// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_BEETLE_ANIM_H__
#define CRE_BEETLE_ANIM_H__

namespace cre_beetle_Anim
{
    enum
    {
        CRE_BEETLE_M_IDLE1      = 1,
        CRE_BEETLE_M_RUN        = 0,
        CRE_BEETLE_M_WALK       = 2
    };
}

#endif  // #ifndef CRE_BEETLE_ANIM_H__
