// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_BEE_ANIM_H__
#define CRE_BEE_ANIM_H__

namespace cre_bee_Anim
{
    enum
    {
        CRE_BEE_A_MELEE01       = 1,
        CRE_BEE_A_MELEE02       = 0,
        CRE_BEE_H_DEATH         = 3,
        CRE_BEE_H_ONHIT         = 2,
        CRE_BEE_H_SHOCKED       = 11,
        CRE_BEE_M_IDLE          = 5,
        CRE_BEE_M_IDLE2         = 6,
        CRE_BEE_M_IDLE3         = 8,
        CRE_BEE_M_RUN           = 4,
        CRE_BEE_M_RUN2          = 9,
        CRE_BEE_M_RUN3          = 10,
        CRE_BEE_M_RUN5          = 13,
        CRE_BEE_M_RUN6          = 12,
        CRE_BEE_U_INTERACT      = 7
    };
}

#endif  // #ifndef CRE_BEE_ANIM_H__
