// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_PARROT-RED_ANIM_H__
#define CRE_PARROT-RED_ANIM_H__

namespace cre_parrot-red_Anim
{
    enum
    {
        CRE_PARROT_M_PEARCHED-FIDGET1 = 10,
        CRE_PARROT_M_PEARCHED-FIDGET2 = 12,
        CRE_PARROT_M_PEARCHED-FIDGET3 = 8,
        CRE_PARROT_PEARCHED-IDLE1 = 6,
        CRE_PARROT_U_PEARCHED-INTERACT = 9,
        MF_M_G_IDLE             = 11,
        MF_M_G_JUMP             = 18,
        MF_M_G_JUMP-BACKFLIP    = 7,
        MF_M_G_JUMPFLIP         = 19,
        MF_M_G_RUN              = 15,
        MF_M_G_SPRINT-BOUNDING  = 14,
        MF_M_G_STRAFE-LEFT      = 21,
        MF_M_G_STRAFE-RIGHT     = 22,
        MF_M_G_TURN-LEFT        = 0,
        MF_M_G_TURN-RIGHT       = 20,
        MF_M_G_WALK-BACK        = 17,
        MF_M_G_WALK-BOUNDING    = 13
    };
}

#endif  // #ifndef CRE_PARROT-RED_ANIM_H__
