// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_ROBOTINIST_ANIM_H__
#define CRE_ROBOTINIST_ANIM_H__

namespace cre_robotinist_Anim
{
    enum
    {
        CRE_ROBOTINIST_H_DEATH  = 6,
        CRE_ROBOTINIST_H_ONHIT  = 5,
        CRE_ROBOTINIST_M_RUN    = 0,
        CRE_ROBOTINIST_M_WALK   = 1,
        CRE_ROBOTINIST_U_INTERACT1 = 3,
        CRE_ROBOTINIST_U_INTERACT2 = 4,
        CRE_ROBOTINIST_U_INTERACT3 = 2
    };
}

#endif  // #ifndef CRE_ROBOTINIST_ANIM_H__
