// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CC_HEAD_ANIM_H__
#define CC_HEAD_ANIM_H__

namespace cc_head_Anim
{
    enum
    {
        CC_HAIR_DESELECT        = 1,
        CC_HAIR_SELECT          = 0,
        CC_HEAD_DESELECT        = 3,
        CC_HEAD_DROP-INNER      = 15,
        CC_HEAD_DROP-MIDDLE     = 10,
        CC_HEAD_DROP-OUTER      = 8,
        CC_HEAD_FLOP_LOOP_LT    = 11,
        CC_HEAD_FLOP_LOOP_RT    = 13,
        CC_HEAD_FLOP_LT_END     = 12,
        CC_HEAD_FLOP_RT_END     = 14,
        CC_HEAD_IDLE_01         = 18,
        CC_HEAD_IDLE_02         = 19,
        CC_HEAD_IDLE_03         = 20,
        CC_HEAD_PICKME_01       = 21,
        CC_HEAD_PICKME_02       = 22,
        CC_HEAD_PICKME_03       = 23,
        CC_HEAD_RAISE           = 9,
        CC_HEAD_SELECT          = 2,
        CC_HEAD_STRAFE_02_LT    = 17,
        CC_HEAD_STRAFE_02_RT    = 16,
        CC_LEGS_DESELECT        = 7,
        CC_LEGS_SELECT          = 6,
        CC_TORSO_DESELECT       = 5,
        CC_TORSO_SELECT         = 4,
        IDLE_01                 = 26
    };
}

#endif  // #ifndef CC_HEAD_ANIM_H__
