// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_RAPTOR_ANIM_H__
#define CRE_RAPTOR_ANIM_H__

namespace cre_raptor_Anim
{
    enum
    {
        CRE_RAPTOR_E_INTERACT   = 0,
        CRE_RAPTOR_M_IDLE_01    = 2,
        CRE_RAPTOR_M_IDLE_02    = 1
    };
}

#endif  // #ifndef CRE_RAPTOR_ANIM_H__
