// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef AMB_BAT_ANIM_H__
#define AMB_BAT_ANIM_H__

namespace amb_bat_Anim
{
    enum
    {
        AMB_BAT_M_FIDGET-01     = 1,
        AMB_BAT_M_FIDGET-02     = 2,
        AMB_BAT_M_FIDGET-03     = 3,
        AMB_BAT_M_IDLE          = 0
    };
}

#endif  // #ifndef AMB_BAT_ANIM_H__
