// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_SNAKE_ANIM_H__
#define CRE_SNAKE_ANIM_H__

namespace cre_snake_Anim
{
    enum
    {
        CRE_SNAKE_M-IDLE        = 0,
        CRE_SNAKE_M-INTERACT    = 1,
        CRE_SNAKE_M-INTERACT-02 = 2
    };
}

#endif  // #ifndef CRE_SNAKE_ANIM_H__
