// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_GORILLA_ANIM_H__
#define CRE_GORILLA_ANIM_H__

namespace cre_gorilla_Anim
{
    enum
    {
        CRE_GORILLA_A_ATKSEQ1-WINDUP = 11,
        CRE_GORILLA_A_ATKSEQ2-SLAM = 12,
        CRE_GORILLA_A_ROCK-THROW = 14,
        CRE_GORILLA_H_DEATH     = 7,
        CRE_GORILLA_H_ONHIT     = 6,
        CRE_GORILLA_H_STUNNED   = 15,
        CRE_GORILLA_M_ATTACK-IDLE = 2,
        CRE_GORILLA_M_DEATH-IDLE = 9,
        CRE_GORILLA_M_IDLE_01   = 0,
        CRE_GORILLA_M_IDLE_02   = 1,
        CRE_GORILLA_M_IDLE_03   = 13,
        CRE_GORILLA_M_ROT-LEFT  = 3,
        CRE_GORILLA_M_ROT-RIGHT = 4,
        CRE_GORILLA_M_SPAWN     = 10,
        CRE_GORILLA_U_RECOVERY  = 8,
        CRE_GORILLA_U_SLEEP     = 5
    };
}

#endif  // #ifndef CRE_GORILLA_ANIM_H__
