// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef AMB_WILDLEGS_ANIM_H__
#define AMB_WILDLEGS_ANIM_H__

namespace amb_wildlegs_Anim
{
    enum
    {
        AMB_WILDLEGS_H_DEATH    = 2,
        AMB_WILDLEGS_M_IDLE     = 0,
        AMB_WILDLEGS_M_RUN      = 46,
        AMB_WILDLEGS_M_SCARE    = 91,
        AMB_WILDLEGS_M_WALK     = 1
    };
}

#endif  // #ifndef AMB_WILDLEGS_ANIM_H__
