:Type="String">Isway atthay artpay ofway ethay Aelstrommay?</Data></Cell>
    <Cell><Data ss:Type="String">Gehört das zum Maelstrom?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_MAN_I_HATE_ANTS!</Data></Cell>
    <Cell><Data ss:Type="String">Man I hate ants!</Data></Cell>
    <Cell><Data ss:Type="String">Anmay Iway atehay antsway!</Data></Cell>
    <Cell><Data ss:Type="String">Mensch, ich hasse Ameisen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_MY_PICNIC_IS_RUINED!</Data></Cell>
    <Cell><Data ss:Type="String">My picnic is ruined!</Data></Cell>
    <Cell><Data ss:Type="String">Ymay icnicpay isway uinedray!</Data></Cell>
    <Cell><Data ss:Type="String">Mein Picknick ist ruiniert!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_NOW_I'M_GOING_TO_BE_HUNGRY</Data></Cell>
    <Cell><Data ss:Type="String">Now I'm going to be hungry.</Data></Cell>
    <Cell><Data ss:Type="String">Ownay I'mway oinggay otay ebay ungryhay.</Data></Cell>
    <Cell><Data ss:Type="String">Jetzt krieg ich Hunger.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_SHOO_BUGS!</Data></Cell>
    <Cell><Data ss:Type="String">Shoo bugs!</Data></Cell>
    <Cell><Data ss:Type="String">Ooshay ugsbay!</Data></Cell>
    <Cell><Data ss:Type="String">Weg, Krabbelviecher!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_SOMETHING_IS_WRONG_WITH_THE_PARK_MOWERS</Data></Cell>
    <Cell><Data ss:Type="String">Something is wrong with the Park Mowers.</Data></Cell>
    <Cell><Data ss:Type="String">Omethingsay isway ongwray ithway ethay Arkpay Owersmay.</Data></Cell>
    <Cell><Data ss:Type="String">Irgendwas stimmt nicht mit den Parkmähern.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_TALK_TO_ME_TO_START_THE_COURSE</Data></Cell>
    <Cell><Data ss:Type="String">Talk to me to start the course.</Data></Cell>
    <Cell><Data ss:Type="String">Alktay otay emay otay artstay ethay oursecay.</Data></Cell>
    <Cell><Data ss:Type="String">Sprich mit mir, um mit dem Rennen zu beginnen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_THE_BOUNCERS_ARE_THE_HARDEST_PART</Data></Cell>
    <Cell><Data ss:Type="String">The bouncers are the hardest part.</Data></Cell>
    <Cell><Data ss:Type="String">Ethay ouncersbay areway ethay ardesthay artpay.</Data></Cell>
    <Cell><Data ss:Type="String">Die Hüpfer sind das Schwierigste.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_THE_MAELSTROM_HAS_TAKEN_OVER_THE_PARK_MOWERS</Data></Cell>
    <Cell><Data ss:Type="String">The Maelstrom has taken over the Park Mowers.</Data></Cell>
    <Cell><Data ss:Type="String">Ethay Aelstrommay ashay akentay overway ethay Arkpay Owersmay.</Data></Cell>
    <Cell><Data ss:Type="String">Der Maelstrom hat die Kontrolle über die Parkmäher übernommen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_THESE_ANTS_ARE_EVERYWHERE!</Data></Cell>
    <Cell><Data ss:Type="String">These ants are everywhere!</Data></Cell>
    <Cell><Data ss:Type="String">Esethay antsway areway everywhereway!</Data></Cell>
    <Cell><Data ss:Type="String">Diese Ameisen sind überall!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_THESE_STATUES_ARE_GREAT</Data></Cell>
    <Cell><Data ss:Type="String">These statues are great.</Data></Cell>
    <Cell><Data ss:Type="String">Esethay atuesstay areway eatgray.</Data></Cell>
    <Cell><Data ss:Type="String">Diese Statuen sind super.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_THIS_CONCERT_BETTER_BE_GREAT</Data></Cell>
    <Cell><Data ss:Type="String">This concert better be great.</Data></Cell>
    <Cell><Data ss:Type="String">Isthay oncertcay etterbay ebay eatgray.</Data></Cell>
    <Cell><Data ss:Type="String">Ich hoffe, dieses Konzert geht ordentlich ab.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_THIS_FOUNTAIN_IS_SOOTHING</Data></Cell>
    <Cell><Data ss:Type="String">This fountain is soothing.</Data></Cell>
    <Cell><Data ss:Type="String">Isthay ountainfay isway oothingsay.</Data></Cell>
    <Cell><Data ss:Type="String">Dieser Springbrunnen ist beruhigend.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_THIS_GARDEN_IN_SOOTHING</Data></Cell>
    <Cell><Data ss:Type="String">This garden in soothing.</Data></Cell>
    <Cell><Data ss:Type="String">Isthay ardengay inway oothingsay.</Data></Cell>
    <Cell><Data ss:Type="String">Dieser Garten ist beruhigend.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_THIS_PLAYGROUND_IS_FUN!</Data></Cell>
    <Cell><Data ss:Type="String">This playground is fun!</Data></Cell>
    <Cell><Data ss:Type="String">Isthay aygroundplay isway unfay!</Data></Cell>
    <Cell><Data ss:Type="String">Dieser Spielplatz ist spaßig!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_TRY_SMASHING_SOME_OF_THE_ROCKS_IN_THE_ROCK_GARDEN</Data></Cell>
    <Cell><Data ss:Type="String">Try smashing some of the rocks in the Rock Garden.</Data></Cell>
    <Cell><Data ss:Type="String">Ytray ashingsmay omesay ofway ethay ocksray inway ethay Ockray Ardengay.</Data></Cell>
    <Cell><Data ss:Type="String">Probier mal, ein paar von den Felsen da drüben im Steingarten zu zerschmettern.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_WANT_YOUR_PICTURE_TAKEN?_CLICK_ON_ME</Data></Cell>
    <Cell><Data ss:Type="String">Want your picture taken? Interact with me.</Data></Cell>
    <Cell><Data ss:Type="String">Antway ouryay icturepay akentay? Ickclay onway emay.</Data></Cell>
    <Cell><Data ss:Type="String">Soll ich von dir ein Foto machen? Klick mich an.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_WELCOME_TO_NIMBUS_PARK!</Data></Cell>
    <Cell><Data ss:Type="String">Welcome to Nimbus Park!</Data></Cell>
    <Cell><Data ss:Type="String">Elcomeway otay Imbusnay Arkpay!</Data></Cell>
    <Cell><Data ss:Type="String">Willkommen im Nimbus Park!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_WHAT_A_GRAND_MONUMENT!</Data></Cell>
    <Cell><Data ss:Type="String">What a grand monument!</Data></Cell>
    <Cell><Data ss:Type="String">Atwhay away andgray onumentmay!</Data></Cell>
    <Cell><Data ss:Type="String">Was für ein großartiges Monument!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_WHAT_A_GREAT_DAY_IN_NIMBUS_PARK</Data></Cell>
    <Cell><Data ss:Type="String">What a great day in Nimbus Park.</Data></Cell>
    <Cell><Data ss:Type="String">Atwhay away eatgray ayday inway Imbusnay Arkpay.</Data></Cell>
    <Cell><Data ss:Type="String">Was für ein toller Tag im Nimbus Park.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_WHAT_AM_I_GOING_TO_DO?</Data></Cell>
    <Cell><Data ss:Type="String">What am I going to do?</Data></Cell>
    <Cell><Data ss:Type="String">Atwhay amway Iway oinggay otay oday?</Data></Cell>
    <Cell><Data ss:Type="String">Was soll ich machen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_WHAT_HAPPENS_WHEN_I_CLICK_THE_SWITCHES?</Data></Cell>
    <Cell><Data ss:Type="String">What happens when I interact with the switches?</Data></Cell>
    <Cell><Data ss:Type="String">Atwhay appenshay enwhay Iway ickclay ethay itchessway?</Data></Cell>
    <Cell><Data ss:Type="String">Was passiert, wenn ich auf die Schalter klicke?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_WHAT_IS_YOUR_BEST_TIME?</Data></Cell>
    <Cell><Data ss:Type="String">What is your best time?</Data></Cell>
    <Cell><Data ss:Type="String">Atwhay isway ouryay estbay imetay?</Data></Cell>
    <Cell><Data ss:Type="String">Was ist deine Bestzeit?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_WHERE_ARE_THEY_TAKING_MY_FOOD?</Data></Cell>
    <Cell><Data ss:Type="String">Where are they taking my food?</Data></Cell>
    <Cell><Data ss:Type="String">Erewhay areway eythay akingtay ymay oodfay?</Data></Cell>
    <Cell><Data ss:Type="String">Was machen die mit meinem Essen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_WHERE_IS_THE_ORKIN_MAN?</Data></Cell>
    <Cell><Data ss:Type="String">Where is the Orkin man?</Data></Cell>
    <Cell><Data ss:Type="String">Erewhay isway ethay Orkinway anmay?</Data></Cell>
    <Cell><Data ss:Type="String">Wo ist der Orkin-Mann?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_WHERE'S_THE_MUSTARD?</Data></Cell>
    <Cell><Data ss:Type="String">Where's the Mustard?</Data></Cell>
    <Cell><Data ss:Type="String">Ere'swhay ethay Ustardmay?</Data></Cell>
    <Cell><Data ss:Type="String">Wo ist der Senf?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_WHO'S_GRILLING_THE_BURGERS?</Data></Cell>
    <Cell><Data ss:Type="String">Who's grilling the burgers?</Data></Cell>
    <Cell><Data ss:Type="String">O'swhay illinggray ethay urgersbay?</Data></Cell>
    <Cell><Data ss:Type="String">Wer grillt die Hamburger?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_WHY_IS_SHERLAND_SO_OLD?</Data></Cell>
    <Cell><Data ss:Type="String">Why is Sherland so old?</Data></Cell>
    <Cell><Data ss:Type="String">Ywhay isway Erlandshay osay oldway?</Data></Cell>
    <Cell><Data ss:Type="String">Warum ist Sherland so alt?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_WHY_IS_THE_GRASS_BENT?</Data></Cell>
    <Cell><Data ss:Type="String">Why is the grass bent?</Data></Cell>
    <Cell><Data ss:Type="String">Ywhay isway ethay assgray entbay?</Data></Cell>
    <Cell><Data ss:Type="String">Warum ist das Gras gebogen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_WOULD_YOU_LIKE_TO_KNOW_MORE_ABOUT_EXHIBITS?</Data></Cell>
    <Cell><Data ss:Type="String">Would you like to know more about Exhibits?</Data></Cell>
    <Cell><Data ss:Type="String">Ouldway ouyay ikelay otay owknay oremay aboutway Exhibitsway?</Data></Cell>
    <Cell><Data ss:Type="String">Möchtest du mehr über Ausstellungsstücke erfahren?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_YOU_CAN_CLICK_ON_EXHIBITS_TO_VOTE_FOR_THEM</Data></Cell>
    <Cell><Data ss:Type="String">You can interact with Exhibits to vote for them. Exhibits are all around Wonderland.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay ancay ickclay onway Exhibitsway otay otevay orfay emthay. Exhibitsway areway allway aroundway Onderlandway.</Data></Cell>
    <Cell><Data ss:Type="String">Du kannst die Ausstellungsstücke anklicken, um für sie zu stimmen. Ausstellungsstücke stehen überall in Wonderland.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_AMB_YOUR_BEST_TIME</Data></Cell>
    <Cell><Data ss:Type="String">Your Best Time</Data></Cell>
    <Cell><Data ss:Type="String">Ouryay Estbay Imetay</Data></Cell>
    <Cell><Data ss:Type="String">Deine Bestzeit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_BB_SHOW_ME_YO_MOVES</Data></Cell>
    <Cell><Data ss:Type="String">Show me yo moves.</Data></Cell>
    <Cell><Data ss:Type="String">Owshay emay oyay ovesmay.</Data></Cell>
    <Cell><Data ss:Type="String">Zeig mir, was du drauf hast.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_COURSE_FIND_YOUR_WAY_TO_THE_TOP</Data></Cell>
    <Cell><Data ss:Type="String">Find your way to the top.</Data></Cell>
    <Cell><Data ss:Type="String">Indfay ouryay ayway otay ethay optay.</Data></Cell>
    <Cell><Data ss:Type="String">Geh bis zur Spitze.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_COURSE_IM_TIMING_YOU</Data></Cell>
    <Cell><Data ss:Type="String">I'm timing you!</Data></Cell>
    <Cell><Data ss:Type="String">I'mway imingtay ouyay!</Data></Cell>
    <Cell><Data ss:Type="String">Ich nehme deine Zeit!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_COURSE_READY?</Data></Cell>
    <Cell><Data ss:Type="String">Ready to see how fast you can reach the top?</Data></Cell>
    <Cell><Data ss:Type="String">Eadyray otay eesay owhay astfay ouyay ancay eachray ethay optay?</Data></Cell>
    <Cell><Data ss:Type="String">Sollen wir sehen, wie lange du bis zur Spitze brauchst?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_COURSE_YOU_HAVE_LEFT_THE_AREA</Data></Cell>
    <Cell><Data ss:Type="String">You have left the area, maybe next time.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay avehay eftlay ethay areaway, aybemay extnay imetay.</Data></Cell>
    <Cell><Data ss:Type="String">Du hast den Bereich verlassen. Vielleicht klappt's nächstes Mal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_COURSE_YOU_HAVE_REACHED_THE_GOAL</Data></Cell>
    <Cell><Data ss:Type="String">You have reached the goal.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay avehay eachedray ethay oalgay.</Data></Cell>
    <Cell><Data ss:Type="String">Du hast das Ziel erreicht.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_COURSE_YOUR_TIME_WAS:</Data></Cell>
    <Cell><Data ss:Type="String">Your time was:</Data></Cell>
    <Cell><Data ss:Type="String">Ouryay imetay asway:</Data></Cell>
    <Cell><Data ss:Type="String">Deine Zeit war:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_CROWD_GO_BEASTIE_BLOCKS!</Data></Cell>
    <Cell><Data ss:Type="String">Go Beastie Blocks!</Data></Cell>
    <Cell><Data ss:Type="String">Ogay Eastiebay Ocksblay!</Data></Cell>
    <Cell><Data ss:Type="String">Los, Beastie Blocks!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_CROWD_HELP_THE_BEASTIE_BLOCKS!</Data></Cell>
    <Cell><Data ss:Type="String">Help the Beastie Blocks!</Data></Cell>
    <Cell><Data ss:Type="String">Elphay ethay Eastiebay Ocksblay!</Data></Cell>
    <Cell><Data ss:Type="String">Hilf den Beastie Blocks!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_CROWD_WHERES_THE_MUSIC?</Data></Cell>
    <Cell><Data ss:Type="String">Where's the music?</Data></Cell>
    <Cell><Data ss:Type="String">Ere'swhay ethay usicmay?</Data></Cell>
    <Cell><Data ss:Type="String">Wo ist die Musik?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_CROWD_WONT_YOU_HELP_THE_BB?</Data></Cell>
    <Cell><Data ss:Type="String">Won't you help the Beastie Blocks?</Data></Cell>
    <Cell><Data ss:Type="String">On'tway ouyay elphay ethay Eastiebay Ocksblay?</Data></Cell>
    <Cell><Data ss:Type="String">Willst du den Beastie Blocks nicht helfen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_ANTS_ARE_RUINING_EVERYONE'S_PICNIC._TALK_TO_THAT_GUY_UP_AHEAD_TO_FIND_OUT_MORE</Data></Cell>
    <Cell><Data ss:Type="String">Ants are ruining everyone's picnic. Talk to that guy up ahead to find out more.</Data></Cell>
    <Cell><Data ss:Type="String">Antsway areway uiningray everyone'sway icnicpay. Alktay otay atthay uygay upway aheadway otay indfay outway oremay.</Data></Cell>
    <Cell><Data ss:Type="String">Die Ameisen ruinieren das Picknick der Leute! Rede mit dem Kerl da vorn, um mehr herauszufinden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_FOLLOW_THE_PATH_ACROSS_THE_BRIDGE,_I'LL_CATCH_UP</Data></Cell>
    <Cell><Data ss:Type="String">Follow the path across the bridge, I'll catch up.</Data></Cell>
    <Cell><Data ss:Type="String">Ollowfay ethay athpay acrossway ethay idgebray, I'llway atchcay upway.</Data></Cell>
    <Cell><Data ss:Type="String">Folge dem Pfad über die Brücke. Ich komme nach.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_GIVE_THE_CD_TO_THE_KID_ON_STAGE</Data></Cell>
    <Cell><Data ss:Type="String">Give the CD to the kid on stage.</Data></Cell>
    <Cell><Data ss:Type="String">Ivegay ethay CDAY otay ethay idkay onway agestay.</Data></Cell>
    <Cell><Data ss:Type="String">Gib dem Kind auf der Bühne die CD.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_GIVE_THE_EARPHONES_TO_OLD_MAN_SHERLAND</Data></Cell>
    <Cell><Data ss:Type="String">Give the earphones to Old Man Sherland.</Data></Cell>
    <Cell><Data ss:Type="String">Ivegay ethay earphonesway otay Oldway Anmay Erlandshay.</Data></Cell>
    <Cell><Data ss:Type="String">Gib dem alten Sherland den Kopfhörer.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_GOOD_JOB,_CONTINUE_DOWN_THE_PATH_AND_I'LL_CATCH_UP</Data></Cell>
    <Cell><Data ss:Type="String">Good job, continue down the path and I'll catch up.</Data></Cell>
    <Cell><Data ss:Type="String">Oodgay objay, ontinuecay ownday ethay athpay andway I'llway atchcay upway.</Data></Cell>
    <Cell><Data ss:Type="String">Gut. Geh weiter auf dem Pfad, ich komme dann nach.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_GOOD_JOB,_NOW_TALK_TO_HIM_AGAIN</Data></Cell>
    <Cell><Data ss:Type="String">Good job, now talk to him again.</Data></Cell>
    <Cell><Data ss:Type="String">Oodgay objay, ownay alktay otay imhay againway.</Data></Cell>
    <Cell><Data ss:Type="String">Gut gemacht. Jetzt sprich noch mal mit ihm.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_GOOD_JOB,_TALK_TO_HIM_AGAIN</Data></Cell>
    <Cell><Data ss:Type="String">Good job, talk to him again.</Data></Cell>
    <Cell><Data ss:Type="String">Oodgay objay, alktay otay imhay againway.</Data></Cell>
    <Cell><Data ss:Type="String">Gut gemacht. Sprich noch mal mit ihm.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_GREAT_JOB._FOLLOW_THE_PATH_AND_I'LL_CATCH_UP_IN_A_FEW</Data></Cell>
    <Cell><Data ss:Type="String">Great Job. Follow the path and I'll catch up in a few.</Data></Cell>
    <Cell><Data ss:Type="String">Eatgray Objay. Ollowfay ethay athpay andway I'llway atchcay upway inway away ewfay.</Data></Cell>
    <Cell><Data ss:Type="String">Sehr gut gemacht! Folge dem Pfad, ich komme gleich nach.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_GREAT_JOB._NOW_CONTINUE_ON_AND_I'LL_SEE_YOU_AROUND</Data></Cell>
    <Cell><Data ss:Type="String">Great job. Now continue on and I'll see you around.</Data></Cell>
    <Cell><Data ss:Type="String">Eatgray objay. Ownay ontinuecay onway andway I'llway eesay ouyay aroundway.</Data></Cell>
    <Cell><Data ss:Type="String">Sehr gut gemacht. Jetzt geh weiter. Wir sehen uns später.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_IF_YOU_NEED_BRICKS,_TRY_SMASHING_THINGS_IN_THE_ROCK_GARDEN_UP_AHEAD</Data></Cell>
    <Cell><Data ss:Type="String">If you need bricks, try smashing things in the rock garden up ahead.</Data></Cell>
    <Cell><Data ss:Type="String">Ifway ouyay eednay icksbray, ytray ashingsmay ingsthay inway ethay ockray ardengay upway aheadway.</Data></Cell>
    <Cell><Data ss:Type="String">Wenn du Steine brauchst, zerschmetter einfach ein paar Sachen da drüben im Steingarten.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_LOOK_AROUND_FOR_OLD_MAN_SHERLAND</Data></Cell>
    <Cell><Data ss:Type="String">Look around for Old Man Sherland.</Data></Cell>
    <Cell><Data ss:Type="String">Ooklay aroundway orfay Oldway Anmay Erlandshay.</Data></Cell>
    <Cell><Data ss:Type="String">Suche den alten Sherland.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_MEET_ME_DOWN_THE_HILL!</Data></Cell>
    <Cell><Data ss:Type="String">Meet me down the hill!</Data></Cell>
    <Cell><Data ss:Type="String">Eetmay emay ownday ethay illhay!</Data></Cell>
    <Cell><Data ss:Type="String">Triff mich unten am Hügel!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_NICE_JOB_BUILDING_IT,_NOW_TALK_TO_HIM_AGAIN</Data></Cell>
    <Cell><Data ss:Type="String">Nice job building it, now talk to him again.</Data></Cell>
    <Cell><Data ss:Type="String">Icenay objay uildingbay itway, ownay alktay otay imhay againway.</Data></Cell>
    <Cell><Data ss:Type="String">Schön gebaut. Jetzt sprich noch mal mit ihm.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_NICE_MOVES,_TALK_TO_THE_KID_ON_STAGE_AGAIN</Data></Cell>
    <Cell><Data ss:Type="String">Nice moves, talk to the kid on stage again.</Data></Cell>
    <Cell><Data ss:Type="String">Icenay ovesmay, alktay otay ethay idkay onway agestay againway.</Data></Cell>
    <Cell><Data ss:Type="String">Schön gemacht. Jetzt sprich noch mal mit dem Kind auf der Bühne.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_NOW_THAT_YOU_HAVE_FOUND_ALL_THE_BATTERIES,_CLICK_ON_HIM_AGAIN</Data></Cell>
    <Cell><Data ss:Type="String">Now that you have found all the batteries, interact with him again.</Data></Cell>
    <Cell><Data ss:Type="String">Ownay atthay ouyay avehay oundfay allway ethay atteriesbay, ickclay onway imhay againway.</Data></Cell>
    <Cell><Data ss:Type="String">Jetzt wo du alle Batterien gefunden hast, klick ihn nochmal an.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_NOW_THAT_YOU_UNDERSTAND_COMBAT,_HEAD_UP_THE_HILL._THERE'S_SOMETHING_FISHY_GOING_ON</Data></Cell>
    <Cell><Data ss:Type="String">Now that you understand combat, head up the hill. There's something fishy going on.</Data></Cell>
    <Cell><Data ss:Type="String">Ownay atthay ouyay understandway ombatcay, eadhay upway ethay illhay. Ere'sthay omethingsay ishyfay oinggay onway.</Data></Cell>
    <Cell><Data ss:Type="String">Jetzt wo du dich mit Zweikampf auskennst, geh den Hügel hoch. Irgendwas ist hier faul.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_SMASH_SOME_CRATES_TO_FIND_OLD_MAN_SHERLAND'S_EARPHONES</Data></Cell>
    <Cell><Data ss:Type="String">Smash some crates to find Old Man Sherland's earphones.</Data></Cell>
    <Cell><Data ss:Type="String">Ashsmay omesay atescray otay indfay Oldway Anmay Erland'sshay earphonesway.</Data></Cell>
    <Cell><Data ss:Type="String">Zerschmetter ein paar Kisten, um die Kopfhörer vom alten Sherland zu finden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_STAND_ON_STAGE_AND_TYPE_'/DANCE'_IN_THE_CHATBOX,_THEN_PRESS_ENTER</Data></Cell>
    <Cell><Data ss:Type="String">Stand on stage and type '/dance' in the chatbox, then press enter.</Data></Cell>
    <Cell><Data ss:Type="String">Andstay onway agestay andway ypetay '/dance' inway ethay atboxchay, enthay esspray enterway.</Data></Cell>
    <Cell><Data ss:Type="String">Stell dich auf die Bühne und gib '/dance' in die Chatbox ein, dann drück die Eingabetaste.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_STEP_ON_THE_BOUNCER_TO_GET_TO_THE_COURSE</Data></Cell>
    <Cell><Data ss:Type="String">Step on the bouncer to get to the course.</Data></Cell>
    <Cell><Data ss:Type="String">Epstay onway ethay ouncerbay otay etgay otay ethay oursecay.</Data></Cell>
    <Cell><Data ss:Type="String">Tritt auf den Hüpfer, um auf die Bahn zu gelangen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_TALK_TO_OLD_MAN_SHERLAND_AGAIN</Data></Cell>
    <Cell><Data ss:Type="String">Talk to Old Man Sherland again.</Data></Cell>
    <Cell><Data ss:Type="String">Alktay otay Oldway Anmay Erlandshay againway.</Data></Cell>
    <Cell><Data ss:Type="String">Sprich nochmal mit dem alten Sherland.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_THE_BATTERIES_ARE_AROUND_HERE_SOMEWHERE</Data></Cell>
    <Cell><Data ss:Type="String">The batteries are around here somewhere.</Data></Cell>
    <Cell><Data ss:Type="String">Ethay atteriesbay areway aroundway erehay omewheresay.</Data></Cell>
    <Cell><Data ss:Type="String">Die Batterien sind hier irgendwo.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_THE_BEASTIE_BLOCKS_NEED_YOUR_HELP,_TALK_TO_THE_KID_ON_STAGE</Data></Cell>
    <Cell><Data ss:Type="String">The Beastie Blocks need your help, talk to the kid on stage.</Data></Cell>
    <Cell><Data ss:Type="String">Ethay Eastiebay Ocksblay eednay ouryay elphay, alktay otay ethay idkay onway agestay.</Data></Cell>
    <Cell><Data ss:Type="String">Die Beastie Blocks brauchen deine Hilfe, also sprich mit dem Kind auf der Bühne.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_THE_KID_ON_STAGE_WANTS_TO_TALK_TO_YOU_AGAIN</Data></Cell>
    <Cell><Data ss:Type="String">The kid on stage wants to talk to you again.</Data></Cell>
    <Cell><Data ss:Type="String">Ethay idkay onway agestay antsway otay alktay otay ouyay againway.</Data></Cell>
    <Cell><Data ss:Type="String">Das Kind auf der Bühne möchte nochmal mit dir sprechen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_THIS_GUY_NEEDS_YOUR_HELP,_TRY_CLICKING_ON_HIM</Data></Cell>
    <Cell><Data ss:Type="String">This guy needs your help, try interacting with him.</Data></Cell>
    <Cell><Data ss:Type="String">Isthay uygay eedsnay ouryay elphay, ytray ickingclay onway imhay.</Data></Cell>
    <Cell><Data ss:Type="String">Der Kerl braucht deine Hilfe. Versuch mal, ihn anzuklicken.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_TRY_BUILDING_ONE_OF_THE_STATUES_IN_THE_AREA_BY_CLICKING_ON_IT</Data></Cell>
    <Cell><Data ss:Type="String">Try building one of the statues in the area by interacting with it.</Data></Cell>
    <Cell><Data ss:Type="String">Ytray uildingbay oneway ofway ethay atuesstay inway ethay areaway ybay ickingclay onway itway.</Data></Cell>
    <Cell><Data ss:Type="String">Versuche mal, eine der Statuen in der Arena wieder aufzubauen, indem du sie anklickst.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_TRY_SMASHING_SOME_ANTS_IN_THE_PARK</Data></Cell>
    <Cell><Data ss:Type="String">Try smashing some ants in the park.</Data></Cell>
    <Cell><Data ss:Type="String">Ytray ashingsmay omesay antsway inway ethay arkpay.</Data></Cell>
    <Cell><Data ss:Type="String">Probier mal, ein paar Ameisen im Park zu zerschmettern.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_TRY_SMASHING_SOME_OF_THE_CORRUPTED_MOWERS,_BE_CAREFUL_THEY_CAN_HURT_YOU</Data></Cell>
    <Cell><Data ss:Type="String">Try smashing some of the corrupted mowers, be careful they can hurt you.</Data></Cell>
    <Cell><Data ss:Type="String">Ytray ashingsmay omesay ofway ethay orruptedcay owersmay, ebay arefulcay eythay ancay urthay ouyay.</Data></Cell>
    <Cell><Data ss:Type="String">Probier mal, ein paar der fehlerhaften Mäher zu zerschmettern. Aber pass auf, dass sie dir nicht weh tun.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_WELCOME_TO_THE_NIMBUS_PARK_OBSTACLE_COURSE</Data></Cell>
    <Cell><Data ss:Type="String">Welcome to the Nimbus Park Obstacle Course.</Data></Cell>
    <Cell><Data ss:Type="String">Elcomeway otay ethay Imbusnay Arkpay Obstacleway Oursecay.</Data></Cell>
    <Cell><Data ss:Type="String">Willkommen zum Hindernislauf im Nimbus Park.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_YOU'VE_FINISHED_NIMBUS_PARK!_I_CAN_TAKE_YOU_TO_YOUREEKA</Data></Cell>
    <Cell><Data ss:Type="String">You've finished Nimbus Park! I can take you to Youreeka.</Data></Cell>
    <Cell><Data ss:Type="String">Ou'veyay inishedfay Imbusnay Arkpay! Iway ancay aketay ouyay otay Oureekayay.</Data></Cell>
    <Cell><Data ss:Type="String">Du bist fertig in Nimbus Park! Ich kann dich nach Youreeka bringen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_YOU'VE_FOUND_ALL_THE_BRICKS,_NOW_TALK_TO_HIM_AGAIN</Data></Cell>
    <Cell><Data ss:Type="String">You've found all the bricks, now talk to him again.</Data></Cell>
    <Cell><Data ss:Type="String">Ou'veyay oundfay allway ethay icksbray, ownay alktay otay imhay againway.</Data></Cell>
    <Cell><Data ss:Type="String">Du hast alle Steine gefunden. Jetzt sprich noch mal mit ihm.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NP_FELIX_YOU'VE_STOPPED_THE_MOWERS,_NOW_RETURN_TO_THE_GUY</Data></Cell>
    <Cell><Data ss:Type="String">You've stopped the mowers, now return to the guy.</Data></Cell>
    <Cell><Data ss:Type="String">Ou'veyay oppedstay ethay owersmay, ownay eturnray otay ethay uygay.</Data></Cell>
    <Cell><Data ss:Type="String">Du hast die Mäher aufgehalten. Geh jetzt zu dem Kerl zurück.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NS_NEXUS_GRUNT_BANTER01</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">This is the way to the Nexus!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_NS_NEXUS_GRUNT_CLICKED01</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">The Factions must unite and build a tower to regain control of the Nexus!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PET_GEN_M1_ACTIVE</Data></Cell>
    <Cell><Data ss:Type="String">Need help finding a Pet?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Brauchst du Hilfe bei der Suche nach einem Pet?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PET_GEN_M1_AVAILABLE</Data></Cell>
    <Cell><Data ss:Type="String">Hi, interact with me if you need any help!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hallo, klick mich an, wenn du Hilfe brauchst!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PET_GEN_M1_READYTOCOMPLETE</Data></Cell>
    <Cell><Data ss:Type="String">You got your Egg!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast dein Ei bekommen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PET_GEN_M2_ACTIVE</Data></Cell>
    <Cell><Data ss:Type="String">Ah, you've got your egg!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Aha, du hast dein Ei bekommen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PET_GEN_M2_READYTOCOMPLETE</Data></Cell>
    <Cell><Data ss:Type="String">You got your Pet!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast dein Pet bekommen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PET_GEN_M3_ACTIVE</Data></Cell>
    <Cell><Data ss:Type="String">Pets won't behave if ya don't feed'em.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Pets benehmen sich nicht ordentlich, wenn man sie nicht füttert.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PET_GEN_M3_READYTOCOMPLETE</Data></Cell>
    <Cell><Data ss:Type="String">Great Job!, Pet Trainer.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gut gemacht, Pet-Trainer!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PET_GEN_M4_ACTIVE</Data></Cell>
    <Cell><Data ss:Type="String">Give your Pet some rest.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gönne deinem Pet ein wenig Ruhe.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PET_GEN_M4_READYTOCOMPLETE</Data></Cell>
    <Cell><Data ss:Type="String">Great Job!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gut gemacht!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PET_GEN_M5_ACTIVE</Data></Cell>
    <Cell><Data ss:Type="String">Where is your Pet?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wo ist dein Pet?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PET_GEN_M5_READYTOCOMPLETE</Data></Cell>
    <Cell><Data ss:Type="String">Ah, Cute Pet!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ah, ein süßes Pet!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PET_MIS_FAR_ACTIVE</Data></Cell>
    <Cell><Data ss:Type="String">GET UP HERE AND RESCUE ME!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">KOMM HIER RAUF UND RETTE MICH!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PET_MIS_FAR_AVAILABLE</Data></Cell>
    <Cell><Data ss:Type="String">HELP ME! I'M LOST!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">HILF MIR! ICH BIN VERLOREN!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PET_MIS_FAR_READYTOCOMPLETE</Data></Cell>
    <Cell><Data ss:Type="String">BLAH</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">BLA</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PET_MIS_NEAR_ACTIVE</Data></Cell>
    <Cell><Data ss:Type="String">Interact with me you fool!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Klick mich an, du Dussel!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PET_MIS_NEAR_AVAILABLE</Data></Cell>
    <Cell><Data ss:Type="String">Did the Pet Rancher send you? I don't talk to strangers.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hat dich der Pet Rancher geschickt? Ich rede nicht mit Fremden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PET_MIS_NEAR_READYTOCOMPLETE</Data></Cell>
    <Cell><Data ss:Type="String">You better check in with the Rancher. He can't handle too many rescues at once.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Sprich am besten mit dem Rancher. Er kann nicht zu viele Rettungsaktionen gleichzeitig durchführen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PIRATE_PICNICKER_BANTER01</Data></Cell>
    <Cell><Data ss:Type="String">Arrrrr! I made it to the top of the Monument much faster than you.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Arrrrr! Ich bin viel schneller als du auf die Spitze des Monuments gekommen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PIRATE_PICNICKER_BANTER02</Data></Cell>
    <Cell><Data ss:Type="String">Ye always go the long way around.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du nimmst immer den weiten Weg.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PIRATE_PICNICKER_BANTER03</Data></Cell>
    <Cell><Data ss:Type="String">I'll be taking the shortcut through the tunnel next time, yarrr.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Das nächste Mal werde ich die Abkürzung durch den Tunnel nehmen, harrr.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_PIRATE_PICNICKER_CLICKED01</Data></Cell>
    <Cell><Data ss:Type="String">How fast can ye get to the finish line above the Monument?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wie schnell kannst du die Ziellinie über dem Monument erreichen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_RACE_FAN_1_BANTER01</Data></Cell>
    <Cell><Data ss:Type="String">Even faster than the pirate!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Sogar noch schneller als der Pirat!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_RACE_FAN_1_BANTER02</Data></Cell>
    <Cell><Data ss:Type="String">The ninja was never that fast.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Der Ninja war nie so schnell.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_RACE_FAN_1_BANTER03</Data></Cell>
    <Cell><Data ss:Type="String">Good job!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gut gemacht!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_RACE_FAN_1_CLICKED01</Data></Cell>
    <Cell><Data ss:Type="String">Did you notice the golden robots hidden around the Monument?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hast du die goldenen Roboter bemerkt, die um das Monument herum versteckt sind?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_RACE_FAN_2_BANTER01</Data></Cell>
    <Cell><Data ss:Type="String">Woo hoo!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Juhu!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_RACE_FAN_2_BANTER02</Data></Cell>
    <Cell><Data ss:Type="String">Sweet!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Herrlich!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_RACE_FAN_2_BANTER03</Data></Cell>
    <Cell><Data ss:Type="String">My arms are getting tired.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Meine Arme werden müde.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_RACE_FAN_2_CLICKED01</Data></Cell>
    <Cell><Data ss:Type="String">Be sure to check out the concert up ahead!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hör dir unbedingt das Konzert da vorne an!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_RACE_FLAGGER_BANTER01</Data></Cell>
    <Cell><Data ss:Type="String">Another fast time!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Schon wieder eine hervorragende Zeit!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_RACE_FLAGGER_BANTER02</Data></Cell>
    <Cell><Data ss:Type="String">Yay!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ja!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_RACE_FLAGGER_BANTER03</Data></Cell>
    <Cell><Data ss:Type="String">Excellent!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ausgezeichnet!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_RACE_FLAGGER_CLICKED01</Data></Cell>
    <Cell><Data ss:Type="String">Check in at the bottom of the Monument if you want to be timed. You can race again and again.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Melde dich am Fuß des Monuments, wenn deine Zeit gestoppt werden soll. Du kannst das Rennen so oft wiederholen, wie du willst.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_RACE_PHOTOGRAPHER_BANTER01</Data></Cell>
    <Cell><Data ss:Type="String">A great shot!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hervorragend!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_RACE_PHOTOGRAPHER_BANTER02</Data></Cell>
    <Cell><Data ss:Type="String">Terrific time!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Eine fantastische Zeit!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_RACE_PHOTOGRAPHER_BANTER03</Data></Cell>
    <Cell><Data ss:Type="String">Nice work!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gut gemacht!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_RACE_PHOTOGRAPHER_CLICKED01</Data></Cell>
    <Cell><Data ss:Type="String">Race as often as you want. Come back any time!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wiederhole das Rennen so oft, wie du willst. Du kannst jederzeit wiederkommen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_ROBOT_PICNICKER_BANTER01</Data></Cell>
    <Cell><Data ss:Type="String">Parad0x w1ll d1sc0ver the Maelstr0m's secrets. And use th0se secrets to destr0y 1t.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Die Paradox-Fraktion will den Maelstrom um jeden Preis zerstören.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_ROBOT_PICNICKER_BANTER02</Data></Cell>
    <Cell><Data ss:Type="String">The Pet Ranch 1n N1mbus Stat10n teaches pet tam1ng.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Die Pet Ranch in der Nimbus Station gibt Unterricht im Petzähmen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_ROBOT_PICNICKER_BANTER03</Data></Cell>
    <Cell><Data ss:Type="String">Maelstr0m 1nfect10n can affect everyth1ng d1fferently.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Eine Maelstrominfektion kann verschiedene Auswirkungen haben.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_ROBOT_PICNICKER_CLICKED01</Data></Cell>
    <Cell><Data ss:Type="String">The 0nly way t0 cure my 1nfected br0thers 1s t0 smash them and rebu1ld them.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Die einzige Möglichkeit, meine infizierten Brüder zu heilen, ist es, sie zu zerschmettern und wieder aufzubauen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_SLEEPING_KNIGHT_BANTER01</Data></Cell>
    <Cell><Data ss:Type="String">Zzzzz.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Schnarch ...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_SLEEPING_KNIGHT_BANTER02</Data></Cell>
    <Cell><Data ss:Type="String">Zzzz-zzzz.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Schnarch, schnarch ...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_SLEEPING_KNIGHT_CLICKED01</Data></Cell>
    <Cell><Data ss:Type="String">zzzz. Zzz. Snort.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Schnarch. Schnarch. Schnauf.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_YRK_AMB_CLICK_ME!</Data></Cell>
    <Cell><Data ss:Type="String">Interact with ME!</Data></Cell>
    <Cell><Data ss:Type="String">Ickclay EMAY!</Data></Cell>
    <Cell><Data ss:Type="String">Klick MICH an!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_YRK_AMB_DO_YOU_KNOW_HOW_TO_WORK_THIS_THING</Data></Cell>
    <Cell><Data ss:Type="String">Do you know how to work this thing?</Data></Cell>
    <Cell><Data ss:Type="String">Oday ouyay owknay owhay otay orkway isthay ingthay?</Data></Cell>
    <Cell><Data ss:Type="String">Weißt du, wie man mit dem Ding umgeht?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_YRK_AMB_HAVE_YOU_SEEN_THE_STINK_POWERED_BALLOON_AT_THE_INVENTOR_SHOP?</Data></Cell>
    <Cell><Data ss:Type="String">Have you seen the stink powered balloon at the Inventor Building?</Data></Cell>
    <Cell><Data ss:Type="String">Avehay ouyay eensay ethay inkstay oweredpay alloonbay atway ethay Invetorway Opshay?</Data></Cell>
    <Cell><Data ss:Type="String">Hast du den gestanksgetriebenen Ballon beim Erfindergebäude gesehen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_YRK_AMB_I_HEAR_IT_TAKES_2_FIGS_TO_GET_THE_INVENTOR_BALLOON_TO_FLY</Data></Cell>
    <Cell><Data ss:Type="String">I hear it takes 2 stinky minifigs to get the Inventor Balloon to fly.</Data></Cell>
    <Cell><Data ss:Type="String">Iway earhay itway akestay 4 inkystay Igsfay otay etgay ethay Inventorway Alloonbay otay yflay.</Data></Cell>
    <Cell><Data ss:Type="String">Ich hab gehört, man braucht 2 stinkige Figuren, um den Erfinderballon steigen zu lassen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_YRK_AMB_RUMOR_HAS_IT_THAT_STANDING_ON_A_FOUNTAIN_SPOUT_MAKES_THE_OTHER_SPOUTS_MORE_POWERFUL</Data></Cell>
    <Cell><Data ss:Type="String">Rumor has it that standing on a fountain spout makes the other spouts more powerful.</Data></Cell>
    <Cell><Data ss:Type="String">Umorray ashay itway ere'sthay away Igbay Ommamay Unkskay inway ethay Azmathay Eam'stay Unkyardjay.</Data></Cell>
    <Cell><Data ss:Type="String">Gerüchten zufolge werden alle Brunnendüsen kräftiger, wenn man sich auf eine von ihnen draufstellt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_YRK_AMB_THE_BALLOON_CAN_ALSO_BE_POWERED_BY_A_FIG_WHO'S_SMELLY_WITH_SPECIAL_STINK</Data></Cell>
    <Cell><Data ss:Type="String">The balloon can also be powered by a minifig who has a skunky perfume.</Data></Cell>
    <Cell><Data ss:Type="String">Ethay Azmathay Eamtay eemssay otay ebay avinghay away oblempray ithway eirthay uicerjay onway ethay oofray.</Data></Cell>
    <Cell><Data ss:Type="String">Der Ballon kann auch von einer Minifigur mit stinkendem Parfum angetrieben werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_YRK_AMB_THE_SKUNK_BUSTERS_SEEM_TO_HAVE_A_LEAK_ON_THIER_ROOF</Data></Cell>
    <Cell><Data ss:Type="String">The Skunkbusters seem to have a leak on their roof.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay aymay eednay omesay elphay ettinggay otay ethay Azmathay Eam'stay oofray.</Data></Cell>
    <Cell><Data ss:Type="String">Das Dach der Skunkbuster scheint undicht zu sein.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_YRK_AMB_THERE_WHEN_THE_SKUNKS_INVADE,_THE_SKUNKS_BUSTERS_ARE_HERE..._KINDA</Data></Cell>
    <Cell><Data ss:Type="String">When the skunks invade, the Skunkbusters are here... Kinda</Data></Cell>
    <Cell><Data ss:Type="String">Erethay areway allway indskay ofway eatnay ingsthay inway ethay Azmathay Unkyardjay.</Data></Cell>
    <Cell><Data ss:Type="String">Wenn die Skunks hier einfallen, sind die Skunkbusters da ... hoffentlich</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_YRK_AMB_THIS_IS_MY_FIRST_DAY</Data></Cell>
    <Cell><Data ss:Type="String">This is my first day.</Data></Cell>
    <Cell><Data ss:Type="String">Isthay isway ymay irstfay ayday.</Data></Cell>
    <Cell><Data ss:Type="String">Heute ist mein erster Tag.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_YRK_AMB_WE_NEED_NEW_SKUNK_BUSTERS</Data></Cell>
    <Cell><Data ss:Type="String">We need new Skunkbusters.</Data></Cell>
    <Cell><Data ss:Type="String">Eway eednay ewnay unkskay ustersbay.</Data></Cell>
    <Cell><Data ss:Type="String">Wir brauchen neue Skunkbuster.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_YRK_BALLOON_GET_4_SMELLY_MINIFIGS_TO_STAND_UNDER_THE_BALLOON_INTAKES</Data></Cell>
    <Cell><Data ss:Type="String">Get 4 smelly Minifigs to stand under the balloon intakes.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bring 4 stinkende Minifiguren dazu, sich unter den Einlassöffnungen des Ballons zu stellen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_YRK_BALLOON_I_KNOW_HOW_TO_GET_THE_BALLOON_TO_FLY</Data></Cell>
    <Cell><Data ss:Type="String">I know how to get the balloon to fly.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ich weiß, wie man den Ballon zum Fliegen bringt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_YRK_MAZE_CERTAIN_WALLS_IN_THE_MAZE_CAN_BE_BUILT_INTO_DIFFERENT_WALLS</Data></Cell>
    <Cell><Data ss:Type="String">Certain walls in the maze can be built into different walls.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bestimmte Wände im Irrgarten können zu anderen Wänden umgebaut werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_YRK_MAZE_THERE_IS_A_TROLL_IN_THE_MAZE_THAT_NEEDS_WATER_BADLY</Data></Cell>
    <Cell><Data ss:Type="String">There is a troll in the maze that needs water badly.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Im Irrgarten gibt es einen Troll, der dringend Wasser braucht.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_YRK_SLIDE_CLICK_ON_THE_HYDRANT_UP_THERE_TO_ACCESS_THE_SLIDE</Data></Cell>
    <Cell><Data ss:Type="String">Interact with the hydrant up there to access the slide.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Klick da oben auf den Hydranten, um Zugang zur Rutschbahn zu erhalten.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NPC_YRK_SLIDE_HOP_ON_THIS_PLATFORM_TO_VISIT_THE_SLIDE</Data></Cell>
    <Cell><Data ss:Type="String">Hop on this platform to visit the slide.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Spring auf diese Plattform um zur Rutschbahn zu kommen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PET_TUTORIAL_INVITE_01</Data></Cell>
    <Cell><Data ss:Type="String">Want to learn more about your pet?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Willst du mehr über dein Pet erfahren?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PET_TUTORIAL_INVITE_02</Data></Cell>
    <Cell><Data ss:Type="String">Interact with me and I'll explain.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Klick mich an und ich erklär es dir.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PET_TUTORIAL_INVITE_03</Data></Cell>
    <Cell><Data ss:Type="String">Interact with me again if you want to hear more.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Klick mich nochmal an, wenn du mehr hören willst.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PET_TUTORIAL_MESSAGE_01</Data></Cell>
    <Cell><Data ss:Type="String">Interact with the PET PAW Icon to open your Pet Command window.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Durch Klicken auf das PET-TATZEN-Symbol öffnest du das Fenster mit den Pet-Befehlen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PET_TUTORIAL_MESSAGE_02</Data></Cell>
    <Cell><Data ss:Type="String">Your pet can do many things for you, with the help of a little imagination!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dein Pet kann mit etwas Fantasie alle möglichen Sachen machen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PET_TUTORIAL_MESSAGE_03</Data></Cell>
    <Cell><Data ss:Type="String">Click HIBERNATE to put your pet away.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Klick auf WINTERSCHLAF, um dein Pet wegzupacken.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PET_TUTORIAL_MESSAGE_04</Data></Cell>
    <Cell><Data ss:Type="String">To bring your pet back out, find it in your backpack and select USE ITEM.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Klick in deinem Rucksack auf das Symbol OBJEKT VERWENDEN, um es wieder herauszuholen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PET_TUTORIAL_MESSAGE_05</Data></Cell>
    <Cell><Data ss:Type="String">As you complete new achievements, you can earn new pet abilities.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wenn du neue Erfolge erzielst, kannst du neue Pet-Fähigkeiten erhalten.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PET_TUTORIAL_MESSAGE_06</Data></Cell>
    <Cell><Data ss:Type="String">And look out for different kinds of pets throughout the LEGO Universe!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Und halte im LEGO-Universum immer Ausschau nach verschiedenen Arten von Pets.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PETS_CAN_SNIFF_OUT_HIDDEN_TREASURE,_AND_DIG_IT_UP_FOR_YOU.</Data></Cell>
    <Cell><Data ss:Type="String">Pets can sniff out hidden treasure, and dig it up for you.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dein Pet kann verborgene Schätze erschnüffeln und für dich ausgraben.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PICK_THE_PET_YOU_WANT,_AND_GIVE_IT_A_CLICK!</Data></Cell>
    <Cell><Data ss:Type="String">Pick the pet you want, and interact with it!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Such dir das Pet aus, das du haben willst, und klick es an!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_MESSAGE_FAILED_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Message Failed</Data></Cell>
    <Cell><Data ss:Type="String">Essagemay Ailedfay</Data></Cell>
    <Cell><Data ss:Type="String">Versand gescheitert</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_MESSAGE_SUCCESS_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Message Sent</Data></Cell>
    <Cell><Data ss:Type="String">Essagemay Entsay</Data></Cell>
    <Cell><Data ss:Type="String">Nachricht verschickt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PR_BOUNCER_TUTORIAL_01</Data></Cell>
    <Cell><Data ss:Type="String">A Pet can activate this bouncer.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ein Pet kann diesen Hüpfer aktivieren.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PR_BOUNCER_TUTORIAL_02</Data></Cell>
    <Cell><Data ss:Type="String">Check in with the Pet Rancher to unlock the Pet Bouncer ability.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Sprich mit dem Pet Rancher, um die Pet-Hüpfer-Fähigkeit freizuschalten.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PR_BOUNCER_TUTORIAL_03</Data></Cell>
    <Cell><Data ss:Type="String">Interact with your Pet. It will activate the switch!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Klick auf dein Pet. Es aktiviert den Schalter!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PR_DIG_TUTORIAL_01</Data></Cell>
    <Cell><Data ss:Type="String">Your Pet found something! Interact with your Pet and it will dig it up.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dein Pet hat etwas gefunden. Klick auf dein Pet, damit es mit dem Graben beginnt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PR_DIG_TUTORIAL_02</Data></Cell>
    <Cell><Data ss:Type="String">Find all Dog Tags to unlock the Dig Treasure command.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Finde alle Hundemarken, um den Befehl zum Schatzausgraben freizuschalten.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PR_DIG_TUTORIAL_03</Data></Cell>
    <Cell><Data ss:Type="String">Your Pet dug up treasure! Look for buried treasure throughout LEGO Universe.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dein Pet hat einen Schatz ausgegraben! Such im ganzen LEGO-Universum nach Schätzen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PR_DIG_TUTORIAL_04</Data></Cell>
    <Cell><Data ss:Type="String">Get a Pet to help you dig up this treasure chest.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Zum Ausgraben dieser Schatzkiste brauchst du ein Pet.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PR_NEED_ABILITY</Data></Cell>
    <Cell><Data ss:Type="String">You have not earned that Pet Ability yet.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Diese Pet-Fähigkeit hast du noch nicht.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PR_NEED_IMAGINATION</Data></Cell>
    <Cell><Data ss:Type="String">You need more imagination to use this ability.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Zum Einsatz dieser Fähigkeit brauchst du mehr Fantasie.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PR_NO_IMAGINATION_DEPLOY</Data></Cell>
    <Cell><Data ss:Type="String">Collect more Imagination to deploy your Pet.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du musst mehr Fantasie sammeln, um dieses Pet einsetzen zu können.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PR_NO_IMAGINATION_HIBERNATE</Data></Cell>
    <Cell><Data ss:Type="String">Your Pet is hibernating because you are out of Imagination. Collect more Imagination and retrieve your Pet from your backpack.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dein Pet befindet sich im Winterschlaf, da du keine Fantasie mehr hast. Sammle mehr Fantasie, und hol dein Pet wieder aus dem Rucksack.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PR_NO_TAMING_ABILITY</Data></Cell>
    <Cell><Data ss:Type="String">This could be your Pet! Learn Pet taming at the Pet Rock.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dies könnte dein Pet sein! Lerne die Fähigkeit zum Petzähmen in der Pet Ranch.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PR_TOOLTIP_1ST_PET_JUMPED_ON_SWITCH</Data></Cell>
    <Cell><Data ss:Type="String">Your Pet triggered the switch! Pets can activate all kinds of switches throughout LEGO Universe, make sure to look for them.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dein Pet hat den Schalter betätigt! Pets können im LEGO-Universum alle möglichen Schalter aktivieren. Halte also Ausschau nach diesen Schaltern.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PTMG_FAIL</Data></Cell>
    <Cell><Data ss:Type="String">You got %d of the %d correct bricks.&#160;Keep trying.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast %d von %d richtigen Steinen. Versuch's weiter.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PTMG_INVENTORY_FULL</Data></Cell>
    <Cell><Data ss:Type="String">Your backpack is full. You'll need space in your backpack before you can tame a Pet.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du musst in deinem Rucksack Platz schaffen, um ein Pet zähmen zu können.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PTMG_NEED_IMAGINATION</Data></Cell>
    <Cell><Data ss:Type="String">You must find more Imagination to play the Pet Taming Game.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du musst mehr Fantasie sammeln, um 'Petzähmer' spielen zu können.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PTMG_TUTORIAL_01</Data></Cell>
    <Cell><Data ss:Type="String">PET TAMING&lt;br&gt;Which bricks belong in the model?&lt;br&gt;Click them before your Imagination runs out!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">PETZÄHMER&lt;br&gt;Welche Steine gehören in das Modell?&lt;br&gt;Klick sie an, bevor du keine Fantasie mehr hast!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PTMG_TUTORIAL_02</Data></Cell>
    <Cell><Data ss:Type="String">The Pet wants you to build a model like the one above it.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Das Pet möchte, dass du ein Modell wie das über ihm baust.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PTMG_TUTORIAL_03</Data></Cell>
    <Cell><Data ss:Type="String">You must choose the LEGO bricks that belong in the model by clicking on them.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du musst die LEGO-Steine auswählen, die zu dem Modell gehören, indem du sie anklickst.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PTMG_TUTORIAL_04</Data></Cell>
    <Cell><Data ss:Type="String">This game uses up your Imagination, so choose quickly!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dieses Spiel verbraucht deine Fantasie, also triff deine Wahl schnell!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PTMG_TUTORIAL_05</Data></Cell>
    <Cell><Data ss:Type="String">Click the BUILD button below to assemble the bricks.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Klicken unten auf die Schaltfläche BAUEN, um die Steine zusammenzusetzen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PTMG_TUTORIAL_06</Data></Cell>
    <Cell><Data ss:Type="String">Do you want to see the instructions again?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Möchtest du die Anweisungen nochmal sehen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">QB_TOOLTIP_CLICK_BRICKS_AND_HOLD_TO_REBUILD</Data></Cell>
    <Cell><Data ss:Type="String">HOLD the interact key to Quick-Build.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Zum Bauen anklicken und HALTEN</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">QB_TOOLTIP_CLICK_BRICKS_TO_REBUILD</Data></Cell>
    <Cell><Data ss:Type="String">Interact to build.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Zum Bauen anklicken</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">QB_TOOLTIP_DONT_HAVE_REQUIRED_BRICKS</Data></Cell>
    <Cell><Data ss:Type="String">You don't have the bricks required to start this Quick-Build!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast nicht die nötigen Steine, um mit diesem Schnellbau zu beginnen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">QB_TOOLTIP_NOT_ENOUGH_IMAGINATION</Data></Cell>
    <Cell><Data ss:Type="String">Gather %d more Imagination to power this Quick-Build.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Für diesen Schnellbau werden weitere Fantasiepunkte benötigt, du brauchst noch %d.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">QB_TOOLTIP_PLAYER_NEEDS_TO_COMPLETE_BOB_MISSION</Data></Cell>
    <Cell><Data ss:Type="String">Bring me the Imagination orbs so I can unlock your power.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bringe mir die Fantasiekugeln, damit ich deine Energie entfesseln kann.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">QB_TOOLTIP_PLAYER_NEEDS_TO_TAKE_BOB_MISSION</Data></Cell>
    <Cell><Data ss:Type="String">You must unlock your Imagination first.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du musst erst deine Fantasie entfesseln.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">RACE_AVANT_GARDE</Data></Cell>
    <Cell><Data ss:Type="String">Race - Avant Gardens</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Rennen - Avant Gärten</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">RAN_OUT_OF_TIME_IN_PET_TAMING_MINIGAME</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">The pet got tired of waiting. Try again!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">RANK</Data></Cell>
    <Cell><Data ss:Type="String">Rank</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Rang</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">RANKINGS</Data></Cell>
    <Cell><Data ss:Type="String">Rankings</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Rangliste</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">RETURN_TO_THE_PET_RANCHER_FOR_YOUR_NEXT_TASK.</Data></Cell>
    <Cell><Data ss:Type="String">Return to the Pet Rancher for your next task.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gehe für die nächste Aufgabe zurück zum Pet Rancher.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ROCKET_DROP_ROCKET_TO_LAUNCH</Data></Cell>
    <Cell><Data ss:Type="String">Drop a rocket from your LEGO Box onto the launchpad to launch!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Lass eine Rakete aus deinem Inventar auf die Startrampe fallen, um sie zu starten!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SCORE</Data></Cell>
    <Cell><Data ss:Type="String">Score</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Punkte</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">second</Data></Cell>
    <Cell><Data ss:Type="String">second</Data></Cell>
    <Cell><Data ss:Type="String">seconday</Data></Cell>
    <Cell><Data ss:Type="String">Sekunde</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">seconds</Data></Cell>
    <Cell><Data ss:Type="String">seconds</Data></Cell>
    <Cell><Data ss:Type="String">secondsay</Data></Cell>
    <Cell><Data ss:Type="String">Sekunden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SEE_THE_PET_PAW_ICON?</Data></Cell>
    <Cell><Data ss:Type="String">See the PET PAW Icon?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Siehst du das PET-TATZEN-Symbol?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SELECT_%D_BRICKS_WHICH_ARE_IN_THE_MODEL_THE_WILD_PET_WANTS_YOU_TO_BUILD_AND_THEN_CLICK_BUILD.</Data></Cell>
    <Cell><Data ss:Type="String">Select %d bricks which are in the model the wild Pet wants you to build, then click Build.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wähle %d Steine aus dem Modell aus, das du für das wilde Pet bauen sollst und klicke dann auf 'bauen'.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SHCM_ACHIEVEMENTS</Data></Cell>
    <Cell><Data ss:Type="String">Completed Achievements!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Vollendete Erfolge!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SHCM_ACTIVE_MISSIONS</Data></Cell>
    <Cell><Data ss:Type="String">Active Missions:</Data></Cell>
    <Cell><Data ss:Type="String">Activeway Issionsmay:</Data></Cell>
    <Cell><Data ss:Type="String">Aktive Aufträge:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SHCM_COMPLETED_MISSIONS</Data></Cell>
    <Cell><Data ss:Type="String">Completed Missions:</Data></Cell>
    <Cell><Data ss:Type="String">Ompletedcay Issionsmay:</Data></Cell>
    <Cell><Data ss:Type="String">Vollendete Aufträge:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SHCM_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location: %f %f %f</Data></Cell>
    <Cell><Data ss:Type="String">ocationlay: %f %f %f</Data></Cell>
    <Cell><Data ss:Type="String">Ort: %f %f %f</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SHCM_NOT_ALLOWED_IN_CURRENT_SETTINGS</Data></Cell>
    <Cell><Data ss:Type="String">Not Allowed In Current Setting:</Data></Cell>
    <Cell><Data ss:Type="String">Otnay Allowedway Inway Urrentcay Ettingsay:</Data></Cell>
    <Cell><Data ss:Type="String">Bei gegenwärtiger Einstellung nicht erlaubt:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SHCM_NOT_AUTHORIZED</Data></Cell>
    <Cell><Data ss:Type="String">Not Authorized:</Data></Cell>
    <Cell><Data ss:Type="String">Otnay Authorizedway:</Data></Cell>
    <Cell><Data ss:Type="String">Nicht befugt:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SHCM_REQUESTING_MAP_CHANGE</Data></Cell>
    <Cell><Data ss:Type="String">Requesting map change...</Data></Cell>
    <Cell><Data ss:Type="String">Equestingray apmay angechay...</Data></Cell>
    <Cell><Data ss:Type="String">Kartenwechsel ...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SHCM_REQUESTING_MAP_RELOAD</Data></Cell>
    <Cell><Data ss:Type="String">Requesting Map Reload...</Data></Cell>
    <Cell><Data ss:Type="String">Equestingray Apmay Eloadray...</Data></Cell>
    <Cell><Data ss:Type="String">Erneutes Laden der Karte ...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SHCM_UNABLE_TO_LOGOUT_IN_CURRENT_MODE</Data></Cell>
    <Cell><Data ss:Type="String">You are unable to Logout in your current mode.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay areway unableway otay Ogoutlay inway ouryay urrentcay odemay.</Data></Cell>
    <Cell><Data ss:Type="String">Im aktuellen Modus kannst du dich nicht abmelden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SHOOTING_GALLERY_ORIG</Data></Cell>
    <Cell><Data ss:Type="String">Shooting Gallery</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Schießstand</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">STILL_LOADING</Data></Cell>
    <Cell><Data ss:Type="String">Still loading...</Data></Cell>
    <Cell><Data ss:Type="String">Illstay oadinglay...</Data></Cell>
    <Cell><Data ss:Type="String">Noch beim Laden ...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="127.5">
    <Cell><Data ss:Type="String">STORY_BOX_AG_01</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">&lt;font size='18' color='#000000'&gt;AVANT GARDENS&#10;Paradox Research Facility&lt;/font&gt;&#10;&#10;Paradox uses this facility to pipe Maelstrom from deep underground, and test its effects on various creatures, kept in holding cells. Robotic Sentry Mechs stand guard, should one of these creatures ever grow powerful enough to escape.&#10;&#10;Wisp Lee, a brilliant but reckless researcher, believes the Maelstrom can be used to control these beasts.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="114.75">
    <Cell><Data ss:Type="String">STORY_BOX_AG_02</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">&lt;font size='18' color='#000000'&gt;AVANT GARDENS Sentinel Checkpoint&lt;/font&gt;&#10;&#10;This checkpoint was established by Commander Beck Strongheart after Paradox experiments at a nearby facility went out of control, resulting in a tremendous explosion. Most of the researchers and their security Mechs were corrupted by the evil power of the Maelstrom, becoming mindless Darklings.&#10;&#10;The Sentinels siezed elements from the ruined road nearby to secure this front and contain the Maelstrom. Maintain vigilance - it is believed that something else may have escaped from the Paradox Facility!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="114.75">
    <Cell><Data ss:Type="String">STORY_BOX_AG_03</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">&lt;font size='18' color='#000000'&gt;AVANT GARDENS Malestrom Mine&lt;/font&gt;&#10;&#10;DANGER!&#10;&#10;This cave leads deep below the surface of the planet chunk, where Maelstrom concentrations are highly hazardous. Do not enter without safety equipment and professional training!&#10;&#10;Rumors hold that Paradox has used these tunnels to mine the Maelstrom, for use in their devious experiments. Beware!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="114.75">
    <Cell><Data ss:Type="String">STORY_BOX_AG_04</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">&lt;font size='18' color='#000000'&gt;AVANT GARDENS Assembly Monument&lt;/font&gt;&#10;&#10;The Assembly is proud to present another fine work. This monument captures the ongoing battle against the forces of Chaos!&#10;&#10;Construction continues on schedule, despite interruptions caused by explosions elsewhere on this world, and a peculiar increase in Sentinel traffic. See Site Manager Rusty Steele for more information.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="114.75">
    <Cell><Data ss:Type="String">STORY_BOX_AG_05</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">&lt;font size='18' color='#000000'&gt;AVANT GARDENS Launch Area&lt;/font&gt;&#10;&#10;Welcome to Avant Gardens, home to the latest construction by The Assembly, as well as a Paradox Research Facility, sure to be developing the latest and greatest technology!&#10;&#10;This Launch Area has been established by the Venture League as a port of entry for all travelers to and from Nimbus Station. Please see your nearest Venture Leage representative for more information. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="159">
    <Cell><Data ss:Type="String">STORY_BOX_GF_01</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">&lt;font size='18' color='#000000'&gt;GNARLED FOREST Launch Pad&lt;/font&gt;&#10;&#10;Travelers Beware - Movement beyond this Launch Pad is NOT recommended. The Pirates living in this forest have collected Treasure Chests infected with Maelstrom, and most of their numbers turned into darklings as a result.&#10;&#10;Avoid the infected Treasure Chests at all costs!&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="184.5">
    <Cell><Data ss:Type="String">STORY_BOX_GF_02</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">&lt;font size='18' color='#000000'&gt;GNARLED FOREST Maelstrom Trench&lt;/font&gt;&#10;&#10;Field Journal - Rene Tombcrusher&#10;&#10;Those pirates have made quite a mess of things. How did they ever become a part of Venture League? The Maelstrom hasn't just corrupted the pirates; it is also seeping into the land itself! The infection has made this world a very dangerous place. &#10;&#10;Fortunately the Pirate Darklings are just as bumbling as they were before they became corrupted. One look at a Mermaid Siren, and they lose all capacity for thought! &#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="177">
    <Cell><Data ss:Type="String">STORY_BOX_GF_03</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">&lt;font size='18' color='#000000'&gt;GNARLED FOREST Brig Rock&lt;/font&gt;&#10;&#10;Jack Knife’s log:&#10;We found  ninjas sneaking around the forest. Ninjas! Arrr! As if we haven't enough trouble fighting cursed zombies! I've locked them up to keep ’em out of trouble. You can never trust a Ninja!&#10;&#10;Though I admit - the pajama wearing fools knew how to fight the Maelstrom Infected Admirals! They waited until the Admiral sunk his anchor, then darted to astern and struck them from behind.&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="128.25">
    <Cell><Data ss:Type="String">STORY_BOX_GF_04</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">&lt;font size='18' color='#000000'&gt;GNARLED FOREST Pirate Camp&lt;/font&gt;&#10;&#10;Jack Knife’s log:&#10;The Krakken must have sensed the Maelstrom in our cargo hold, for it attacked us and tossed our ship into this tree. We moved the Maelstrom Infected Treasure inland, but not before most of me crew was corrupted.&#10;&#10;Venture League promised to send aid, but all we got was a rocket pad. Never mind them! Our cannons still fire just fine!&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="128.25">
    <Cell><Data ss:Type="String">STORY_BOX_GF_05</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">&lt;font size='18' color='#000000'&gt;GNARLED FOREST Brig Rock Tunnel&lt;/font&gt;&#10;&#10;Jack Knife’s log:&#10;I have secured a hidden area of the forest, away from the blasted infected crewmen. Getting in requires the use of me hook!&#10;&#10;Forever let this be a safe harbor for any friend of the pirates!&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="126">
    <Cell><Data ss:Type="String">STORY_BOX_NS_01</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">&lt;font size='18' color='#000000'&gt;NIMBUS STATION&lt;/font&gt;&#10;&#10;The four factions of the Nexus Force have cleared the Maelstrom from Nimbus Station, creating a safe haven for all minifigs. New recruits are invited to take up the call and join a faction!&#10;&#10;Nimbus Station is your launching point to adventure: Rock with your friends! Join a race at the speedway! Learn the secrets of building from Mardolf the Inventor! Fly to nearby worlds and then return to share and trade your stories and treasures!&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="102">
    <Cell><Data ss:Type="String">STORY_BOX_NS_02</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">&lt;font size='18' color='#000000'&gt;NIMBUS STATION &#10;Avant Gardens Launch&lt;/font&gt;&#10;&#10;Warning: Avant Gardens is currently under attack by the Maelstrom, following an incident at the Paradox Research Facility.&#10;&#10;Travel beyond the Assembly Monument at your own risk!&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="89.25">
    <Cell><Data ss:Type="String">STORY_BOX_NS_03</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">&lt;font size='18' color='#000000'&gt;NIMBUS STATION Brick Annex&lt;/font&gt;&#10;&#10;Mardolf the Orange, Master Builder for The Assembly, constructed Brick Annex as a training center for new recruits to learn the fine art of brick-by-brick building.&#10;&#10;Brick Annex is a great place to replenish your imagination, and also the launching point for LUP Station and Pet Block.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="195.75">
    <Cell><Data ss:Type="String">STORY_BOX_NS_04</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">&lt;font size='18' color='#000000'&gt;NIMBUS STATION&#10;Red Blocks Amphitheatre&lt;/font&gt;&#10;&#10;Come jam away at Red Blocks! All you need is imagination – the more you have, the longer you can rock!&#10;&#10;Or join the crowd and show off your latest dance moves! &#10;&#10;Too shy for the spotlight? Stagehands are always needed to run the lights and fireworks!&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="195.75">
    <Cell><Data ss:Type="String">STORY_BOX_NS_05</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">&lt;font size='18' color='#000000'&gt;NIMBUS STATION Nexus Checkpoint&lt;/font&gt;&#10;&#10;Access to The Nexus is currently prohibited.  &#10;&#10;The Faction Leaders have directed The Nexus Force to construct a starship to bring supplies to them, once a method can be discovered to pass through the Maelstrom cloud surrounding The Nexus.&#10;&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="162.75">
    <Cell><Data ss:Type="String">STORY_BOX_PR_01</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">&lt;font size='18' color='#000000'&gt;PET BLOCK&lt;/font&gt;&#10;&#10;Caretaker: Coalessa&#10;&#10;Welcome! Before planet Crux was destroyed it was home to a diverse ecosystem filled with many creatures. I have rescued many of the creatures and brought them here to this sanctuary.&#10;&#10;Under my care these creatures have thrived and are now strong enough to be adopted as pets. Come learn the secrets of Pet Taming! &#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="165">
    <Cell><Data ss:Type="String">STORY_BOX_SS_01</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">&lt;font size='18' color='#000000'&gt;VENTURE EXPLORER&lt;/font&gt;&#10;Ship's Registry&#10;&#10;The Venture Explorer is a sturdy ship carrying supplies and new recruits to Nimbus Station.  The Venture League leads the way in exploration, from the smallest nooks to the farthest reaches of the Universe. &#10;&#10;Cargo: Modular components for single-crew rockets, to allow mini-figs easy travel throughout the Nimbus system. These components are interchangeable, allowing pilots to customize their rockets.&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="146.25">
    <Cell><Data ss:Type="String">STORY_BOX_SS_02</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">&lt;font size='18' color='#000000'&gt;VENTURE EXPLORER&#10;Bridge&lt;/font&gt;&#10;&#10;Captain’s Log:&#10;Engine 2 is leaking imagination. The Maelstrom has torn apart most of the bow. It is only a matter of time before this ship is consumed.&#10;&#10;Engineers are working to maintain our defense shields as long as possible. I have ordered all passengers to abandon ship while they still can. &#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="171.75">
    <Cell><Data ss:Type="String">STORY_BOX_SS_03</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">&lt;font size='18' color='#000000'&gt;VENTURE EXPLORER&lt;/font&gt;&#10;&#10;FROM: Sentinel Commander Beck &#10;TO: Venture Explorer Sky Lane&#10;&#10;Battlefield Report: The Maelstrom is more powerful than suspected. Our forces hold the line, but we have not secured this world. &#10;&#10;We cannot get aid to your ship in time. You must evacuate your passengers, but I fear their rockets may bring them behind enemy lines.&#10;&#10;I suggest you keep this information secret. You cannot afford a panic!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">THE_PET_DIDN'T_SEEM_TO_LIKE_THAT_VERY_MUCH.</Data></Cell>
    <Cell><Data ss:Type="String">The Pet didn't seem to like that very much.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dem Pet scheint das nicht so sehr zu gefallen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">THE_PET_DOESN'T_KNOW_WHAT_TO_DO_WITH_THAT_ITEM.</Data></Cell>
    <Cell><Data ss:Type="String">The Pet doesn't know what to do with that item.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Das Pet weiß nicht, was es mit dem Ding tun soll.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">THE_PET_DOESN'T_SEEM_TO_CARE_WHAT_YOU'RE_DOING.</Data></Cell>
    <Cell><Data ss:Type="String">The Pet doesn't seem to care what you're doing.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dem Pet scheint egal zu sein, was du tust.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">THE_PET_HAS_ACCEPTED_YOUR_FOOD!</Data></Cell>
    <Cell><Data ss:Type="String">The Pet has accepted your food!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Das Pet hat dein Futter angenommen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">THE_PET_HAS_DECLINED_YOUR_FOOD,_MAYBE_IT_DOESN'T_LIKE_IT!</Data></Cell>
    <Cell><Data ss:Type="String">The Pet has declined your food, maybe it doesn't like it!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Das Pet hat dein Futter abgewiesen. Vielleicht mag es so was nicht!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">THE_PET_ISN'T_PAYING_ATTENTION_TO_YOU.YOU_NEED_TO_CLICK_ON_IT_TO_INTERACT_WITH_IT_FIRST.</Data></Cell>
    <Cell><Data ss:Type="String">The Pet isn't paying attention to you. You need interact with it first.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Das wilde Pet achtet nicht auf dich. Du musst es zunächst anklicken, um mit ihm in Kontakt zu treten.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">THE_PET_SEEMED_TO_LIKE_THAT!</Data></Cell>
    <Cell><Data ss:Type="String">The Pet seemed to like that!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dem Pet scheint das zu gefallen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">THE_PET_SEEMS_TO_LIKE_THE_TASTE_OF_THE_FOOD!</Data></Cell>
    <Cell><Data ss:Type="String">The Pet seems to like the taste of the food!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dem Pet scheint das Futter zu schmecken!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">THIS_PET_IS_CURRENTLY_BUSY_WITH_SOMEONE_ELSE.</Data></Cell>
    <Cell><Data ss:Type="String">This Pet is currently busy with someone else.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dieses Pet ist gerade mit jemand anders beschäftigt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">THIS_PET_IS_CURRENTLY_UNTAMABLE,_WAIT_FOR_THE_ICON_INDICATING_IT'S_READY_TO_BE_TAMED.</Data></Cell>
    <Cell><Data ss:Type="String">This Pet is currently untamable, wait for the icon indicating it's ready to be tamed.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dieses Pet ist gegenwärtig unzähmbar. Warte auf das Symbol, das anzeigt, wenn es gezähmt werden kann.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TIME</Data></Cell>
    <Cell><Data ss:Type="String">Time</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Zeit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TIMES_PLAYED</Data></Cell>
    <Cell><Data ss:Type="String">Times Played</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Spielzeit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TODAY</Data></Cell>
    <Cell><Data ss:Type="String">Today</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Heute</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TOOLTIP_1ST_DAMAGE</Data></Cell>
    <Cell><Data ss:Type="String">You've been hurt. Collect Heart Power-Ups to refill your life.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du wurdest verletzt. Sammle Herz-Powerups, um dein Lebenspunkte aufzufüllen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TOOLTIP_1ST_IMAGINATION_PICKUP</Data></Cell>
    <Cell><Data ss:Type="String">Collect &lt;font color='#FF7F00'&gt;blue spheres&lt;/font&gt; to refill your &lt;font color='#FF7F00'&gt;Imagination Points&lt;/font&gt;.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Sammle &lt;font color='#FF7F00'&gt;blaue Kugeln&lt;/font&gt;, um deine &lt;font color='#FF7F00'&gt;Fantasiepunkte&lt;/font&gt; aufzufüllen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TOOLTIP_1ST_SMASHABLE</Data></Cell>
    <Cell><Data ss:Type="String">You’ve just smashed something. You can sometimes find Power-Ups, coins, bricks, or other cool stuff when you smash things.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast eben etwas zerschmettert. Manchmal findet man Powerups, Plastikmünzen, Steine oder andere tolle Sachen, wenn man Objekte zerschmettert.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TOOLTIP_INV_BACKPACK_IS_FULL</Data></Cell>
    <Cell><Data ss:Type="String">You cannot carry any more items. Your backpack is full.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du kannst keine weiteren Sachen tragen, weil dein Rucksack voll ist.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TOOLTIP_INV_NOT_ENOUGH_ROOM_FOR_REWARD</Data></Cell>
    <Cell><Data ss:Type="String">There isn't enough room in your backpack for the reward. Make room and try again.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">In deinem Rucksack ist nicht genug Platz für die Belohnung. Schaffe etwas Platz und versuche es dann nochmal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TOOLTIP_MISSION_GIVER</Data></Cell>
    <Cell><Data ss:Type="String">Go interact with &lt;font color='#FF7F00'&gt;Bob&lt;/font&gt; the mission giver. Look for the orange &lt;font color='#FF7F00'&gt;!&lt;/font&gt; overhead.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Klicke den Auftraggeber &lt;font color='#FF7F00'&gt;Bob&lt;/font&gt; an. Achte auf das orange &lt;font color='#FF7F00'&gt;!&lt;/font&gt; oben.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TOOLTIP_VEND_CANT_BUY_ITEM</Data></Cell>
    <Cell><Data ss:Type="String">You cannot buy that item.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du kannst dieses Objekt nicht kaufen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TOOLTIP_VEND_CANT_SELL_ITEM</Data></Cell>
    <Cell><Data ss:Type="String">You cannot sell that item.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du kannst dieses Objekt nicht verkaufen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TOP_CHARACTER_FRIENDS</Data></Cell>
    <Cell><Data ss:Type="String">Top Character Friends</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Beste Charaktere (Freunde)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TOP_CHARACTER_RANKINGS</Data></Cell>
    <Cell><Data ss:Type="String">Top Character Ranking</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Beste Charaktere (Rangliste)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TOP_CHARACTER_VS_RANKINGS</Data></Cell>
    <Cell><Data ss:Type="String">Top Character Vs Ranking</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Beste Charaktere Vs Rangliste</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TOP_RANKINGS</Data></Cell>
    <Cell><Data ss:Type="String">Top Rankings</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Beste Ranglistenplätze</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TRADE_NOT_ENOUGH_ROOM</Data></Cell>
    <Cell><Data ss:Type="String">You do not have enough room for this trade.</Data></Cell>
    <Cell><Data ss:Type="String">Ouyay oday otnay avehay enoughway oomray orfay isthay adetray.</Data></Cell>
    <Cell><Data ss:Type="String">Du hast nicht genug Platz für diesen Tausch.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_DE_ANY_NUMBER_OF</Data></Cell>
    <Cell><Data ss:Type="String">Any number of</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_DE_DOESNT_ACCEPT_DROPPED_MODELS</Data></Cell>
    <Cell><Data ss:Type="String">This showcase pedestal doesn't accept models dropped on it.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Auf diesem Schaukasten-Podest können keine Modelle abgelegt werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_DE_INVALID_RESPONSE_RECEIVED</Data></Cell>
    <Cell><Data ss:Type="String">There was an error while trying to process your model. Invalid response returned from showcase validator.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bei der Verarbeitung deines Modells ist ein Fehler aufgetreten. Die Rückmeldung der Schaukasten-Bestätigung ist ungültig.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_DE_MODEL_CONTAINS_IMPROPPER_BEHAVIORS</Data></Cell>
    <Cell><Data ss:Type="String">This model contains behaviors that it should not.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dieses Modell verhält sich nicht so, wie es sollte.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_DE_MODEL_CONTAINS_IMPROPPER_BRICKS</Data></Cell>
    <Cell><Data ss:Type="String">This model contains bricks that it should not.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dieses Modell enthält falsche Steine.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_DE_MODEL_CONTAINS_WRONG_NUMBER_OF_BRICKS</Data></Cell>
    <Cell><Data ss:Type="String">This model contains the wrong number of bricks.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dieses Modell enthält die falsche Anzahl an Steinen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_DE_MODEL_DOES_NOT_CONTAIN_PROPER_BEHAVIORS</Data></Cell>
    <Cell><Data ss:Type="String">This model does not contain the proper behaviors.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dieses Modell verhält sich nicht richtig.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_DE_MODEL_DOES_NOT_CONTAIN_PROPER_BRICKS</Data></Cell>
    <Cell><Data ss:Type="String">This model does not contain the proper bricks.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dieses Modell enthält nicht die richtigen Steine.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_DE_MODEL_NOT_CONNECTED_PROPERLY</Data></Cell>
    <Cell><Data ss:Type="String">This model is not connected properly.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dieses Modell ist nicht richtig zusammengesetzt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_DE_NO_SPECIAL_BRICKS_NEEDED</Data></Cell>
    <Cell><Data ss:Type="String">This Showcase does not require any special bricks</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_DE_THIS_IS_A_SHOWCASE</Data></Cell>
    <Cell><Data ss:Type="String">This is a Showcase. Place your model here and earn fame, prestige, reputation, renown, adoration...</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dies ist ein Schaukasten. Stelle dein Modell hier ab, um Ruhm, Ansehen, einen guten Ruf und Bewunderung zu erlangen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_DE_VOTE_SUMMARY</Data></Cell>
    <Cell><Data ss:Type="String">Thanks for voting! You have %(votesLeft) votes left. This model has earned %(votesEarned) votes. The owner has earned %(ownerRep) reputation.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Danke für deine Stimme! Du hast noch %(votesLeft) Stimmen. Dieses Modell hat bereits %(votesEarned) Stimmen erhalten. Der Besitzer hat bereits einen Ruf von %(ownerRep) erhalten.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_DE_YOU_MUST_USE</Data></Cell>
    <Cell><Data ss:Type="String">You must use</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_DE_YOU_MUST_USE_THESE_BRICKS</Data></Cell>
    <Cell><Data ss:Type="String">You must use these bricks</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UGG_ENTER_FREE_BUILD_FROM_PROPERTY_CONFIRMATION </Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Enter Free Build? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EP_I_Cant_find_Your_Model</Data></Cell>
    <Cell><Data ss:Type="String">I can't find your model. Ask a GM for help.</Data></Cell>
    <Cell><Data ss:Type="String">I antCay indFay oorYay OdelMay. etGay elpHay.</Data></Cell>
    <Cell><Data ss:Type="String">Ich kann dein Modell nicht finden. Bitte einen GM um Hilfe.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EP_Not_Approved_Yet</Data></Cell>
    <Cell><Data ss:Type="String">Your Model is not approved yet. Try again in a few minutes.</Data></Cell>
    <Cell><Data ss:Type="String">Ooryay odelmay isn't approvedyay. rytay againyay aterlay.</Data></Cell>
    <Cell><Data ss:Type="String">Dein Modell ist noch nicht genehmigt. Versuch es in ein paar Minuten nochmal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EP_Not_Enough_Coins</Data></Cell>
    <Cell><Data ss:Type="String">You do not have enough coins to place your model here.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast nicht genug Münzen, um dein Modell hier auszustellen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EP_Not_Enough_Imagination</Data></Cell>
    <Cell><Data ss:Type="String">You do not have enough Imagination to place your model here.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast nicht genug Fantasie, um dein Modell hier abzustellen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EP_Not_Optimized_Yet</Data></Cell>
    <Cell><Data ss:Type="String">Your model isn't optimized yet. Try again in a few minutes.</Data></Cell>
    <Cell><Data ss:Type="String">Ooryah odelmay isn't optimized yet.</Data></Cell>
    <Cell><Data ss:Type="String">Dein Modell ist noch nicht optimiert. Versuch es in ein paar Minuten nochmal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EP_OK</Data></Cell>
    <Cell><Data ss:Type="String">Success!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Erfolg!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EP_Purpose</Data></Cell>
    <Cell><Data ss:Type="String">Would you like to exhibit a model from your model inventory?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Möchtest du ein Modell aus deinem Modellinventar ausstellen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EP_Queue_Full</Data></Cell>
    <Cell><Data ss:Type="String">The exhibit is full. Try again when the pedestal has no model on display.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Die Ausstellung ist voll. Versuche es nochmal, wenn auf dem Podest kein Modell ausgestellt ist.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EP_Too_Large</Data></Cell>
    <Cell><Data ss:Type="String">Your model is too large to be displayed on this exhibit.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dein Modell ist zu groß, um auf dieser Ausstellung gezeigt zu werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EP_Wrong_Model</Data></Cell>
    <Cell><Data ss:Type="String">You cannot place a model that does not belong to you.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du kannst kein Modell ausstellen, das dir nicht gehört.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EV_Database_Failure</Data></Cell>
    <Cell><Data ss:Type="String">Please try again later.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bitte versuche es später nochmal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EV_Earned_Rep</Data></Cell>
    <Cell><Data ss:Type="String">reputation.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ruf erhalten.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EV_Earned_Votes</Data></Cell>
    <Cell><Data ss:Type="String">votes. The owner has earned</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Stimmen erhalten. Der Besitzer hat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EV_Needs_Moderation</Data></Cell>
    <Cell><Data ss:Type="String">This model has not been approved by Maude the Moderator.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dieses Modell wurde von Maude, der Moderatorin, nicht akzeptiert.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EV_No_Global_Modifier</Data></Cell>
    <Cell><Data ss:Type="String">Please try again later.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bitte versuche es später nochmal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EV_No_Owner_Found</Data></Cell>
    <Cell><Data ss:Type="String">The owner for this model cannot be found.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Der Besitzer dieses Modells wurde nicht gefunden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EV_No_Size_Modifier</Data></Cell>
    <Cell><Data ss:Type="String">Please try again later.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bitte versuche es später nochmal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EV_No_Votes_Left</Data></Cell>
    <Cell><Data ss:Type="String">You have no votes left. You'll have more votes tomorrow.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast keine Stimme mehr. Morgen wirst du wieder mehr Stimmen haben.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EV_Thanks</Data></Cell>
    <Cell><Data ss:Type="String">Thanks for voting!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Danke für die Abstimmung!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EV_Votes_Left</Data></Cell>
    <Cell><Data ss:Type="String">votes left. The model has earned</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Stimmen. Das Modell hat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EV_Wrong_Model</Data></Cell>
    <Cell><Data ss:Type="String">You cannot vote on your own models.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du kannst nicht für deine eigenen Modelle stimmen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_EV_You_Have</Data></Cell>
    <Cell><Data ss:Type="String">You have</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast noch</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_MOD_BUILD_COMPLETE_BOBS_MISSION</Data></Cell>
    <Cell><Data ss:Type="String">Complete Bob's mission and then talk to Sky Lane.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Erledige Bobs Auftrag und sprich danach mit Skylane.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_MOD_BUILD_COMPLETE_SKYLANES_MISSION</Data></Cell>
    <Cell><Data ss:Type="String">Finish Sky Lane's mission and get your Thinking Hat.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Beende Skylanes Auftrag und hol dir deinen Ideenhut.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_MOD_BUILD_TALK_TO_BOB</Data></Cell>
    <Cell><Data ss:Type="String">You have to talk to Bob before you can build your Rocket.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du musst mit Bob reden, bevor du deine Rakete baust.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_MOD_BUILD_TALK_TO_SKYLANE</Data></Cell>
    <Cell><Data ss:Type="String">Talk to Sky Lane to get your Thinking Hat.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Sprich mit Skylane, um deinen Ideenhut zu bekommen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_MODBUILD_MUST_BE_IN_MODULAR_BUILD_MODE</Data></Cell>
    <Cell><Data ss:Type="String">You need to be in modular build mode to do that.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du musst dich im Modulbaumodus befinden, um das machen zu können.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_MODBUILD_NOT_A_MODULE</Data></Cell>
    <Cell><Data ss:Type="String">That's not a part.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Das ist kein Modul.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_MODBUILD_Place_modules_on_all_the_spaces</Data></Cell>
    <Cell><Data ss:Type="String">Place parts on all the ghost parts, then click the build button that appears.</Data></Cell>
    <Cell><Data ss:Type="String">Place parts on all the ghost parts, then click the blue button.</Data></Cell>
    <Cell><Data ss:Type="String">Platziere Teile auf allen Geisterteilen und klicke die blaue Schaltfläche an.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_MODBUILD_THAT_PART_DOESNT_GO_THERE</Data></Cell>
    <Cell><Data ss:Type="String">That kind of part doesn't go there.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Diese Art von Teilen passt nicht hierher.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_MODBUILD_Your_inventory_is_full</Data></Cell>
    <Cell><Data ss:Type="String">Your inventory is full. You'll have to remove an item to finish the build.</Data></Cell>
    <Cell><Data ss:Type="String">Your inventory is full. You'll have to remove an item to finish the build.</Data></Cell>
    <Cell><Data ss:Type="String">Dein Inventar ist voll. Du musst ein Objekt löschen, um den Bau abzuschließen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_MODELIZE_Missing_Brick</Data></Cell>
    <Cell><Data ss:Type="String">Some of those bricks can not be purchased.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Einige dieser Steine können nicht erworben werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_MODELIZE_Missing_Coins</Data></Cell>
    <Cell><Data ss:Type="String">You do not have enough coins.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast nicht genug Münzen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_MODELIZE_Needs_Moderation</Data></Cell>
    <Cell><Data ss:Type="String">Your model must be moderated first.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dein Modell muss zunächst moderiert werden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_MODELIZE_NO_Blueprint_Metadata</Data></Cell>
    <Cell><Data ss:Type="String">Please try again later.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bitte versuche es später noch einmal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_MODELIZE_OK</Data></Cell>
    <Cell><Data ss:Type="String">You have a new Model!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast ein neues Modell!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_MODELIZE_Unknown</Data></Cell>
    <Cell><Data ss:Type="String">Unknown model</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Unbekanntes Modell</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_MODELIZE_Wrong_BP</Data></Cell>
    <Cell><Data ss:Type="String">That is not your model.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Das ist nicht dein Modell.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_MODERATE_OK</Data></Cell>
    <Cell><Data ss:Type="String">Your model was moderated!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dein Modell wurde moderiert!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_MODERATE_Purpose</Data></Cell>
    <Cell><Data ss:Type="String">I moderate models. Do you have an unmoderated model for me to look at?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ich moderiere Modelle. Hast du ein unmoderiertes Modell für mich, das ich mir ansehen sollte?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PM_EXPIRE_WARNING</Data></Cell>
    <Cell><Data ss:Type="String">Your property %(PropertyName) at %(TemplateName) will expire in %(TimeAmount).</Data></Cell>
    <Cell><Data ss:Type="String">Ouryay opertypay %(PropertyName) at %(CloneID) %(TemplateName) illway pireexay in %(TimeAmount).</Data></Cell>
    <Cell><Data ss:Type="String">Dein Grundstück %(PropertyName) in %(CloneID) %(TemplateName) läuft in %(TimeAmount) ab.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PM_NOTIFICATION_APPROVED</Data></Cell>
    <Cell><Data ss:Type="String">Your property %(PropertyName) at %(TemplateName) has been approved by a moderator!</Data></Cell>
    <Cell><Data ss:Type="String">Ouryay opertypay %(PropertyName) at %(CloneID) %(TemplateName) ashay eenbay ovedappay ybay ayay oderatormay!</Data></Cell>
    <Cell><Data ss:Type="String">Dein Grundstück %(PropertyName) in %(CloneID) %(TemplateName) wurde von einem Moderator genehmigt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PM_NOTIFICATION_NEEDS_REVIEW</Data></Cell>
    <Cell><Data ss:Type="String">Your property %(PropertyName) at %(TemplateName) has been taken offline pending moderator review.</Data></Cell>
    <Cell><Data ss:Type="String">Ouryay opertypay %(PropertyName) at %(CloneID) %(TemplateName) ashay eenbay akentay lineoffay endingpay oderatormay eviewray.</Data></Cell>
    <Cell><Data ss:Type="String">Dein Grundstück %(PropertyName) in %(CloneID) %(TemplateName) wurde für die Begutachtung durch einen Moderator offline genommen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PM_NOTIFICATION_REJECTED</Data></Cell>
    <Cell><Data ss:Type="String">Your property %(PropertyName) at %(TemplateName) has been rejected by a moderator.</Data></Cell>
    <Cell><Data ss:Type="String">Ouryay opertypay %(PropertyName) at %(CloneID) %(TemplateName) ashay eenbay ejectedray ybay ayay oderatormay.</Data></Cell>
    <Cell><Data ss:Type="String">Dein Grundstück %(PropertyName) in %(CloneID) %(TemplateName) wurde von einem Moderator abgelehnt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PM_RENEW_FIVE_MINUTES</Data></Cell>
    <Cell><Data ss:Type="String">five minutes</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">fünf Minuten</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PM_RENEW_NOT_ENOUGH_COINS</Data></Cell>
    <Cell><Data ss:Type="String">You don't have enough coins to renew this property.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast nicht genug Münzen zum Erneuern dieses Grundstücks.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PM_RENEW_ONE_DAY</Data></Cell>
    <Cell><Data ss:Type="String">one day</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">einem Tag</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PM_RENEW_ONE_HOUR</Data></Cell>
    <Cell><Data ss:Type="String">one hour</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">einer Stunde</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PM_RENEW_ONE_WEEK</Data></Cell>
    <Cell><Data ss:Type="String">one week</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">einer Woche</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PM_RENEW_SIX_HOURS</Data></Cell>
    <Cell><Data ss:Type="String">six hours</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">sechs Stunden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PM_RENEW_THIRTY_MINUTES</Data></Cell>
    <Cell><Data ss:Type="String">thirty minutes</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">dreißig Minuten</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PM_RENEW_THREE_DAYS</Data></Cell>
    <Cell><Data ss:Type="String">three days</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">drei Tagen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PM_RENEW_THREE_HOURS</Data></Cell>
    <Cell><Data ss:Type="String">three hours</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">drei Stunden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PM_RENEW_TWELVE_HOURS</Data></Cell>
    <Cell><Data ss:Type="String">twelve hours</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">zwölf Stunden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PM_RENEW_TWO_HOURS</Data></Cell>
    <Cell><Data ss:Type="String">two hours</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">zwei Stunden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PM_RENEW_WARNING</Data></Cell>
    <Cell><Data ss:Type="String">Your property %(PropertyName) at %(TemplateName) will renew in %(TimeAmount).</Data></Cell>
    <Cell><Data ss:Type="String">Ouryay opertypay %(PropertyName) at %(CloneID) %(TemplateName) illway enewray inyay %(TimeAmount).</Data></Cell>
    <Cell><Data ss:Type="String">Dein Grundstück %(PropertyName) in %(CloneID) %(TemplateName) wird in %(TimeAmount) erneuert.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPEDIT_Cant_Find_Prop</Data></Cell>
    <Cell><Data ss:Type="String">Please try again later.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bitte versuche es später nochmal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPEDIT_Cant_Get_Properties</Data></Cell>
    <Cell><Data ss:Type="String">Please try again later.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bitte versuche es später nochmal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPEDIT_Cant_Save_Prop</Data></Cell>
    <Cell><Data ss:Type="String">Please try again later.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bitte versuche es später nochmal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPEDIT_Missing_Player</Data></Cell>
    <Cell><Data ss:Type="String">Please try again later.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bitte versuche es später nochmal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPEDIT_Model_Is_Corrupted</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">The dimensions of that model cannot be retrieved.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPEDIT_Model_Placement_Bounds</Data></Cell>
    <Cell><Data ss:Type="String">You can only place models within the property bounds.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPEDIT_Model_Placement_Collision</Data></Cell>
    <Cell><Data ss:Type="String">There seems to be another model in the way.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPEDIT_Model_Too_Large</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">The model is too large for the space.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPEDIT_Model_Too_Long</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">The model is too long for the space.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPEDIT_Model_Too_Tall</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">The model is too tall for the space.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPEDIT_Model_Too_Wide</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">The model is too wide for the space.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPEDIT_Must_Be_On_Property_To_Edit</Data></Cell>
    <Cell><Data ss:Type="String">You must be on your property to edit it.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Für die Bearbeitung musst du dich auf deinem Grundstück befinden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPEDIT_NO_PROPERTY_THERE</Data></Cell>
    <Cell><Data ss:Type="String">There's no property there to place your model on.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast hier kein Grundstück, auf dem du dein Modell platzieren könntest.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPEDIT_NOT_YOUR_PROPERTY</Data></Cell>
    <Cell><Data ss:Type="String">You can't place your model there - that property doesn't belong to you!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hier kannst du dein Modell nicht platzieren - dir gehört dieses Grundstück nicht!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPEDIT_Placement_Over_Budget</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">You cannot place this model - it would put your property over budget.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPEDIT_Player_Not_Allowed</Data></Cell>
    <Cell><Data ss:Type="String">You can only place models on your own property.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du kannst Modelle nur auf deinem eigenen Grundstück platzieren.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPEDIT_Wrong_Prop</Data></Cell>
    <Cell><Data ss:Type="String">You can only place models on your own property.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du kannst Modelle nur auf deinem eigenen Grundstück platzieren.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPMOD_Bad_character_id</Data></Cell>
    <Cell><Data ss:Type="String">Moderation failed - character ID doesn't match message player ID</Data></Cell>
    <Cell><Data ss:Type="String">oderationMay ailedFay - character ID doesn't match message player ID</Data></Cell>
    <Cell><Data ss:Type="String">Moderation fehlgeschlagen - die Charakterkennung entspricht nicht der Nachrichtenspielerkennung</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPMOD_Couldnt_charge_player</Data></Cell>
    <Cell><Data ss:Type="String">Moderation failed - couldn't charge player for this action</Data></Cell>
    <Cell><Data ss:Type="String">oderationMay ailedFay - couldn't charge player for this action</Data></Cell>
    <Cell><Data ss:Type="String">Moderation fehlgeschlagen - diese Aktion konnte dem Spieler nicht in Rechnung gestellt werden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPMOD_Fail</Data></Cell>
    <Cell><Data ss:Type="String">Moderation failed</Data></Cell>
    <Cell><Data ss:Type="String">oderationMay ailedFay</Data></Cell>
    <Cell><Data ss:Type="String">Moderation fehlgeschlagen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPMOD_Invalid_action</Data></Cell>
    <Cell><Data ss:Type="String">Moderation failed - invalid action supplied</Data></Cell>
    <Cell><Data ss:Type="String">oderationMay ailedFay - invalid action supplied</Data></Cell>
    <Cell><Data ss:Type="String">Moderation fehlgeschlagen - es wurde eine unzulässige Aktion vorgegeben</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPMOD_Invalid_action_nonowner</Data></Cell>
    <Cell><Data ss:Type="String">Moderation failed - invalid action for non-owner</Data></Cell>
    <Cell><Data ss:Type="String">oderationMay ailedFay - invalid action for non-owner</Data></Cell>
    <Cell><Data ss:Type="String">Moderation fehlgeschlagen - unzulässige Aktion für einen Spieler, der nicht der Besitzer ist</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPMOD_Invalid_action_owner</Data></Cell>
    <Cell><Data ss:Type="String">Moderation failed - invalid action for owner</Data></Cell>
    <Cell><Data ss:Type="String">oderationMay ailedFay - invalid action for owner</Data></Cell>
    <Cell><Data ss:Type="String">Moderation fehlgeschlagen - unzulässige Aktion für den Besitzer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPMOD_Invalid_player_account</Data></Cell>
    <Cell><Data ss:Type="String">Moderation failed - player account ID is not valid</Data></Cell>
    <Cell><Data ss:Type="String">oderationMay ailedFay - player account ID is not valid</Data></Cell>
    <Cell><Data ss:Type="String">Moderation fehlgeschlagen - die Spielerkontenkennung ist ungültig</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPMOD_Models_need_approved</Data></Cell>
    <Cell><Data ss:Type="String">Moderation failed - there are models on the map that have not been approved</Data></Cell>
    <Cell><Data ss:Type="String">oderationMay ailedFay - there are models on the map that have not been approved</Data></Cell>
    <Cell><Data ss:Type="String">Moderation fehlgeschlagen - auf der Karte sind Modelle enthalten, die nicht genehmigt wurden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPMOD_Moderation_already_requested</Data></Cell>
    <Cell><Data ss:Type="String">Moderation not needed - moderation has already been requested for this property</Data></Cell>
    <Cell><Data ss:Type="String">oderationMay otNay eededNay - moderation has already been requested for this property</Data></Cell>
    <Cell><Data ss:Type="String">Moderation nicht notwendig - für dieses Grundstück wurde bereits eine Moderation erbeten</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPMOD_Moderator_going_to_review</Data></Cell>
    <Cell><Data ss:Type="String">Moderation not needed - a moderator is already going to review your property</Data></Cell>
    <Cell><Data ss:Type="String">oderationMay otNay eededNay - a moderator is already going to review your property</Data></Cell>
    <Cell><Data ss:Type="String">Moderation nicht notwendig - deinem Grundstück wurde bereits ein Moderator zugewiesen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPMOD_Must_edit_first</Data></Cell>
    <Cell><Data ss:Type="String">Moderation failed - you must edit your property first to remove the problem</Data></Cell>
    <Cell><Data ss:Type="String">oderationMay ailedFay - you must edit your property first to remove the problem</Data></Cell>
    <Cell><Data ss:Type="String">Moderation fehlgeschlagen - du musst zuerst dein Grundstück bearbeiten, um das Problem zu beheben</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPMOD_No_character_id</Data></Cell>
    <Cell><Data ss:Type="String">Moderation failed - no character ID supplied</Data></Cell>
    <Cell><Data ss:Type="String">oderationMay ailedFay - no character ID supplied</Data></Cell>
    <Cell><Data ss:Type="String">Moderation fehlgeschlagen - keine Charakterkennung angegeben</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPMOD_Not_enough_coins</Data></Cell>
    <Cell><Data ss:Type="String">Moderation failed - you don't have enough coins to pay for this action</Data></Cell>
    <Cell><Data ss:Type="String">oderationMay ailedFay - you don't have enough coins to pay for this action</Data></Cell>
    <Cell><Data ss:Type="String">Moderation fehlgeschlagen - du hast nicht genug Münzen, um für diese Aktion zu bezahlen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPMOD_Plaque_has_no_property_id</Data></Cell>
    <Cell><Data ss:Type="String">Moderation failed - this property plaque doesn't have a property ID</Data></Cell>
    <Cell><Data ss:Type="String">oderationMay ailedFay - this property plaque doesn't have a property ID</Data></Cell>
    <Cell><Data ss:Type="String">Moderation fehlgeschlagen - diese Grundstücksplakette hat keine Grundstückskennung</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPMOD_Success</Data></Cell>
    <Cell><Data ss:Type="String">Moderation succeeded</Data></Cell>
    <Cell><Data ss:Type="String">oderationMay ucceededSay</Data></Cell>
    <Cell><Data ss:Type="String">Moderation gelungen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPRENT_It_has_sold_out</Data></Cell>
    <Cell><Data ss:Type="String">it has sold out.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">ausverkauft.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPRENT_left</Data></Cell>
    <Cell><Data ss:Type="String">left</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">übrig</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPRENT_Now_go_over_there</Data></Cell>
    <Cell><Data ss:Type="String">Now open the Plaque to customize it, and put on your Thinking Hat to place models on it.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Geh jetzt da rüber und sieh dir dein neues Grundstück an.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPRENT_only</Data></Cell>
    <Cell><Data ss:Type="String">only</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">nur</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPRENT_sold_out</Data></Cell>
    <Cell><Data ss:Type="String">sold out</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">ausverkauft</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPRENT_Someone_already_has</Data></Cell>
    <Cell><Data ss:Type="String">someone already has this prize.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Jemand anderes hat den Preis bereits.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPRENT_Something_mysterious</Data></Cell>
    <Cell><Data ss:Type="String">something mysterious happened.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Etwas Geheimnisvolles ist geschehen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPRENT_You_cant_afford_it</Data></Cell>
    <Cell><Data ss:Type="String">you can't afford it</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du kannst es dir nicht leisten.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPRENT_You_failed_to_rent</Data></Cell>
    <Cell><Data ss:Type="String">You failed to rent because</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du konntest es aus folgendem Grund nicht mieten:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPRENT_You_rented_address</Data></Cell>
    <Cell><Data ss:Type="String">You rented this Property named </Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast folgende Adresse gemietet:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPVEND_Deny_Purchase</Data></Cell>
    <Cell><Data ss:Type="String">You can not buy that item.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Diesen Gegenstand kannst du nicht kaufen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPVEND_Purpose</Data></Cell>
    <Cell><Data ss:Type="String">Property Vendors don't buy things. Find a regular Vendor.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Grundstücksmakler kaufen dir nichts ab. Suche einen normalen Händler.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPVEND_Response</Data></Cell>
    <Cell><Data ss:Type="String">You rented</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast Folgendes gemietet:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPVEND_You_have_no_votes_left_today</Data></Cell>
    <Cell><Data ss:Type="String">You have no votes left today.</Data></Cell>
    <Cell><Data ss:Type="String">No votes left, you have. Vote tomorrow, you may.</Data></Cell>
    <Cell><Data ss:Type="String">Für heute hast du keine Stimmen mehr.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPVOTE_N_votes</Data></Cell>
    <Cell><Data ss:Type="String">votes.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Stimmen erhalten.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPVOTE_N_votes_left</Data></Cell>
    <Cell><Data ss:Type="String">votes left.</Data></Cell>
    <Cell><Data ss:Type="String">votes left, you have.</Data></Cell>
    <Cell><Data ss:Type="String">Stimmen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPVOTE_this_property_has_received</Data></Cell>
    <Cell><Data ss:Type="String">This property has earned</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dieses Grundstück hat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPVOTE_vote_for_this_property</Data></Cell>
    <Cell><Data ss:Type="String">Vote for this Property!</Data></Cell>
    <Cell><Data ss:Type="String">For this property, vote you may.</Data></Cell>
    <Cell><Data ss:Type="String">Stimme für dieses Grundstück!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_PROPVOTE_You_have</Data></Cell>
    <Cell><Data ss:Type="String">You have</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast noch</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_ROCKET_FAILED_GM_CHECK</Data></Cell>
    <Cell><Data ss:Type="String">This launchpad is not yet open.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">This launchpad is not yet open.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_ROCKET_GET_CLOSER</Data></Cell>
    <Cell><Data ss:Type="String">You must get closer to launch your rocket.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">You must get closer to launch your rocket.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_ROCKET_IS_BUSY</Data></Cell>
    <Cell><Data ss:Type="String">This launchpad is busy; wait half a minute, please.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">This launchpad is busy; wait half a minute, please.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UGG_ROCKET_LAUNCH_WITH_ROCKET</Data></Cell>
    <Cell><Data ss:Type="String">You can only drop rockets on the launchpad. Drop your rocket from your model tab.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">You can only drop rockets on the launchpad. Drop your rocket from your model tab.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_ACHIEVEMENTS_COMPLETE</Data></Cell>
    <Cell><Data ss:Type="String">Achievement Complete</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Erfolg abgeschlossen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_ACTIONBAR_EQUIP</Data></Cell>
    <Cell><Data ss:Type="String">Equip</Data></Cell>
    <Cell><Data ss:Type="String">equipYay</Data></Cell>
    <Cell><Data ss:Type="String">ausrüsten</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_ACTIVITYSUMMARY_COMPLETETEXT</Data></Cell>
    <Cell><Data ss:Type="String">Challenge complete!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Herausforderung abgeschlossen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_ACTIVITYSUMMARY_REWARDS</Data></Cell>
    <Cell><Data ss:Type="String">Rewards</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Belohnungen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_ACTIVITYSUMMARY_STATS</Data></Cell>
    <Cell><Data ss:Type="String">Your Ranking: &lt;br&gt; Top Score: &lt;br&gt; Your Top Score:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">dein Ranglistenplatz: &lt;br&gt; höchste Punktzahl: &lt;br&gt; deine höchste Punktzahl:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_ACTIVITYSUMMARY_SUMMARY</Data></Cell>
    <Cell><Data ss:Type="String">Accuracy: &lt;br&gt; Longest Streak:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Präzision: &lt;br&gt; längste Serie:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_ACTIVITYSUMMARY_TOTAL</Data></Cell>
    <Cell><Data ss:Type="String">Total:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">gesamt:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_ACTIVITYSUMMARY_WAVES</Data></Cell>
    <Cell><Data ss:Type="String">Wave 1: &lt;br&gt; Wave 2: &lt;br&gt; Wave 3:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Welle 1: &lt;br&gt; Welle 2: &lt;br&gt; Welle 3: &lt;br&gt; Welle 4:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_ANNOUNCEMENT_ATTENTION</Data></Cell>
    <Cell><Data ss:Type="String">attention!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_ANNOUNCEMENT_SERVER</Data></Cell>
    <Cell><Data ss:Type="String">The servers will be going down momentarily; we will get them back up and running as soon as we can.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_ANNOUNCEMENT_SERVER_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Restarting Servers</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_ASSEMBLY</Data></Cell>
    <Cell><Data ss:Type="String">Assembly</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_ASSEMBLY_BANNER</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='36' color='#ffffff'&gt;Assembly&lt;/font&gt;&lt;br&gt;&lt;font size='18' color='#ffffff'&gt;build your future&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_ASSEMBLY_JOIN</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='40' color='#FFFFFF'&gt;join&lt;/font&gt;&lt;font size='60' color='#ffffff'&gt; Assembly&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_ASSEMBLY_JOIN_CONFIRM</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='30' color='#FFFFFF'&gt;join&lt;/font&gt;&lt;font size='60' color='#000000'&gt; Assembly&lt;/font&gt;&lt;font size='60' color='#ffffff'&gt;?&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BACKPACK_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Backpack</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Rucksack</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BBBACTIONBAR_CLONE</Data></Cell>
    <Cell><Data ss:Type="String">Clone</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">klonen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BBBACTIONBAR_COLOR</Data></Cell>
    <Cell><Data ss:Type="String">Color</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Farbe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BBBACTIONBAR_DELETE</Data></Cell>
    <Cell><Data ss:Type="String">Delete</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">löschen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BBBACTIONBAR_HINGE</Data></Cell>
    <Cell><Data ss:Type="String">Hinge</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Winkel</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BBBACTIONBAR_SELECT</Data></Cell>
    <Cell><Data ss:Type="String">Select</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">auswählen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BBBSAVEBLUEPRINT_CATEGORY</Data></Cell>
    <Cell><Data ss:Type="String">Category</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Kategorie</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BBBSAVEBLUEPRINT_DESCRIPTION</Data></Cell>
    <Cell><Data ss:Type="String">Description</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Beschreibung</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BBBSAVEBLUEPRINT_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Name</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Name</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BBBSAVEBLUEPRINT_ORIGINATOR</Data></Cell>
    <Cell><Data ss:Type="String">Originator</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ursprung</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BBBSAVEBLUEPRINT_PREVIOUS</Data></Cell>
    <Cell><Data ss:Type="String">Previous Builder</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">vorheriger Erbauer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BBBSAVEBLUEPRINT_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Save Model</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Modell speichern</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BIGHELP_A</Data></Cell>
    <Cell><Data ss:Type="String">a</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">a</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BIGHELP_ATTACK</Data></Cell>
    <Cell><Data ss:Type="String">attack or interact</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">angreifen oder interagieren</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BIGHELP_D</Data></Cell>
    <Cell><Data ss:Type="String">d</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">d</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BIGHELP_DJUMP</Data></Cell>
    <Cell><Data ss:Type="String">double jump</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Doppelsprung</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BIGHELP_JUMP</Data></Cell>
    <Cell><Data ss:Type="String">jump</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">springen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BIGHELP_LOOK</Data></Cell>
    <Cell><Data ss:Type="String">look</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">ansehen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BIGHELP_MOVE</Data></Cell>
    <Cell><Data ss:Type="String">move</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">bewegen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BIGHELP_S</Data></Cell>
    <Cell><Data ss:Type="String">s</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">s</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BIGHELP_SPACE</Data></Cell>
    <Cell><Data ss:Type="String">space</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Leertaste</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BIGHELP_SPACE2</Data></Cell>
    <Cell><Data ss:Type="String">space x2</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Leertaste x2</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BIGHELP_W</Data></Cell>
    <Cell><Data ss:Type="String">w</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">w</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_BRICKS</Data></Cell>
    <Cell><Data ss:Type="String">bricks</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Steine</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CAMERATUTORIAL_TOLOOK</Data></Cell>
    <Cell><Data ss:Type="String">To look around:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">zum Umsehen:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CCREATE_CHANGE_COLOR</Data></Cell>
    <Cell><Data ss:Type="String">Color</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Farbe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CCREATE_CHANGE_DECAL</Data></Cell>
    <Cell><Data ss:Type="String">Decal</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Oberteil</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CCREATE_CHANGE_HAIR</Data></Cell>
    <Cell><Data ss:Type="String">Style</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Frisur</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CCREATE_CHARNAME_LABEL</Data></Cell>
    <Cell><Data ss:Type="String">Name</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Name</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CCREATE_CHOOSE</Data></Cell>
    <Cell><Data ss:Type="String">Choose</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">wählen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CCREATE_HELP_1</Data></Cell>
    <Cell><Data ss:Type="String">To spin the pieces:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">So drehst du die Teile:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CCREATE_HELP_2</Data></Cell>
    <Cell><Data ss:Type="String">Or use the mouse wheel to spin!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Je schneller du wirfst, desto mehr Teile drehen sich!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CCREATE_HELP_CLICK</Data></Cell>
    <Cell><Data ss:Type="String">click</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">klicken</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CCREATE_HELP_DRAG</Data></Cell>
    <Cell><Data ss:Type="String">drag</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">ziehen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CCREATE_HELP_GO</Data></Cell>
    <Cell><Data ss:Type="String">let go!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">lass los</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CCREATE_PLAY</Data></Cell>
    <Cell><Data ss:Type="String">Play!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">spielen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CCREATE_PRINT</Data></Cell>
    <Cell><Data ss:Type="String">Print!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">drucken!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CCREATE_RANDOMIZE</Data></Cell>
    <Cell><Data ss:Type="String">Random</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">zufällig</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CHAT_CHERROR</Data></Cell>
    <Cell><Data ss:Type="String">Error</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Fehler</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CHAT_CHGUILD</Data></Cell>
    <Cell><Data ss:Type="String">Guild</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gilde</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CHAT_CHGUILDANNOUNCE</Data></Cell>
    <Cell><Data ss:Type="String">Guild Announcement</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gildenankündigung</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CHAT_CHPROPERTY</Data></Cell>
    <Cell><Data ss:Type="String">Property</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Eigentum</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CHAT_CHSAYS</Data></Cell>
    <Cell><Data ss:Type="String">says</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">sagt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CHAT_CHSYSTEM</Data></Cell>
    <Cell><Data ss:Type="String">System</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">System</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CHAT_CHTEAM</Data></Cell>
    <Cell><Data ss:Type="String">Team</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Team</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CHAT_CHTO</Data></Cell>
    <Cell><Data ss:Type="String">to</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">zu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CHAT_CHWHISPER</Data></Cell>
    <Cell><Data ss:Type="String">whisper</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">flüstern</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CHAT_CHYELLS</Data></Cell>
    <Cell><Data ss:Type="String">yells</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">schreit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CHAT_CHZONE</Data></Cell>
    <Cell><Data ss:Type="String">zone</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Zone</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CHAT_FRIENDS</Data></Cell>
    <Cell><Data ss:Type="String">Friends</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Freunde</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CHAT_GUILD</Data></Cell>
    <Cell><Data ss:Type="String">Guild</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gilde</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CHAT_SOCIAL</Data></Cell>
    <Cell><Data ss:Type="String">Social</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Freunde</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CHAT_SPEEDCHAT</Data></Cell>
    <Cell><Data ss:Type="String">Speedchat</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Schnellchat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CHAT_WHISPERTO</Data></Cell>
    <Cell><Data ss:Type="String">Whisper to:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">flüstern zu:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_CHATMINUS</Data></Cell>
    <Cell><Data ss:Type="String">Send Chat- Message</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_CHATPLUS</Data></Cell>
    <Cell><Data ss:Type="String">Send Chat+ Message</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CHOICEBUILD_BUILD</Data></Cell>
    <Cell><Data ss:Type="String">build model</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Modell bauen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_COINS</Data></Cell>
    <Cell><Data ss:Type="String">Coins</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Münzen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CONTACT_CUSTOMER_SUPPORT</Data></Cell>
    <Cell><Data ss:Type="String">Please contact LEGO UNIVERSE customer support.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bitte wende dich an den Kundendienst des LEGO-UNIVERSUMS.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CSELECT_DELETE</Data></Cell>
    <Cell><Data ss:Type="String">Delete</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">löschen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CSELECT_DELETE_1</Data></Cell>
    <Cell><Data ss:Type="String">Do you want to &lt;font color='#000000'&gt;permanently delete&lt;/font&gt;</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">&lt;font color='#000000'&gt;dauerhaft löschen&lt;/font&gt;?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CSELECT_DELETE_2</Data></Cell>
    <Cell><Data ss:Type="String">All data will be permanently deleted for this character. &lt;font color='#000000'&gt;Are you sure you want to continue?&lt;/font&gt;</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Alle Daten für diesen Charakter werden für immer gelöscht. &lt;font color='#000000'&gt;Bist Du sicher?&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CSELECT_DELETE_TYPE</Data></Cell>
    <Cell><Data ss:Type="String">Please enter your password to confirm delete:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bitte Passwort eingeben, um Löschvorgang zu bestätigen:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CSELECT_NEW</Data></Cell>
    <Cell><Data ss:Type="String">New</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">neu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CSELECT_PLAY</Data></Cell>
    <Cell><Data ss:Type="String">Play!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">spielen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CSELECT_TRY_AGAIN</Data></Cell>
    <Cell><Data ss:Type="String">Please try again.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bitte versuch's nochmal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CSELECT_WRONG_PASSWORD</Data></Cell>
    <Cell><Data ss:Type="String">The password you entered does not match our records.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Das eingegebene Passwort stimmt nicht mit unseren Daten überein.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_CURRENT_TIME_PLAYED</Data></Cell>
    <Cell><Data ss:Type="String">current time played</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">bisherige Spielzeit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_DBLJUMPTUTORIAL_TODBLJUMP</Data></Cell>
    <Cell><Data ss:Type="String">To double jump, press:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">für den Doppelsprung:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_DD_BestFriend</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Ask to be Best Friends</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_DD_Equipment</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">See Equipment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_DD_FriendAdd</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Ask to be Friends</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_DD_FriendRemove</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Remove from Friends List </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_DD_IgnoreAdd</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Ignore this Player from now on </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_DD_IgnoreRemove</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Remove from Ignore List</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_DD_Offensive</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Report Offensive</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_DD_Passport</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">See Passport</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_DD_Team</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Invite to Team</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_DD_Trade</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Ask to Trade with me</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_DD_Whisper</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Send Message</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_EXHIBIT_VOTE</Data></Cell>
    <Cell><Data ss:Type="String">vote for this model!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">für dieses Modell stimmen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FE_BACK</Data></Cell>
    <Cell><Data ss:Type="String">Back</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">zurück</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FE_LEGAL</Data></Cell>
    <Cell><Data ss:Type="String">Copyright 2009, the LEGO Group and NetDevil, LTD</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Copyright 2008, the LEGO Group und NetDevil, LTD</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FEEDBACK_BANNED</Data></Cell>
    <Cell><Data ss:Type="String">Your LEGO Club account has been banned from LEGO Universe</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dein LEGO Club-Konto wurde für das LEGO-Universum gesperrt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FEEDBACK_CLOSE_AND_RESTART</Data></Cell>
    <Cell><Data ss:Type="String">Close LEGO Universe and restart it to get the lastest update.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Schließe das LEGO-Universum und starte es neu, um die neuste Aktualisierung zu erhalten.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FEEDBACK_ENTER_ACCOUNT_INFO</Data></Cell>
    <Cell><Data ss:Type="String">Enter account info and hit &quot;Login&quot; to continue.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gib die Kontoinformationen ein und drücke zum Fortsetzen &quot;Anmelden&quot;.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FEEDBACK_ERROR_OUT_OF_DATE</Data></Cell>
    <Cell><Data ss:Type="String">Your game is out-of-date.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dein Spiel ist abgelaufen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FEEDBACK_INVALID_USERNAME</Data></Cell>
    <Cell><Data ss:Type="String">The username or password you entered was not valid.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Benutzername oder Passwort ungültig.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FEEDBACK_LEGO_CLUB_ACCOUNT</Data></Cell>
    <Cell><Data ss:Type="String">Create a LEGO ID</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Opret et LEGO ID</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FEEDBACK_LEGO_UNIVERSE_SERVERS</Data></Cell>
    <Cell><Data ss:Type="String">The LEGO Universe servers need to be updated.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Die Server des LEGO-Universums müssen aktualisiert werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FEEDBACK_MSG</Data></Cell>
    <Cell><Data ss:Type="String">We could not sign you in to LEGO Universe.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du konntest nicht im LEGO-Universum angemeldet werden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FEEDBACK_PLEASE_TRY_AGAIN</Data></Cell>
    <Cell><Data ss:Type="String">Please try again shortly.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bitte versuche es in einigen Augenblicken nochmal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FEEDBACK_SORRY</Data></Cell>
    <Cell><Data ss:Type="String">Sorry!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Tut uns leid!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FEEDBACK_TRY</Data></Cell>
    <Cell><Data ss:Type="String">Please try again in a few minutes.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bitte versuche es später nochmal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FEEDBACK_TRY_AGAIN</Data></Cell>
    <Cell><Data ss:Type="String">Please try again!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bitte versuche es nochmal!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FEEDBACK_WHOOPS</Data></Cell>
    <Cell><Data ss:Type="String">Whoops!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hoppla!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FLYINGLOOT_TEAMINVITE</Data></Cell>
    <Cell><Data ss:Type="String">Invite to team</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">ins Team einladen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FLYINGLOOT_TRADEINVITE</Data></Cell>
    <Cell><Data ss:Type="String">Trade</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Handeln</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FRIENDS_ADD</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Ask to be Friends</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FRIENDS_FRIENDSLIST</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Friends List</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FRIENDS_IGNORELIST</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Ignore List</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FRIENDS_NEWLIST</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Click the + to get your friends list started!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FRIENDS_OFFLINE</Data></Cell>
    <Cell><Data ss:Type="String">Offline</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Offline</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FRIENDS_REMOVE</Data></Cell>
    <Cell><Data ss:Type="String">Remove</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">entfernen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FRIENDS_SEND_MSG</Data></Cell>
    <Cell><Data ss:Type="String">Send Whisper</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Flüstern</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_FRIENDS_WINDOW_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Friends List</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Freundesliste</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_GO</Data></Cell>
    <Cell><Data ss:Type="String">GO!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">LOS!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_GUILD</Data></Cell>
    <Cell><Data ss:Type="String">Guild</Data></Cell>
    <Cell><Data ss:Type="String">Uildgay</Data></Cell>
    <Cell><Data ss:Type="String">Gilde</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_GUILD_CREATED_ON</Data></Cell>
    <Cell><Data ss:Type="String">Created on:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Erstellt am:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_GUILD_INVITE_TO</Data></Cell>
    <Cell><Data ss:Type="String">Invite to guild</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">in Gilde einladen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_GUILD_LEAVE</Data></Cell>
    <Cell><Data ss:Type="String">Leave guild</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gilde verlassen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_GUILD_NOT_IN</Data></Cell>
    <Cell><Data ss:Type="String">You aren't in a guild yet</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du bist noch in keiner Gilde</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_GUILD_WINDOW_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Guild List</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gildenliste</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_GUILDCREATE_CREATE</Data></Cell>
    <Cell><Data ss:Type="String">Create a guild here!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Erstelle hier eine Gilde!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_GUILDCREATE_DESC</Data></Cell>
    <Cell><Data ss:Type="String">Making a guild lets you become part of a community and team up with people more easily.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wenn du eine Gilde erstellst, wirst du Teil einer Gemeinschaft und kannst dich leichter mit Leuten zusammentun.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_GUILDCREATE_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Choose a name for your guild</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gib deiner Gilde einen Namen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HEADSPACE_TOGGLE</Data></Cell>
    <Cell><Data ss:Type="String">headspace</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Kopfraum</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HEALTH</Data></Cell>
    <Cell><Data ss:Type="String">Health</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gesundheit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_ANSWER_1</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">As a “Friends and Family” tester, you are seeing LEGO Universe before almost anyone else in the world! The game is still in a very early state of testing, so there will be lots of little bugs and problems, and we are counting on you to help us identify and fix these issues by playing the game and filing bug reports.&#10;&#10;During this phase of the testing, we will only be able to solve a few of the problems you experience right away, so if you experience a problem, please report it and then keep playing. You will see the game improve day after day!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Langer Sprung: Lauf vorwärts, drücke die Leertaste und drücke im letzten Augenblick die Leertaste erneut. Damit springst du weiter.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_ANSWER_2</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Send email to bugreport_uk@legouniverse.com! When you report a bug, the LEGO Universe team investigates and fixes the issue. It may take some time to fix, so the bugs you report may not get fixed the same day, but they will definitely get fixed as we improve the game day after day!&#10;&#10;When you report a bug, be sure to include as much information as possible. A screenshot is especially helpful!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Klicke das blaue Reisepass-Symbol unten rechts auf deinem Bildschirm an. Klicke dann auf das Orts-Symbol am oberen Bildschirmrand. Wähle die Zone aus, in der du dich befindest, indem du eine Sprechblase unterhalb der Karteireiter anklickst. Jetzt solltest du alle Aufträge für die betreffende Zone sehen können.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_ANSWER_3</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Hit “enter” on your keyboard and type your message into the chat window.&#10;&#10;To make sure all testers have a fun and safe testing environment, the chat system allows you to type using a list of words pre-approved for this phase of testing. You can experiment to see what words are included in the list, but you should find there are plenty!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">In jeder Zone sind Flaggen versteckt. Sammle sie alle ein, um Preise zu erhalten. Sieh in deinem Reisepass nach, um zu sehen, wie viele Flaggen du in einem bestimmten Bereich noch sammeln musst.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_ANSWER_4</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">It can take a few days to see the name you chose because the LEGO Universe Moderation team checks each and every name to make sure we have a fun and safe testing environment. &#10;&#10;Until the Moderation team approves a name, the character will show up with a temporary “Minifig123456” type name.&#10;&#10;To avoid your name failing that moderation check, DON’T choose:&#10;a.            A name that has your first and last name in it&#10;b.            A name that is in a non-English language&#10;c.             A name that violates a trademark (Such as “Pepsi”)&#10;&#10;There are other reasons that a name may be rejected, but these are easy ones to avoid.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Geh zur Nimbus Station und finde die Startrampe nach Petstein. Dort kannst du das Zähmen von Pets erlernen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_ANSWER_5</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">During the Friends and Family phase of testing, the LEGO Universe team is only providing support through email. If you have questions, or experience problems while playing, you can reach the LEGO Universe team by sending email to support_uk@legouniverse.com.&#10;</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Versuche, deine Benutzeroberfläche neu zu laden. Tippe hierfür '/reloadui' in die Chatbox ein und drücke die Eingabetaste. Wenn das nicht funktioniert, versuche, das LEGO-Universum zu schließen und neu zu starten. Entschuldige bitte, dass unser Spiel noch nicht ganz fehlerfrei läuft!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_AUDIO_PROBLEM</Data></Cell>
    <Cell><Data ss:Type="String">Audio Problem</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Audioprobleme</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_BUG_REPORT</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Bug Reporting</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_EMAIL_SUBJECT</Data></Cell>
    <Cell><Data ss:Type="String">Player Help Request: </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_GAME_SUGGEST</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Game Suggestions</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_HELP</Data></Cell>
    <Cell><Data ss:Type="String">Help</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hilfe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_IN_GAME</Data></Cell>
    <Cell><Data ss:Type="String">In-Game Issue</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_LOST_ITEM</Data></Cell>
    <Cell><Data ss:Type="String">Lost or Stolen Item</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Objekt verloren oder gestohlen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_MENU</Data></Cell>
    <Cell><Data ss:Type="String">Menu</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Menü</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_MISSION_TROUBLE</Data></Cell>
    <Cell><Data ss:Type="String">Can't Complete a Mission</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Auftrag nicht erfüllbar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_OFFENSIVE</Data></Cell>
    <Cell><Data ss:Type="String">Offensive Models</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Anstoß erregende Modelle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_PLAYER_HARASSMENT</Data></Cell>
    <Cell><Data ss:Type="String">Player Harassment</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Belästigung eines Spielers</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_POPULAR_QUESTIONS</Data></Cell>
    <Cell><Data ss:Type="String">Popular questions</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">beliebte Fragen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_PROPERTY</Data></Cell>
    <Cell><Data ss:Type="String">Offensive Property</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_QUESTION_1</Data></Cell>
    <Cell><Data ss:Type="String">Why don’t some things work properly?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wie komme ich über diese Kluft?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_QUESTION_2</Data></Cell>
    <Cell><Data ss:Type="String">How do I report a problem?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wie finde ich die Aufträge, an denen ich gerade arbeite, im Reisepass?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_QUESTION_3</Data></Cell>
    <Cell><Data ss:Type="String">How does chat work during testing?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Was sind das für Flaggen, die ich die ganze Zeit sammle?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_QUESTION_4</Data></Cell>
    <Cell><Data ss:Type="String">Why does my minifig have a temporary name?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wie komme ich nach Petstein?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_QUESTION_5</Data></Cell>
    <Cell><Data ss:Type="String">How do I get help when I’m in the game?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Mein Spiel funktioniert nicht mehr. Wie kann ich es reparieren?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_REPORT_ABUSE</Data></Cell>
    <Cell><Data ss:Type="String">Report Abuse</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_REPORT_TIP</Data></Cell>
    <Cell><Data ss:Type="String">Please describe the problem</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">beschreibe bitte dein Problem</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_REPORT_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Report a problem</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">ein Problem melden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_SMASH_ME</Data></Cell>
    <Cell><Data ss:Type="String">Smash me</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">zerschmettere mich</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_SMASH_TIP</Data></Cell>
    <Cell><Data ss:Type="String">Are you stuck, lost, or just need out of a certain area?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hängst du fest, hast du dich verlaufen, oder willst du einfach nur einen bestimmten Bereich verlassen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_SMASH_YOU</Data></Cell>
    <Cell><Data ss:Type="String">Smash yourself</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">zerschmettere dich</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_SUBMIT</Data></Cell>
    <Cell><Data ss:Type="String">Submit</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">abschicken</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_HELP_TECH_SUPPORT</Data></Cell>
    <Cell><Data ss:Type="String">Technical Support</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_IMAGINATION</Data></Cell>
    <Cell><Data ss:Type="String">Imagination</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Fantasie</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_IMAGINATION_UNLOCKED</Data></Cell>
    <Cell><Data ss:Type="String">You can now store Imagination!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du kannst jetzt Fantasie speichern!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_INVENTORY</Data></Cell>
    <Cell><Data ss:Type="String">Backpack</Data></Cell>
    <Cell><Data ss:Type="String">Ackpackbay</Data></Cell>
    <Cell><Data ss:Type="String">Inventar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_JUMPTUTORIAL_TOJUMP</Data></Cell>
    <Cell><Data ss:Type="String">To jump press:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">zum Springen, drücke:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_ADVENTURER</Data></Cell>
    <Cell><Data ss:Type="String">The Adventurer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_ADVENTURER_BANNER</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#CCCCCC'&gt;The&lt;/font&gt;&lt;br&gt;&lt;font size='36' color='#FFFFFF'&gt;Adventurer&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_ADVENTURER_STORY</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#FFFFFF'&gt;As a Adventurer, you will dazzle your foes and assist your allies on your way to victory.  Wear all 4 items from the Adventurer Speciality kit to gain bonus skills, increasing your ability to explore and find treasure.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_BUCANEER_STORY</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#FFFFFF'&gt;As a Buccaneer, you will use swashbuckling moves to take the battle to your foes.  Wear all 4 items from the Buccaneer Speciality kit to gain bonus skills, increasing your ability to explore and find treasure.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_BUCCANEER</Data></Cell>
    <Cell><Data ss:Type="String">The Buccaneer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_BUCCANEER_BANNER</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#CCCCCC'&gt;The&lt;/font&gt;&lt;br&gt;&lt;font size='36' color='#FFFFFF'&gt;Buccaneer&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_CHOOSE</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='30' color='#FFFFFF'&gt;Choose&lt;/font&gt;&lt;font size='22' color='#FFFFFF'&gt; your first specialty kit?&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_DAREDEVIL</Data></Cell>
    <Cell><Data ss:Type="String">The Daredevil</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_DAREDEVIL_BANNER</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#CCCCCC'&gt;The&lt;/font&gt;&lt;br&gt;&lt;font size='36' color='#FFFFFF'&gt;Daredevil&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_DAREDEVIL_STORY</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#FFFFFF'&gt;As a Daredevil, you will be able to pull off some extreme stunts as you defeat the Maelstrom.  Wear all 4 items from the Daredevil Speciality kit to gain bonus skills, increasing your ability to explore and find treasure.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_ENGINEER</Data></Cell>
    <Cell><Data ss:Type="String">The Engineer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_ENGINEER_BANNER</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#CCCCCC'&gt;The&lt;/font&gt;&lt;br&gt;&lt;font size='36' color='#FFFFFF'&gt;Engineer&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_ENGINEER_STORY</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#FFFFFF'&gt;As an Engineer, you will build devices to defeat your enemies and assist your alllies.  Wear all 4 items from the Engineer Speciality kit to gain bonus skills, increasing your ability to build and repair.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_INVENTOR</Data></Cell>
    <Cell><Data ss:Type="String">The Inventor</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_INVENTOR_BANNER</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#CCCCCC'&gt;The&lt;/font&gt;&lt;br&gt;&lt;font size='36' color='#FFFFFF'&gt;Inventor&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_INVENTOR_STORY</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#FFFFFF'&gt;As an Inventor, you will use contraptions and technology to disable your opponents.  Wear all 4 items from the Inventor Speciality kit to gain bonus skills, increasing your ability to build and repair.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_KNIGHT</Data></Cell>
    <Cell><Data ss:Type="String">The Knight</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_KNIGHT_BANNER</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#CCCCCC'&gt;The&lt;/font&gt;&lt;br&gt;&lt;font size='36' color='#FFFFFF'&gt;Knight&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_KNIGHT_STORY</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#FFFFFF'&gt;As a Knight, your superior armor and battle skills will help you defeat your enemies in close combat.  Wear all 4 items from the Knight Speciality kit to gain bonus skills, increasing your strength and armor.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_SAMURAI</Data></Cell>
    <Cell><Data ss:Type="String">The Samurai</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_SAMURAI_BANNER</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#CCCCCC'&gt;The&lt;/font&gt;&lt;br&gt;&lt;font size='36' color='#FFFFFF'&gt;Samurai&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_SAMURAI_STORY</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#FFFFFF'&gt;As a Samurai, your strength and skill with sword and bow will allow you to vanquish the forces of the Maelstrom.  Wear all 4 items from the Samurai Speciality kit to gain bonus skills, increasing your strength and armor.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_SHINOBI</Data></Cell>
    <Cell><Data ss:Type="String">The Shinobi</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_SHINOBI_BANNER</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#CCCCCC'&gt;The&lt;/font&gt;&lt;br&gt;&lt;font size='36' color='#FFFFFF'&gt;Shinobi&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_SHINOBI_STORY</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#FFFFFF'&gt;As a Shinobi, your flurry of attacks will assist you in defeating the Maelstrom.  Wear all 4 items from the Shinobi Speciality kit to gain bonus skills, increasing your imagination and power.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_SORCEROR</Data></Cell>
    <Cell><Data ss:Type="String">The Sorcerer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_SORCEROR_BANNER</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#CCCCCC'&gt;The&lt;/font&gt;&lt;br&gt;&lt;font size='36' color='#FFFFFF'&gt;Sorcerer&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_SORCEROR_STORY</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#FFFFFF'&gt;As a Sorcerer, you will bend the forces of the Maelstrom to your will through massive blasts of energy.  Wear all 4 items from the Sorcerer Speciality kit to gain bonus skills, increasing your imagination and power.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_SPACERANGER</Data></Cell>
    <Cell><Data ss:Type="String">The Space Ranger</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_SPACERANGER_BANNER</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#CCCCCC'&gt;The&lt;/font&gt;&lt;br&gt;&lt;font size='36' color='#FFFFFF'&gt;Space Ranger&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_SPACERANGER_STORY</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#FFFFFF'&gt;As a Space Ranger, you will use technology to defeat your foes and protect your allies.  Wear all 4 items from the Space Ranger Speciality kit to gain bonus skills, increasing your strength and armor.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_SPY</Data></Cell>
    <Cell><Data ss:Type="String">The Spy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_SPY_BANNER</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#CCCCCC'&gt;The&lt;/font&gt;&lt;br&gt;&lt;font size='36' color='#FFFFFF'&gt;Spy&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_SPY_STORY</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#FFFFFF'&gt;As a Spy, your gear will turn the power of the Maelstrom back upon itself to defeat your opponents.  Wear all 4 items from the Spy Speciality kit to gain bonus skills, increasing your imagination and power.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_WIZARD</Data></Cell>
    <Cell><Data ss:Type="String">The Wizard</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_WIZARD_BANNER</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#CCCCCC'&gt;The&lt;/font&gt;&lt;br&gt;&lt;font size='36' color='#FFFFFF'&gt;Wizard&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_KIT_WIZARD_STORY</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#FFFFFF'&gt;As a Wizard, you will call forth your creations to assist you in defeating your foes.  Wear all 4 items from the Wizard Speciality kit to gain bonus skills, increasing your ability to build and repair.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LEGO_UNIVERSE_UNAVAILABLE</Data></Cell>
    <Cell><Data ss:Type="String">LEGO Universe is currently unavailable.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Das LEGO-Universum ist gerade nicht verfügbar.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LEGOBAG_MODEL_TAB_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Models</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Modelle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LEGOBAG_MYBRICKS_TAB_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Bricks</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Meine Steine</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LEGOBAG_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">LEGO Box</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">LEGO</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LEGOBAG_WIDGETS_TAB_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Behaviors</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Apparate</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LOADING_BUILDING_UNIVERSE</Data></Cell>
    <Cell><Data ss:Type="String">Building Universe…</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Universum wird erstellt ...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LOADING_DOWNLOADING_FILE</Data></Cell>
    <Cell><Data ss:Type="String">Downloading file:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Datei-Download:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LOADING_LOADED</Data></Cell>
    <Cell><Data ss:Type="String">Loaded</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">geladen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_LOCAL</Data></Cell>
    <Cell><Data ss:Type="String">Local</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LOGIN_FORGOT_PASSWORD</Data></Cell>
    <Cell><Data ss:Type="String">Forgot your password?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Passwort vergessen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LOGIN_PASSWORD</Data></Cell>
    <Cell><Data ss:Type="String">Password:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Passwort:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LOGIN_REMEMBER</Data></Cell>
    <Cell><Data ss:Type="String">Remember username</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Benutzername merken</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LOGIN_SIGN_IN</Data></Cell>
    <Cell><Data ss:Type="String">Sign in</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">anmelden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LOGIN_SIGNUP</Data></Cell>
    <Cell><Data ss:Type="String">Sign up now</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Jetzt registrieren</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LOGIN_USERNAME</Data></Cell>
    <Cell><Data ss:Type="String">Username:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Benutzername:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LOGOUT_CANCEL</Data></Cell>
    <Cell><Data ss:Type="String">Cancel</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">abbrechen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LOGOUT_HEADER</Data></Cell>
    <Cell><Data ss:Type="String">What would you like to do?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">was möchtest du tun?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LOGOUT_LOGOUT</Data></Cell>
    <Cell><Data ss:Type="String">Logout</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Abmelden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LOGOUT_QUIT</Data></Cell>
    <Cell><Data ss:Type="String">Quit to desktop</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Beenden und zum Desktop</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LOGOUT_SWITCH</Data></Cell>
    <Cell><Data ss:Type="String">Switch Minifig</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LOOT_CHOOSE</Data></Cell>
    <Cell><Data ss:Type="String">Choose your loot:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wähle deine Beute aus:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LOOT_LOOT</Data></Cell>
    <Cell><Data ss:Type="String">Your loot:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">deine Beute:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_LOOT_TAKE_ALL</Data></Cell>
    <Cell><Data ss:Type="String">Take all</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Alles nehmen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_MISSION_ASSEMBLY</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">&lt;font color='#FFFFFF'&gt;Drawing together imaginative thinkers, &lt;/font&gt;&lt;font color='#FF9200'&gt;ingenious engineers&lt;/font&gt;&lt;font color='#FFFFFF'&gt;, and brilliant inventors to &lt;/font&gt;&lt;font color='#FF9200'&gt;build new creations &lt;/font&gt;&lt;font color='#FFFFFF'&gt;that strike fear in the Maelstrom. As an &lt;/font&gt;&lt;font color='#FF9200'&gt;Assembly builder &lt;/font&gt;&lt;font color='#FFFFFF'&gt; you will create mechanisms and creatures that will benefit all those around you.&lt;/font&gt; </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_MISSION_ASSEMBLY_CONFIRMATION</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font color='#FFFFFF'&gt;Are you sure you want to join the&lt;/font&gt;&lt;font color='#FF9200'&gt; Assembly Faction&lt;/font&gt;&lt;font color='#FFFFFF'&gt;? This decision cannot be changed.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_MISSION_ASSEMBLY_KIT</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font color='#000000'&gt;Congratulations on your acceptance into the&lt;/font&gt;&lt;font color='#FF9200'&gt; Assembly Faction&lt;/font&gt;&lt;font color='#000000'&gt;! Let me give you a specialty kit.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MISSION_JOIN_FACTION</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font color='#000000'&gt;Great! You have now earned the right to join a&lt;/font&gt;&lt;font color='#FF9200'&gt; Faction&lt;/font&gt;&lt;font color='#000000'&gt;.  Let me give you your choices.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_MISSION_KIT</Data></Cell>
    <Cell><Data ss:Type="String">Great! Now go see your Faction Rep for your starter kit.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MISSION_NEXUS</Data></Cell>
    <Cell><Data ss:Type="String">Nexus Force Commendation</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_MISSION_PARADOX</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">&lt;font color='#FFFFFF'&gt;A group of &lt;/font&gt;&lt;font color='#FF9200'&gt;mysterious outcasts&lt;/font&gt;&lt;font color='#FFFFFF'&gt; merging the abilities of builders, warriors, and explorers who have chosen to follow a &lt;/font&gt;&lt;font color='#FF9200'&gt;darker path&lt;/font&gt;&lt;font color='#FFFFFF'&gt; confident that the key to defeating the Maelstrom is by turning its own power against it. As a&lt;/font&gt;&lt;font color='#FF9200'&gt; Paradox agent&lt;/font&gt;&lt;font color='#FFFFFF'&gt; you will battle evil by tapping into darkness, proving your worth to others through action.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_MISSION_PARADOX_CONFIRMATION</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font color='#FFFFFF'&gt;Are you sure you want to join the&lt;/font&gt;&lt;font color='#FF9200'&gt; Paradox Faction&lt;/font&gt;&lt;font color='#FFFFFF'&gt;? This decision cannot be changed.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_MISSION_PARADOX_KIT</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font color='#000000'&gt;Congratulations on your acceptance into the&lt;/font&gt;&lt;font color='#FF9200'&gt; Paradox Faction&lt;/font&gt;&lt;font color='#000000'&gt;! Let me give you a specialty kit.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_MISSION_SENTINEL</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">&lt;font color='#FFFFFF'&gt;Forged in courage, united in honor, the &lt;/font&gt;&lt;font color='#FF9200'&gt;brave and bold&lt;/font&gt;&lt;font color='#FFFFFF'&gt; have sworn to&lt;/font&gt;&lt;font color='#FF9200'&gt; protect the universe&lt;/font&gt;&lt;font color='#FFFFFF'&gt; from evil Maelstrom by battling the threat head on. As a&lt;/font&gt;&lt;font color='#FF9200'&gt; Sentinel warrior&lt;/font&gt;&lt;font color='#FFFFFF'&gt; you will protect those around you through strength of armor and strength of conviction.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_MISSION_SENTINEL_CONFIRMATION</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">&lt;font color='#FFFFFF'&gt;Are you sure you want to join the&lt;/font&gt;&lt;font color='#FF9200'&gt; Sentinel Faction&lt;/font&gt;&lt;font color='#FFFFFF'&gt;? This decision cannot be changed.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_MISSION_SENTINEL_KIT</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font color='#000000'&gt;Congratulations on your acceptance into the&lt;/font&gt;&lt;font color='#FF9200'&gt; Sentinel Faction&lt;/font&gt;&lt;font color='#000000'&gt;! Let me give you a specialty kit.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_MISSION_VENTURE</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">&lt;font color='#FFFFFF'&gt;A union of &lt;/font&gt;&lt;font color='#FF9200'&gt;daring explorers and fearless daredevils&lt;/font&gt;&lt;font color='#FFFFFF'&gt;: blazing a trail where none had been before and uncovering the hidden weaknesses of the Maelstrom where ever it might be hiding. As a &lt;/font&gt;&lt;font color='#FF9200'&gt;Venture explorer&lt;/font&gt;&lt;font color='#FFFFFF'&gt; you will unlock mystery through puzzle solving and discovery, creating a path for those around you.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_MISSION_VENTURE_CONFIRMATION</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font color='#FFFFFF'&gt;Are you sure you want to join the&lt;/font&gt;&lt;font color='#FF9200'&gt; Venture Faction&lt;/font&gt;&lt;font color='#FFFFFF'&gt;? This decision cannot be changed.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_MISSION_VENTURE_KIT</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font color='#000000'&gt;Congratulations on your acceptance into the&lt;/font&gt;&lt;font color='#FF9200'&gt; Venture Faction&lt;/font&gt;&lt;font color='#000000'&gt;! Let me give you a specialty kit.&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MISSIONS_ACCEPTED</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='48' color='#FFFFFF'&gt;Mission&lt;/font&gt;&lt;br&gt;&lt;font size='64' color='#FFFFFF'&gt;Accepted&lt;/font&gt;</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">&lt;font size='48' color='#FFFFFF'&gt;Auftrag&lt;/font&gt;&lt;br&gt;&lt;font size='64' color='#FFFFFF'&gt;angenommen&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MISSIONS_CHOICE</Data></Cell>
    <Cell><Data ss:Type="String">Choice of rewards once you complete this Mission</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Auswahl der Belohnungen, wenn du diesen Auftrag abgeschlossen hast</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MISSIONS_CHOOSE</Data></Cell>
    <Cell><Data ss:Type="String">Reward Selection</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Belohnungsauswahl</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MISSIONS_COMPLETE</Data></Cell>
    <Cell><Data ss:Type="String">complete!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">ausgeführt!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MISSIONS_DECLINED</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='48' color='#FFFFFF'&gt;Mission&lt;/font&gt;&lt;br&gt;&lt;font size='64' color='#FFFFFF'&gt;Declined&lt;/font&gt;</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">&lt;font size='48' color='#FFFFFF'&gt;Auftrag&lt;/font&gt;&lt;br&gt;&lt;font size='64' color='#FFFFFF'&gt;abgelehnt&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MISSIONS_HEALTH_BUFF</Data></Cell>
    <Cell><Data ss:Type="String">Life Point</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Herz</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MISSIONS_IMAGINATION_BUFF</Data></Cell>
    <Cell><Data ss:Type="String">Imagination Point</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Fantasie</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MISSIONS_INVENTORY_BUFF</Data></Cell>
    <Cell><Data ss:Type="String">Backpack</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Inventar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MISSIONS_MISSON</Data></Cell>
    <Cell><Data ss:Type="String">Mission</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Auftrag</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MISSIONS_MODEL_BUFF</Data></Cell>
    <Cell><Data ss:Type="String">Model Box</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Modell</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MISSIONS_RETURN</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='32' color='#FFFFFF'&gt;Come back later&lt;/font&gt;&lt;br&gt;&lt;font size='40' color='#FFFFFF'&gt;for rewards&lt;font&gt;.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">&lt;font size='32' color='#FFFFFF'&gt;Komme später wieder,&lt;/font&gt;&lt;br&gt;&lt;font size='40' color='#FFFFFF'&gt;um Belohnungen zu erhalten&lt;font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MISSIONS_REWARDS</Data></Cell>
    <Cell><Data ss:Type="String">Rewards you will receive if you complete this Mission</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Belohnungen, die du erhältst, wenn du diesen Auftrag abgeschlossen hast</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MISSIONS_REWARDS_COMPLETE</Data></Cell>
    <Cell><Data ss:Type="String">Rewards</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Belohnungen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MISSIONS_WALLET_BUFF</Data></Cell>
    <Cell><Data ss:Type="String">Wallet</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Brieftasche</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MISSIONS_WIDGET_BUFF</Data></Cell>
    <Cell><Data ss:Type="String">Rigged Model Box</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Apparat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MOD_BUILD_EQUIP_FIRST_MODULE</Data></Cell>
    <Cell><Data ss:Type="String">Nice. Now double-click a Rocket part.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Schön. Klicke jetzt dein LEGO-Inventar an. Klicke danach ein Raketenteil doppelt an.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MOD_BUILD_GO_LAUNCH_ROCKET</Data></Cell>
    <Cell><Data ss:Type="String">Awesome Rocket! Now go to a ramp and launch your Rocket before it's too late!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Tolle Rakete! Geh jetzt zu einer RAMPE und STARTE deine RAKETE, bevor es zu spät ist!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MOD_BUILD_PLACE_MODULE_ON_SPOT</Data></Cell>
    <Cell><Data ss:Type="String">Cool. Now just walk to the glowing shape and interact with it to place the Rocket part.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Cool. Geh jetzt zur leuchtenden Form und klick sie an, um das Raketenteil einzusetzen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MOD_BUILD_PLACE_REMAINING_MODULES</Data></Cell>
    <Cell><Data ss:Type="String">Nice job. Do it again with the rest of the parts and you have yourself a Rocket.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gute Arbeit. Mach dasselbe mit den anderen Teilen, bis deine Rakete fertig ist.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MOD_BUILD_PUT_ON_HAT</Data></Cell>
    <Cell><Data ss:Type="String">You're in the build bounds, so click on your backpack and then double-click your Thinking Hat.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du bist im Baubereich. Klicke also deinen Rucksack an. Klicke dann deinen Ideenhut doppelt an.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MOD_BUILD_TALK_TO_SKYLANE</Data></Cell>
    <Cell><Data ss:Type="String">Talk to Sky Lane and get a Thinking Hat. Then come back.</Data></Cell>
    <Cell><Data ss:Type="String">Talk to Sky Lane and get a Thinking Hat. Then come back. (in a german accent)</Data></Cell>
    <Cell><Data ss:Type="String">Sprich mit Sky Lane und hol dir einen Ideenhut. Komm dann wieder zurück.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MOD_BUILD_TO_BUILD_YOUR_ROCKET</Data></Cell>
    <Cell><Data ss:Type="String">Build your Rocket by placing parts in the rocket hologram.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bau deine Rakete, indem du die Teile im Raketenhologramm ablegst.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MODULARBUILDINGTUTORIAL_TOFINISH</Data></Cell>
    <Cell><Data ss:Type="String">Great! Now click the Build button at the top-right to complete your Rocket!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Super! Jetzt klicke die bauen-Schaltfläche oben an, um dir deine Rakete zu holen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_MODULARBUILDINGTUTORIAL_TOSTART</Data></Cell>
    <Cell><Data ss:Type="String">Equip your Thinking Hat to Start Modular Building.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Mach deinen Ideenhut startbereit für den Modulbau.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_NAME_CHANGED_BY_GM</Data></Cell>
    <Cell><Data ss:Type="String">Your name has been changed by a Brick Buddy.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_NAME_CHANGED_BY_GM_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Name Changed!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_NAME_MODERATOR_APPROVED</Data></Cell>
    <Cell><Data ss:Type="String">Your name has been approved!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_NAME_MODERATOR_APPROVED_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Congratulations!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_NAME_MODERATOR_REJECTED</Data></Cell>
    <Cell><Data ss:Type="String">Your name was not approved.  Please log out and back in to submit a new name.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_NAME_MODERATOR_REJECTED_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Sorry!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_NAMING_RULES</Data></Cell>
    <Cell><Data ss:Type="String">Names must contain:&lt;br /&gt;1) Only letters (A-Z), numbers (0-9)&lt;br /&gt;and no spaces,&lt;br /&gt;2) At least one vowel,&lt;br /&gt;3) A minimum of 3 characters&lt;br /&gt;and a maximum of 24</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Format für Namen:&lt;br /&gt;1) Buchstaben (A-Z) und Zahlen (0-9)&lt;br /&gt;keine Leerzeichen,&lt;br /&gt;2) mindestens ein Vokal,&lt;br /&gt;3) mindestens 3 Zeichen&lt;br /&gt;und höchstens 24 Zeichen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_NO_RECORD_PASSWORD</Data></Cell>
    <Cell><Data ss:Type="String">We have no record of that nickname, or the password you entered was incorrect.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Diesen Spitznamen gibt es hier leider nicht, oder du hast ein falsches Passwort eingegeben.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_NUMBER_DELIMITER</Data></Cell>
    <Cell><Data ss:Type="String">,</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OBSTACLE_COURSE_EXIT</Data></Cell>
    <Cell><Data ss:Type="String">Don't tell me you want to quit now?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du willst jetzt doch nicht aufhören?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OBSTACLE_COURSE_FINISH</Data></Cell>
    <Cell><Data ss:Type="String">Woohoo! You finished the race!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hurra! Du hast das Rennen beendet!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OBSTACLE_COURSE_OUT_OF_RANGE</Data></Cell>
    <Cell><Data ss:Type="String">You left the race area. Start again if you want to compete.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast den Rennbereich verlassen. Du musst wieder von vorne beginnen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OBSTACLE_COURSE_START</Data></Cell>
    <Cell><Data ss:Type="String">Race to the top! Try to get the best time for a reward!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Rase an die Spitze! Mit einer Bestzeit erhältst du eine Belohnung!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OK</Data></Cell>
    <Cell><Data ss:Type="String">OK</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">OK</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPEN_DOCK_BACKPACK</Data></Cell>
    <Cell><Data ss:Type="String">Backpack</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Rucksack</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPEN_DOCK_BBB</Data></Cell>
    <Cell><Data ss:Type="String">Brick -By- Brick</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Stein für Stein</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPEN_DOCK_BUILD</Data></Cell>
    <Cell><Data ss:Type="String">Build</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">bauen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPEN_DOCK_LEGO</Data></Cell>
    <Cell><Data ss:Type="String">LEGO Box</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">LEGO</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPEN_DOCK_OPTIONS</Data></Cell>
    <Cell><Data ss:Type="String">LU Options</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Optionen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPEN_DOCK_PASSPORT</Data></Cell>
    <Cell><Data ss:Type="String">Passport</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Reisepass</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPEN_DOCK_PROPERTY</Data></Cell>
    <Cell><Data ss:Type="String">Property</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Grundstück</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPEN_DOCK_PROPERTY_BUILD</Data></Cell>
    <Cell><Data ss:Type="String">Property Build</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Grundstücksbau</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_ADVANCED_AUDIO</Data></Cell>
    <Cell><Data ss:Type="String">Advanced Audio</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Audio (erweitert)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_ADVANCED_CONTROLS</Data></Cell>
    <Cell><Data ss:Type="String">Advanced Controls</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Steuerung (erweitert)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_ADVANCED_GENERAL</Data></Cell>
    <Cell><Data ss:Type="String">Advanced General</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Allgemein (erweitert)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_ADVANCED_GRAPHICS</Data></Cell>
    <Cell><Data ss:Type="String">Advanced Graphics</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Grafik (erweitert)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_AUDIO</Data></Cell>
    <Cell><Data ss:Type="String">Audio</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Audio</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_AUDIO_AMBIENT_VOL</Data></Cell>
    <Cell><Data ss:Type="String">Ambient Sounds Volume</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Lautstärke Umgebung</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_AUDIO_DIALOG_VOL</Data></Cell>
    <Cell><Data ss:Type="String">Dialogue Volume</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Lautstärke Dialoge</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_AUDIO_MUSIC_VOL</Data></Cell>
    <Cell><Data ss:Type="String">Music Volume</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Lautstärke Musik</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_AUDIO_SFX_VOL</Data></Cell>
    <Cell><Data ss:Type="String">Sound Effects Volume</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Lautstärke Soundeffekte</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_AUTO_LOOT</Data></Cell>
    <Cell><Data ss:Type="String">Auto loot</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Automat. Beute</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_CONTROLS</Data></Cell>
    <Cell><Data ss:Type="String">Controls</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Steuerung</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_DISABLE_MISSION_COMPLETE_TOOLTIP</Data></Cell>
    <Cell><Data ss:Type="String">Disable 'on mission complete' tooltip</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Quickinfo zu fertigen Aufträgen deaktivieren</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_DISPLAY_RESOLUTION</Data></Cell>
    <Cell><Data ss:Type="String">Display Resolution</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Auflösung</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_FACIAL_ANIMATION</Data></Cell>
    <Cell><Data ss:Type="String">Facial Animations</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gesichtsanimationen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GENERAL</Data></Cell>
    <Cell><Data ss:Type="String">General</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Allgemein</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GO_ADVANCED</Data></Cell>
    <Cell><Data ss:Type="String">View Advanced Settings</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Erweiterte Optionen aufrufen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GRAPHICS</Data></Cell>
    <Cell><Data ss:Type="String">Graphics</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Grafik</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GRAPHICS_APPEARANCE</Data></Cell>
    <Cell><Data ss:Type="String">Appearance</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Erscheinungsbild</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GRAPHICS_FACIAL_ANIM</Data></Cell>
    <Cell><Data ss:Type="String">Facial Animations</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gesichtsanimationen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GRAPHICS_FLAIR</Data></Cell>
    <Cell><Data ss:Type="String">Flair</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Flair</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GRAPHICS_HDR</Data></Cell>
    <Cell><Data ss:Type="String">HDR</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">HDR</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GRAPHICS_MINIFIG</Data></Cell>
    <Cell><Data ss:Type="String">Minifig</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Minifigur</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GRAPHICS_OVERALL</Data></Cell>
    <Cell><Data ss:Type="String">Overall Quality</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gesamtqualität</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GRAPHICS_PARTICLE</Data></Cell>
    <Cell><Data ss:Type="String">Particle Quality</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Partikel-Qualität</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GRAPHICS_QUALITY</Data></Cell>
    <Cell><Data ss:Type="String">Graphics Quality</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Grafikqualität</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GRAPHICS_QUICKBUILD</Data></Cell>
    <Cell><Data ss:Type="String">Quickbuild Quality</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Schnellbau-Qualität</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GRAPHICS_RENDERING</Data></Cell>
    <Cell><Data ss:Type="String">Rendering Distance</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Rendering-Entfernung</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GRAPHICS_RESOLUTION</Data></Cell>
    <Cell><Data ss:Type="String">Resolution</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Auflösung</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GRAPHICS_SHADER</Data></Cell>
    <Cell><Data ss:Type="String">Shader Quality</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Shader-Qualität</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GRAPHICS_SMASHABLES</Data></Cell>
    <Cell><Data ss:Type="String">Smashables Quality</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Qualität zerstörbarer Objekte</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GRAPHICS_TEXTURE</Data></Cell>
    <Cell><Data ss:Type="String">Texture Quality</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Textur-Qualität</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GRAPHICS_UI</Data></Cell>
    <Cell><Data ss:Type="String">UI Quality</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Qualität Benutzeroberfläche</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GRAPHICS_WINDOWED</Data></Cell>
    <Cell><Data ss:Type="String">Windowed Mode</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Fenstermodus</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_GUILD_MEMBER_UPDATES</Data></Cell>
    <Cell><Data ss:Type="String">Guild Member updates (logged in/out)</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Aktualisierungen für Gildemitglieder (an-/abgemeldet)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_LOGOUT_CONFIRMATION</Data></Cell>
    <Cell><Data ss:Type="String">Are you sure you want to exit the game?</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Willst du das Spiel wirklich verlassen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_LOGOUT_HELP</Data></Cell>
    <Cell><Data ss:Type="String">Help</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Hilfe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_LOGOUT_OPTIONS</Data></Cell>
    <Cell><Data ss:Type="String">Settings</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Optionen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_RESET_TOOLTIPS</Data></Cell>
    <Cell><Data ss:Type="String">Reset Tooltips</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Quickinfos zurücksetzen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_RESTORE_DEFAULTS</Data></Cell>
    <Cell><Data ss:Type="String">Restore Defaults</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Standard wiederherstellen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_TURN_OFF_NPC_NAMES</Data></Cell>
    <Cell><Data ss:Type="String">Turn off NPC name display</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Namensanzeige für NPC aus</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_TURN_OFF_PET_NAMES</Data></Cell>
    <Cell><Data ss:Type="String">Turn off Pet name display</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Namensanzeige fürs Pet aus</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_TURN_OFF_PLAYER_NAMES</Data></Cell>
    <Cell><Data ss:Type="String">Turn off Player name display</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Namensanzeige für Spielernamen aus</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_OPTIONS_WINDOWED</Data></Cell>
    <Cell><Data ss:Type="String">Windowed mode</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Fenstermodus</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_PARADOX</Data></Cell>
    <Cell><Data ss:Type="String">Paradox</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_PARADOX_BANNER</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='18' color='#ffffff'&gt;embrace the&lt;/font&gt;&lt;br&gt;&lt;font size='36' color='#ffffff'&gt;Paradox&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_PARADOX_JOIN</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='40' color='#FFFFFF'&gt;join&lt;/font&gt;&lt;font size='60' color='#FFFFFF'&gt;Paradox&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_PARADOX_JOIN_CONFIRM</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='30' color='#FFFFFF'&gt;join&lt;/font&gt;&lt;font size='60' color='#FFFFFF'&gt;Paradox&lt;/font&gt;&lt;font size='60' color='#ffffff'&gt;?&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_ACHIEVEMENTS</Data></Cell>
    <Cell><Data ss:Type="String">Achievements</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Erfolge</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_COMPLETE</Data></Cell>
    <Cell><Data ss:Type="String">complete!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">geschafft!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_MISSIONS_ACHIEVEMENTS</Data></Cell>
    <Cell><Data ss:Type="String">Missions &amp; Achievements</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Aufträge und Erfolge</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_PLAYER</Data></Cell>
    <Cell><Data ss:Type="String">Player</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Spieler</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_PLAYERSTATS</Data></Cell>
    <Cell><Data ss:Type="String">Your Stats</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Spielerstatistik</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_PROGRESS</Data></Cell>
    <Cell><Data ss:Type="String">Progress</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Fortschritt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_TASKS</Data></Cell>
    <Cell><Data ss:Type="String">Tasks:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Aufgaben:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Passport</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Reisepass</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_TOC_BATTLE</Data></Cell>
    <Cell><Data ss:Type="String">Battle</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Kampf</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_TOC_BUILD</Data></Cell>
    <Cell><Data ss:Type="String">Build</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bauen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_TOC_GENERAL</Data></Cell>
    <Cell><Data ss:Type="String">General</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Allgemein</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_TOC_LOCATIONS</Data></Cell>
    <Cell><Data ss:Type="String">Worlds</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Welten</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_TOC_LUPS</Data></Cell>
    <Cell><Data ss:Type="String">LUPs Area</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">LUPs-Bereich</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_TOC_PETS</Data></Cell>
    <Cell><Data ss:Type="String">Pets</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Pets</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_TOC_PLAY</Data></Cell>
    <Cell><Data ss:Type="String">Play</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Spielen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_TOC_PROFILE</Data></Cell>
    <Cell><Data ss:Type="String">Profile</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Profil</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_TOC_PVP</Data></Cell>
    <Cell><Data ss:Type="String">Player vs Player</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Spieler gegen Spieler</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_TOC_RACING</Data></Cell>
    <Cell><Data ss:Type="String">Racing</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Rennen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_TOC_SG</Data></Cell>
    <Cell><Data ss:Type="String">Shooting Galleries</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Schießstände</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_TOC_SOCIAL</Data></Cell>
    <Cell><Data ss:Type="String">Social</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Freunde</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_TOC_SPIDERBOSS</Data></Cell>
    <Cell><Data ss:Type="String">Spiderboss</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Spinnen-Endgegner</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PASSPORT_TOC_SURVIVAL</Data></Cell>
    <Cell><Data ss:Type="String">Survival</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Survival</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PET_CONGRATS</Data></Cell>
    <Cell><Data ss:Type="String">Congratulations!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Herzlichen Glückwunsch!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PET_NAME_BTN</Data></Cell>
    <Cell><Data ss:Type="String">Name it!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gib ihm einen Namen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PET_NAME_COMMAND</Data></Cell>
    <Cell><Data ss:Type="String">Name your new Pet!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gib deinem Pet einen Namen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PETTAMING_BUILD</Data></Cell>
    <Cell><Data ss:Type="String">build</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">bauen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PETTAMING_PIECES</Data></Cell>
    <Cell><Data ss:Type="String">pieces</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Teile</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PETTAMING_SELECTED</Data></Cell>
    <Cell><Data ss:Type="String">selected</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">ausgewählt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PETWINDOW_BOW</Data></Cell>
    <Cell><Data ss:Type="String">Bow</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bogen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PETWINDOW_COMEHERE</Data></Cell>
    <Cell><Data ss:Type="String">Come Here</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Komm her</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PETWINDOW_EMOTE</Data></Cell>
    <Cell><Data ss:Type="String">Emote</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Geste</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PETWINDOW_FOLLOWME</Data></Cell>
    <Cell><Data ss:Type="String">Follow Me</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Mir nach</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PETWINDOW_GOHOME</Data></Cell>
    <Cell><Data ss:Type="String">Hibernate</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Winterschlaf</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PETWINDOW_HOWL</Data></Cell>
    <Cell><Data ss:Type="String">Howl</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Heulen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PETWINDOW_PETBUTTON</Data></Cell>
    <Cell><Data ss:Type="String">Pet</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Pet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PETWINDOW_SCRATCHEAR</Data></Cell>
    <Cell><Data ss:Type="String">Scratch Ear</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Am Ohr kratzen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PETWINDOW_STAY</Data></Cell>
    <Cell><Data ss:Type="String">Come Here</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_APPROVAL_PENDING</Data></Cell>
    <Cell><Data ss:Type="String">Approval pending</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_APPROVED</Data></Cell>
    <Cell><Data ss:Type="String">Property approved!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_AUTO</Data></Cell>
    <Cell><Data ss:Type="String">auto renew</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_BUY</Data></Cell>
    <Cell><Data ss:Type="String">Build in your own space!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_CURRENT</Data></Cell>
    <Cell><Data ss:Type="String">Current</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_EST</Data></Cell>
    <Cell><Data ss:Type="String">created:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_GOTO</Data></Cell>
    <Cell><Data ss:Type="String">Go to</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_GOTO_PROPERTY</Data></Cell>
    <Cell><Data ss:Type="String">Go to Property?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_IN</Data></Cell>
    <Cell><Data ss:Type="String">in</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_LEASE_CONFIRM</Data></Cell>
    <Cell><Data ss:Type="String">Are you sure you want to rent</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_LOCK_TIP</Data></Cell>
    <Cell><Data ss:Type="String">Looks like this property is not yet ready for visitors, try coming back later.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_MOD_CONFIRM</Data></Cell>
    <Cell><Data ss:Type="String">Start Moderation Process?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_NAV</Data></Cell>
    <Cell><Data ss:Type="String">Property Navigator</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_PER</Data></Cell>
    <Cell><Data ss:Type="String">every</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_POPULATION</Data></Cell>
    <Cell><Data ss:Type="String">visitors:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_PURCHASE</Data></Cell>
    <Cell><Data ss:Type="String">Purchase</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_REALTOR</Data></Cell>
    <Cell><Data ss:Type="String">Rent a property!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_REPORT_OFFENSIVE</Data></Cell>
    <Cell><Data ss:Type="String">Report offensive content?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_REQUIRES</Data></Cell>
    <Cell><Data ss:Type="String">Requires:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_SEARCH</Data></Cell>
    <Cell><Data ss:Type="String">search:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_SEARCH_FRIENDS</Data></Cell>
    <Cell><Data ss:Type="String">Social</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_SEARCH_NEW</Data></Cell>
    <Cell><Data ss:Type="String">Newest</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_SEARCH_POP</Data></Cell>
    <Cell><Data ss:Type="String">Population</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_SEARCH_REP</Data></Cell>
    <Cell><Data ss:Type="String">Reputation</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_SORTBY</Data></Cell>
    <Cell><Data ss:Type="String">sort by:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_SUBMIT_APPROVAL</Data></Cell>
    <Cell><Data ss:Type="String">Submit for approval?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_VISITORS</Data></Cell>
    <Cell><Data ss:Type="String">Visitors</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTY_YOURS</Data></Cell>
    <Cell><Data ss:Type="String">your property</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTYACTIONBAR_EXIT</Data></Cell>
    <Cell><Data ss:Type="String">Exit</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ende</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTYACTIONBAR_MOVE</Data></Cell>
    <Cell><Data ss:Type="String">Move</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">bewegen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTYACTIONBAR_PICKUP</Data></Cell>
    <Cell><Data ss:Type="String">Pick Up</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">aufheben</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_PROPERTYACTIONBAR_ROTATE</Data></Cell>
    <Cell><Data ss:Type="String">Rotate</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">drehen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_REBUILDTIMER_LABEL</Data></Cell>
    <Cell><Data ss:Type="String">Time</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Zeit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_REPLACE_ACTIVE_SINCE</Data></Cell>
    <Cell><Data ss:Type="String">Active since:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Aktiv seit:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_REPLACE_MODEL_NO</Data></Cell>
    <Cell><Data ss:Type="String">Cancel</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Abbrechen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_REPLACE_MODEL_TEXT_1</Data></Cell>
    <Cell><Data ss:Type="String">Are you sure you want to replace</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Willst du das folgende Element wirklich ersetzen:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_REPLACE_MODEL_TEXT_2</Data></Cell>
    <Cell><Data ss:Type="String">with</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">mit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_REPLACE_MODEL_YES</Data></Cell>
    <Cell><Data ss:Type="String">Replace</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ersetzen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_REPLACE_VOTES</Data></Cell>
    <Cell><Data ss:Type="String">Votes received:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Erhaltene Stimmen:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_REPUTATION</Data></Cell>
    <Cell><Data ss:Type="String">Reputation</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ruf</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_RESPAWN_RESPAWN</Data></Cell>
    <Cell><Data ss:Type="String">Rebuild</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">neu bauen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_RESPAWN_SMASHED</Data></Cell>
    <Cell><Data ss:Type="String">Smashed!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du wurdest zerschmettert!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_REWARDS</Data></Cell>
    <Cell><Data ss:Type="String">Rewards:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Belohnungen:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_ROTATETUTORIAL_TOROTATE</Data></Cell>
    <Cell><Data ss:Type="String">To rotate camera, press:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">zum Drehen der Kamera, drücke</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SCORE_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">score</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Punkte</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_SENTINEL</Data></Cell>
    <Cell><Data ss:Type="String">Sentinel</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_SENTINEL_BANNER</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='36' color='#ffffff'&gt;Sentinel&lt;/font&gt;&lt;br&gt;&lt;font size='18' color='#ffffff'&gt;needs you&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_SENTINEL_JOIN</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='40' color='#FFFFFF'&gt;join&lt;/font&gt;&lt;font size='60' color='#ffd400'&gt; Sentinel&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s22"><Data ss:Type="String">UI_SENTINEL_JOIN_CONFIRM</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font size='30' color='#FFFFFF'&gt;join&lt;/font&gt;&lt;font size='60' color='#ffd400'&gt; Sentinel&lt;/font&gt;&lt;font size='60' color='#ffffff'&gt;?&lt;/font&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SG_ACCURACY</Data></Cell>
    <Cell><Data ss:Type="String">Accuracy</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Genauigkeit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SG_COINS</Data></Cell>
    <Cell><Data ss:Type="String">Coins</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Münzen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SG_EXIT</Data></Cell>
    <Cell><Data ss:Type="String">Exit</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Beenden</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SG_FRIENDLY</Data></Cell>
    <Cell><Data ss:Type="String">Friendly Hit!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Freund getroffen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SG_HELP_MAIN</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font color='#00BEE8'&gt;Blast ships&lt;/font&gt; to earn&lt;font color='#00BEE8'&gt; models&lt;/font&gt;, &lt;font color='#00BEE8'&gt;keep&lt;/font&gt; the&lt;font color='#00BEE8'&gt; models&lt;/font&gt; you build!&lt;br&gt;50,000 100,000 200,000</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">&lt;font color='#00BEE8'&gt;Zerschmettere Schiffe,&lt;/font&gt; um dir&lt;font color='#00BEE8'&gt; Modelle&lt;/font&gt; zu verdienen. &lt;font color='#00BEE8'&gt;Behalte&lt;/font&gt; die&lt;font color='#00BEE8'&gt; Modelle&lt;/font&gt;, die du baust!&lt;br&gt;50.000 100.000 200.000</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SG_HIGH_SCORE</Data></Cell>
    <Cell><Data ss:Type="String">High Score</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Highscore</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SG_MULTI_HIT</Data></Cell>
    <Cell><Data ss:Type="String">Multi Hit!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Multitreffer!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SG_MULTIPLIER</Data></Cell>
    <Cell><Data ss:Type="String">Multiplier</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Multiplikator</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SG_OF</Data></Cell>
    <Cell><Data ss:Type="String">of</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">von</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SG_PLAY</Data></Cell>
    <Cell><Data ss:Type="String">Play!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Spielen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SG_RETRY</Data></Cell>
    <Cell><Data ss:Type="String">Retry</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Nochmal</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SG_START</Data></Cell>
    <Cell><Data ss:Type="String">Start</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Start</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SG_STREAK</Data></Cell>
    <Cell><Data ss:Type="String">Streak</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Tolle Serie!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SG_TARGET_ESCAPED</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Duck Escaped</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SG_WAVE</Data></Cell>
    <Cell><Data ss:Type="String">Wave</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Welle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SG_WAVE_THREE_TIP</Data></Cell>
    <Cell><Data ss:Type="String">Be on the lookout for &lt;font color='#00BEE8'&gt;sea monsters&lt;/font&gt;!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Halte Ausschau nach &lt;font color='#00BEE8'&gt;Seemonstern&lt;/font&gt;!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SG_WAVE_TWO_TIP</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font color='#00BEE8'&gt;Smash&lt;/font&gt; ships to &lt;font color='#00BEE8'&gt;build&lt;/font&gt; models, &lt;font color='#00BEE8'&gt;keep&lt;/font&gt; the models you &lt;font color='#00BEE8'&gt;build&lt;/font&gt;!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">&lt;font color='#00BEE8'&gt;Zerschmettere&lt;/font&gt; Schiffe, um Modelle zu &lt;font color='#00BEE8'&gt;bauen&lt;/font&gt;. &lt;font color='#00BEE8'&gt;Behalte&lt;/font&gt; die Modelle, die du &lt;font color='#00BEE8'&gt;baust&lt;/font&gt;!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SGINSTRUCT_AIM</Data></Cell>
    <Cell><Data ss:Type="String">aim</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">zielen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SGINSTRUCT_INSTR</Data></Cell>
    <Cell><Data ss:Type="String">Hit moving targets to gain points. The higher your score, the better your reward will be!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Triff bewegliche Ziele, um Punkte zu sammeln. Je höher deine Punktzahl, desto besser die Belohnung!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SGINSTRUCT_POINTS_INSTR</Data></Cell>
    <Cell><Data ss:Type="String">(points increase at later waves)</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">(Punkte werden bei späteren Wellen erhöht)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SGINSTRUCT_SHOOT</Data></Cell>
    <Cell><Data ss:Type="String">shoot</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">schießen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SGINSTRUCT_START</Data></Cell>
    <Cell><Data ss:Type="String">start!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Los!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SGINSTRUCT_TARGETS</Data></Cell>
    <Cell><Data ss:Type="String">Targets:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ziele:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SGINSTRUCT_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Shooting Gallery Instructions</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Schießstandanleitungen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SKUNK_SGINSTRUCT_POINTS_INSTR</Data></Cell>
    <Cell><Data ss:Type="String">points multiply as you clean skunks consecutively</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Die Punkte werden multipliziert, wenn du Skunks hintereinander reinigst</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SMASHTUTORIAL_TOSMASH</Data></Cell>
    <Cell><Data ss:Type="String">Click to Attack</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">zum Angreifen anklicken</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_SMASHTUTORIAL_TOSMASH_ALT</Data></Cell>
    <Cell><Data ss:Type="String">Press ALT to Attack</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Drücke zum Angreifen ALT</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TEAM</Data></Cell>
    <Cell><Data ss:Type="String">Team</Data></Cell>
    <Cell><Data ss:Type="String">Eamtay</Data></Cell>
    <Cell><Data ss:Type="String">Team</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TEAM_FREE_FOR_ALL</Data></Cell>
    <Cell><Data ss:Type="String">Free for All</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">für alle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TEAM_KICK</Data></Cell>
    <Cell><Data ss:Type="String">Kick</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">rauswerfen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TEAM_KICK_OFF</Data></Cell>
    <Cell><Data ss:Type="String">Kick</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Rauswerfen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TEAM_LEAVE</Data></Cell>
    <Cell><Data ss:Type="String">Leave Team</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gruppe verlassen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TEAM_MAKE_LEADER</Data></Cell>
    <Cell><Data ss:Type="String">Make Lead</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">zum Anführer befördern</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TEAM_OPTIONS</Data></Cell>
    <Cell><Data ss:Type="String">Team Options</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Teamoptionen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TEAM_ROUND_ROBIN</Data></Cell>
    <Cell><Data ss:Type="String">round robin</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">reihum</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TIME_LEFT</Data></Cell>
    <Cell><Data ss:Type="String">Time Left</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Übrige Zeit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TOOLTIP_MINIMAP_UNLOCKED</Data></Cell>
    <Cell><Data ss:Type="String">If you get lost, use your Minimap!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wenn du dich verläufst, benutze die Minikarte!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TOTAL_TIME_PLAYED</Data></Cell>
    <Cell><Data ss:Type="String">Total Time Played</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gesamtspielzeit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TRADE_ACCEPT</Data></Cell>
    <Cell><Data ss:Type="String">Accept</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Annehmen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TRADE_CANCEL</Data></Cell>
    <Cell><Data ss:Type="String">Cancel</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Abbrechen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TRADE_MINE</Data></Cell>
    <Cell><Data ss:Type="String">Mine</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Mine</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TRADE_THEIRS</Data></Cell>
    <Cell><Data ss:Type="String">Theirs</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Ihre</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TRIPLEBUILD_CHOOSE</Data></Cell>
    <Cell><Data ss:Type="String">Choose:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Wähle:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TUTORIALS_FIRST_ACHIEVEMENT</Data></Cell>
    <Cell><Data ss:Type="String">You've &lt;font color='#0099FF'&gt;unlocked&lt;/font&gt; your first &lt;font color='#0099FF'&gt;Achievement&lt;/font&gt;!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast deinen ersten &lt;font color='#0099FF'&gt;Erfolg&lt;/font&gt; &lt;font color='#0099FF'&gt;freigeschaltet&lt;/font&gt;!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TUTORIALS_FIRST_EMOTE</Data></Cell>
    <Cell><Data ss:Type="String">You've &lt;font color='#0099FF'&gt;received&lt;/font&gt; your first &lt;font color='#0099FF'&gt;Emote&lt;/font&gt;!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast deine erste &lt;font color='#0099FF'&gt;Geste&lt;/font&gt; &lt;font color='#0099FF'&gt;erhalten&lt;/font&gt;!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TUTORIALS_FIRST_EQUIPPABLE</Data></Cell>
    <Cell><Data ss:Type="String">You've &lt;font color='#0099FF'&gt;received&lt;/font&gt; your first &lt;font color='#0099FF'&gt;equippable item&lt;/font&gt;!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast dein erstes &lt;font color='#0099FF'&gt;Ausrüstungsteil&lt;/font&gt; &lt;font color='#0099FF'&gt;erhalten&lt;/font&gt;!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TUTORIALS_FIRST_EQUIPPABLE2</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font color='#0099FF'&gt;Drag and drop&lt;/font&gt; this item onto your &lt;font color='#0099FF'&gt;Minifig&lt;/font&gt; to equip it!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Rüste deine &lt;font color='#0099FF'&gt;Minifigur&lt;/font&gt; mithilfe von &lt;font color='#0099FF'&gt;Drag and drop&lt;/font&gt; mit diesem Objekt aus!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TUTORIALS_FIRST_MODULE</Data></Cell>
    <Cell><Data ss:Type="String">This is a&lt;font color='#0099FF'&gt; part. &lt;/font&gt; Use it to &lt;font color='#0099FF'&gt;build a Rocket&lt;/font&gt;!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dies ist ein&lt;font color='#0099FF'&gt; Modul. &lt;/font&gt; Verwende es, um &lt;font color='#0099FF'&gt;eine Rakete zu bauen&lt;/font&gt;!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TUTORIALS_FIRST_MODULE2</Data></Cell>
    <Cell><Data ss:Type="String">&lt;font color='#0099FF'&gt;Double-click or Drag and Drop&lt;/font&gt; this item onto your &lt;font color='#0099FF'&gt;Minifig&lt;/font&gt; to equip it!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Zum Ausrüsten musst du das Objekt &lt;font color='#0099FF'&gt;doppelt anklicken oder mit Drag and Drop&lt;/font&gt; zu deiner &lt;font color='#0099FF'&gt;Minifigur&lt;/font&gt; hinüberziehen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_TUTORIALS_OR</Data></Cell>
    <Cell><Data ss:Type="String">or</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">oder</Data></Cell>
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    <Cell><Data ss:Type="String">UI_VENDORWINDOW_TITLE</Data></Cell>
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    <Cell><Data ss:Type="String">&lt;font size='18' color='#ffffff'&gt;see the world with&lt;/font&gt;&lt;br&gt;&lt;font size='36' color='#ffffff'&gt;Venture&lt;/font&gt;</Data></Cell>
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    <Cell><Data ss:Type="String">&lt;font size='30' color='#FFFFFF'&gt;join&lt;/font&gt;&lt;font size='60' color='#2f6e00'&gt;Venture&lt;/font&gt;&lt;font size='60' color='#ffffff'&gt;?&lt;/font&gt;</Data></Cell>
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    <Cell><Data ss:Type="String">Server IP</Data></Cell>
    <Cell><Data ss:Type="String">Erversay IPay</Data></Cell>
    <Cell><Data ss:Type="String">Server-IP</Data></Cell>
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    <Cell><Data ss:Type="String">Server Name</Data></Cell>
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    <Cell><Data ss:Type="String">Servername</Data></Cell>
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    <Cell><Data ss:Type="String">UI_VOTES_REMAINING</Data></Cell>
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    <Cell ss:Index="4"><Data ss:Type="String">verbleibende Stimmen</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UI_WALKTUTORIAL_GREATJOB</Data></Cell>
    <Cell><Data ss:Type="String">Great job!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gut gemacht!</Data></Cell>
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    <Cell><Data ss:Type="String">UI_WALKTUTORIAL_TOMOVE</Data></Cell>
    <Cell><Data ss:Type="String">To move, press:</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">zum Bewegen, drücke</Data></Cell>
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    <Cell><Data ss:Type="String">UI_ZONE_SUMMARY_ACHIEVEMENTS</Data></Cell>
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    <Cell><Data ss:Type="String">UI_ZONE_SUMMARY_BRICKS</Data></Cell>
    <Cell><Data ss:Type="String">Bricks Collected</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">gesammelte Steine</Data></Cell>
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    <Cell><Data ss:Type="String">UI_ZONE_SUMMARY_COINS</Data></Cell>
    <Cell><Data ss:Type="String">Coins Collected</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">gesammelte Münzen</Data></Cell>
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    <Cell><Data ss:Type="String">UI_ZONE_SUMMARY_ENEMIES</Data></Cell>
    <Cell><Data ss:Type="String">Enemies Smashed</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">zerschlagene Feinde</Data></Cell>
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    <Cell><Data ss:Type="String">UI_ZONE_SUMMARY_GOLD_BRICKS</Data></Cell>
    <Cell><Data ss:Type="String">Gold Bricks</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">goldene Steine</Data></Cell>
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    <Cell><Data ss:Type="String">UI_ZONE_SUMMARY_MISSIONS</Data></Cell>
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    <Cell><Data ss:Type="String">UI_ZONE_SUMMARY_QUICKBUILDS</Data></Cell>
    <Cell><Data ss:Type="String">Quick-Builds Built</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">gebaute Schnellbauten</Data></Cell>
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    <Cell><Data ss:Type="String">UNKNOWN</Data></Cell>
    <Cell><Data ss:Type="String">Unknown</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Unbekannt</Data></Cell>
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    <Cell><Data ss:Type="String">UNKNOWN_FAILURE</Data></Cell>
    <Cell><Data ss:Type="String">Unknown Failure</Data></Cell>
    <Cell><Data ss:Type="String">Unknownway Ailurefay</Data></Cell>
    <Cell><Data ss:Type="String">Unbekannter Fehler</Data></Cell>
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    <Cell><Data ss:Type="String">UNKNOWN_FAILURE_MESSAGE</Data></Cell>
    <Cell><Data ss:Type="String">Unknown failure message from server</Data></Cell>
    <Cell><Data ss:Type="String">Unknownway ailurefay essagemay omfray erversay</Data></Cell>
    <Cell><Data ss:Type="String">Unbekannte Fehlermeldung vom Server</Data></Cell>
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    <Cell><Data ss:Type="String">USE_THE_PET_PAW_ICON_TO_GIVE_YOUR_PET_COMMANDS!</Data></Cell>
    <Cell><Data ss:Type="String">Use the PET PAW Icon to give your Pet commands!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Mit dem PET-TATZEN-Symbol kannst du deinem Pet Befehle geben!</Data></Cell>
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    <Cell><Data ss:Type="String">WARNING_CONNECTION</Data></Cell>
    <Cell><Data ss:Type="String">WARNING:Your connection to %s has been terminated</Data></Cell>
    <Cell><Data ss:Type="String">ARNINGWAY:Ouryay onnectioncay otay %say ashay eenbay erminatedtay</Data></Cell>
    <Cell><Data ss:Type="String">WARNUNG: Deine Verbindung zu %s wurde unterbrochen</Data></Cell>
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    <Cell><Data ss:Type="String">week</Data></Cell>
    <Cell><Data ss:Type="String">week</Data></Cell>
    <Cell><Data ss:Type="String">weekay</Data></Cell>
    <Cell><Data ss:Type="String">Woche</Data></Cell>
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    <Cell><Data ss:Type="String">weeks</Data></Cell>
    <Cell><Data ss:Type="String">weeks</Data></Cell>
    <Cell><Data ss:Type="String">weeksay</Data></Cell>
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    <Cell><Data ss:Type="String">year</Data></Cell>
    <Cell><Data ss:Type="String">year</Data></Cell>
    <Cell><Data ss:Type="String">yearay</Data></Cell>
    <Cell><Data ss:Type="String">Jahr</Data></Cell>
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    <Cell><Data ss:Type="String">years</Data></Cell>
    <Cell><Data ss:Type="String">yearsay</Data></Cell>
    <Cell><Data ss:Type="String">Jahre</Data></Cell>
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    <Cell><Data ss:Type="String">YESTERDAY</Data></Cell>
    <Cell><Data ss:Type="String">Yesterday</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Gestern</Data></Cell>
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    <Cell><Data ss:Type="String">YOU_DID_NOT_GET_ALL_OF_THE_CORRECT_BRICKS._KEEP_TRYING.</Data></Cell>
    <Cell><Data ss:Type="String">You did not get all of the correct bricks. Keep trying.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast nicht alle richtigen Steine beisammen. Versuch es nochmal.</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">YOU_RAN_OUT_OF_IMAGINATION</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">You ran out of Imagination. Smash enemies and objects to find Imagination Power Ups.</Data></Cell>
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    <Cell><Data ss:Type="String">YOU_SHOULD_SPEAK_TO_THE_PET_RANCHER_ABOUT_HOW_TO_INTERACT_WITH_WILD_PETS_BEFORE_TRYING_THIS.</Data></Cell>
    <Cell><Data ss:Type="String">You should speak to the Pet Rancher about how to interact with Wild Pets before trying this.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Bevor du das hier probierst, solltest du mit dem Pet Rancher reden, um herauszubekommen, wie man mit wilden Pets umgeht.</Data></Cell>
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    <Cell><Data ss:Type="String">YOU_TAMED_ONE!</Data></Cell>
    <Cell><Data ss:Type="String">You tamed one!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast eins gezähmt!</Data></Cell>
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    <Cell><Data ss:Type="String">YOUR_PET_DISOBEYS_BECAUSE_IT_ISN'T_TAME_ENOUGH,_TRY_FEEDING_IT.</Data></Cell>
    <Cell><Data ss:Type="String">Your Pet disobeys because it isn't tame enough, try feeding it.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dein Pet gehorcht nicht, weil es noch nicht zahm genug ist. Versuch es mal mit Füttern.</Data></Cell>
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    <Cell><Data ss:Type="String">YOUR_PET_DOESN'T_KNOW_WHAT_TO_DO_WITH_THAT_ITEM.</Data></Cell>
    <Cell><Data ss:Type="String">Your Pet doesn't know what to do with that item.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dein Pet scheint nicht zu wissen, was es mit dem Ding tun soll.</Data></Cell>
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    <Cell><Data ss:Type="String">YOUR_PET_HAS_ACCEPTED_YOUR_FOOD!</Data></Cell>
    <Cell><Data ss:Type="String">Your Pet has accepted your food!</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dein Pet hat dein Futter angenommen!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">YOUR_PET_HAS_DECLINED_YOUR_FOOD,_MAYBE_IT_DOESN'T_LIKE_IT.</Data></Cell>
    <Cell><Data ss:Type="String">Your Pet has declined your food, maybe it doesn't like it.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Dein Pet hat dein Futter abgewiesen. Vielleicht mag es so was nicht.</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">YOU'VE_ALREADY_TAMED_A_PET,_YOU_SHOULD_TALK_TO_THE_PET_RANCHER_ABOUT_WHAT_TO_DO_NEXT.</Data></Cell>
    <Cell><Data ss:Type="String">You've already tamed a Pet, you should talk to the Pet Rancher about what to do next.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast schon ein Pet gezähmt. Du solltest mit dem Pet Rancher reden, um zu erfahren, was als Nächstes zu tun ist.</Data></Cell>
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    <Cell><Data ss:Type="String">YOU'VE_GOT_THE_WILD_PET'S_ATTENTION!YOU_CAN_NOW_TRY_TO_TAME_IT_IF_YOU'D_LIKE.</Data></Cell>
    <Cell><Data ss:Type="String">You've got the Wild Pet's attention! You can now try to tame it if you'd like.</Data></Cell>
    <Cell ss:Index="4"><Data ss:Type="String">Du hast das wilde Pet auf dich aufmerksam gemacht! Wenn du möchtest, kannst du nun versuchen, es zu zähmen.</Data></Cell>
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