// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_FELIX_ANIM_H__
#define CRE_FELIX_ANIM_H__

namespace cre_felix_Anim
{
    enum
    {
        CRE_FELIX_M_BORED       = 6,
        CRE_FELIX_M_DANCE       = 7,
        CRE_FELIX_M_IDLE        = 1,
        CRE_FELIX_M_IDLE2       = 2,
        CRE_FELIX_M_SKATE-FAST  = 5,
        CRE_FELIX_M_WALK        = 0,
        CRE_FELIX_U_FAREWELL    = 4,
        CRE_FELIX_U_GREET       = 3
    };
}

#endif  // #ifndef CRE_FELIX_ANIM_H__
