// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_DOG_ANIM_H__
#define CRE_DOG_ANIM_H__

namespace cre_dog_Anim
{
    enum
    {
        CRE_DOG_M_FIDGET        = 3,
        CRE_DOG_M_IDLE          = 0,
        CRE_DOG_M_IDLE2         = 1,
        CRE_DOG_M_IDLE3         = 2,
        CRE_DOG_M_PLAY-DEAD     = 6,
        CRE_DOG_M_ROLL-OVER     = 5,
        CRE_DOG_M_RUN           = 4,
        CRE_DOG_M_WALK          = 7
    };
}

#endif  // #ifndef CRE_DOG_ANIM_H__
