// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_WIZARD_ANIM_H__
#define CRE_WIZARD_ANIM_H__

namespace cre_wizard_Anim
{
    enum
    {
        CRE_U_WIZARD-CAST-1     = 1,
        CRE_U_WIZARD-CAST-2     = 2,
        CRE_WIZARD_U_IDLE       = 0
    };
}

#endif  // #ifndef CRE_WIZARD_ANIM_H__
