// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_SPIDER_ANIM_H__
#define CRE_SPIDER_ANIM_H__

namespace cre_spider_Anim
{
    enum
    {
        CRE_H_SPIDER-LASER-HIT  = 9,
        CRE_SPIDER-CAVE-IDLE    = 14,
        CRE_SPIDER-DEATH        = 13,
        CRE_SPIDER-ELECTROCUTE  = 10,
        CRE_SPIDER-ENTRANCE     = 8,
        CRE_SPIDER-FIDGET       = 5,
        CRE_SPIDER-FIDGET-02    = 4,
        CRE_SPIDER-FIRE         = 7,
        CRE_SPIDER-HIT-L        = 2,
        CRE_SPIDER-HIT-R        = 1,
        CRE_SPIDER-IDLE         = 6,
        CRE_SPIDER-STAB         = 0,
        CRE_SPIDER-STUN         = 11,
        CRE_SPIDER-STUN-HIT     = 12,
        CRE_SPIDER-WALK         = 3
    };
}

#endif  // #ifndef CRE_SPIDER_ANIM_H__
