// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_MEDUSA_ANIM_H__
#define CRE_MEDUSA_ANIM_H__

namespace cre_medusa_Anim
{
    enum
    {
        CRE_MED_A_ATTACK_01     = 6,
        CRE_MED_A_ATTACK_02     = 7,
        CRE_MED_H_HIT           = 8,
        CRE_MED_M_IDLE_01       = 0,
        CRE_MED_M_IDLE_02       = 1,
        CRE_MED_M_IDLE-ATTACK   = 2,
        CRE_MED_M_RUN           = 3,
        CRE_MED_M_WALK_01       = 4,
        CRE_MED_M_WALK_02       = 5
    };
}

#endif  // #ifndef CRE_MEDUSA_ANIM_H__
