// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_PARROT-PERCHED_ANIM_H__
#define CRE_PARROT-PERCHED_ANIM_H__

namespace cre_parrot-perched_Anim
{
    enum
    {
        CRE_PARROT_HACK-IDLE_01 = 1,
        CRE_PARROT_HACK-IDLE_02 = 2,
        CRE_PARROT_HACK-IDLE_03 = 3,
        CRE_PARROT_M_IDLE-STILL = 5,
        CRE_PARROT_M_PEARCHED-FIDGET1 = 10,
        CRE_PARROT_M_PEARCHED-FIDGET2 = 12,
        CRE_PARROT_M_PEARCHED-FIDGET3 = 8,
        CRE_PARROT_PEARCHED-IDLE1 = 6,
        CRE_PARROT_U_PEARCHED-INTERACT = 9,
        UNIQUEPARROT_SKIN       = 4,
        UNIQUEPARROT_SKIN       = 0
    };
}

#endif  // #ifndef CRE_PARROT-PERCHED_ANIM_H__
