// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef AMB_RAT_ANIM_H__
#define AMB_RAT_ANIM_H__

namespace amb_rat_Anim
{
    enum
    {
        AMB_RAT_M_IDLE          = 1,
        AMB_RAT_M_IDLE-FIDGET   = 3,
        AMB_RAT_M_IDLE-FIDGET02 = 2,
        AMB_RAT_M_INTERACT      = 4,
        AMB_RAT_M_RUN           = 5,
        AMB_RAT_M_WALK          = 0
    };
}

#endif  // #ifndef AMB_RAT_ANIM_H__
