// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_STROMBIE_ANIM_H__
#define CRE_STROMBIE_ANIM_H__

namespace cre_strombie_Anim
{
    enum
    {
        CRE_STROMBIE_A_ATTACK   = 8,
        CRE_STROMBIE_A_ATTACK_02 = 7,
        CRE_STROMBIE_A_ATTACK-IDLE = 1,
        CRE_STROMBIE_H_AIR-FLAIL = 9,
        CRE_STROMBIE_H_KNOCKDOWN = 10,
        CRE_STROMBIE_H_SLEEP    = 11,
        CRE_STROMBIE_H_STUN     = 12,
        CRE_STROMBIE_M_IDLE     = 2,
        CRE_STROMBIE_M_IDLE_02  = 3,
        CRE_STROMBIE_M_IDLE_03  = 4,
        CRE_STROMBIE_M_RUN      = 5,
        CRE_STROMBIE_M_RUN_02   = 13,
        CRE_STROMBIE_M_WALK     = 0,
        CRE_STROMBIE_U_SPAWN    = 6
    };
}

#endif  // #ifndef CRE_STROMBIE_ANIM_H__
