// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_MAMA-SKUNK_ANIM_H__
#define CRE_MAMA-SKUNK_ANIM_H__

namespace cre_mama-skunk_Anim
{
    enum
    {
        CRE_MAMA-SKUNK_H_BUBBLE = 2,
        CRE_MAMA-SKUNK_M_IDLE   = 0,
        CRE_MAMA-SKUNK_M_RUN    = 1,
        CRE_MAMA-SKUNK_M_WALK   = 3
    };
}

#endif  // #ifndef CRE_MAMA-SKUNK_ANIM_H__
