// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_PARROT-BLUE_ANIM_H__
#define CRE_PARROT-BLUE_ANIM_H__

namespace cre_parrot-blue_Anim
{
    enum
    {
        CRE_PARROT_M_IDLE1      = 3,
        CRE_PARROT_M_IDLE2      = 1,
        CRE_PARROT_M_IDLE3      = 2,
        CRE_PARROT_M_IDLE-STILL = 14,
        CRE_PARROT_M_LEAVE      = 5,
        CRE_PARROT_M_PEARCHED-FIDGET1 = 10,
        CRE_PARROT_M_PEARCHED-FIDGET2 = 12,
        CRE_PARROT_M_PEARCHED-FIDGET3 = 8,
        CRE_PARROT_M_SPAWN      = 4,
        CRE_PARROT_PEARCHED-IDLE1 = 6,
        CRE_PARROT_U_PEARCHED-INTERACT = 9,
        MF_M_G_IDLE             = 11,
        MF_M_G_JUMP             = 13,
        MF_M_G_JUMP-BACKFLIP    = 15,
        MF_M_G_JUMPFLIP         = 16,
        MF_M_G_RUN              = 18,
        MF_M_G_SPRINT-BOUNDING  = 19,
        MF_M_G_STRAFE-LEFT      = 21,
        MF_M_G_STRAFE-RIGHT     = 22,
        MF_M_G_TURN-LEFT        = 23,
        MF_M_G_TURN-RIGHT       = 24,
        MF_M_G_WALK-BACK        = 26,
        MF_M_G_WALK-BOUNDING    = 0,
        UNIQUEPARROT_SKIN       = 25
    };
}

#endif  // #ifndef CRE_PARROT-BLUE_ANIM_H__
