// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef AMB_ANT_ANIM_H__
#define AMB_ANT_ANIM_H__

namespace amb_ant_Anim
{
    enum
    {
        AMB_ANT_H_DEATH         = 3,
        AMB_ANT_M_IDLE          = 1,
        AMB_ANT_M_RUN           = 0,
        AMB_ANT_M_WALK          = 2
    };
}

#endif  // #ifndef AMB_ANT_ANIM_H__
