// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_YETI_ANIM_H__
#define CRE_YETI_ANIM_H__

namespace cre_yeti_Anim
{
    enum
    {
        CRE_YETI_A_EAT          = 6,
        CRE_YETI_E_BURP         = 7,
        CRE_YETI_E_ROAR         = 3,
        CRE_YETI_M_IDLE_01      = 0,
        CRE_YETI_M_IDLE_02      = 1,
        CRE_YETI_M_IDLE_03      = 2,
        CRE_YETI_M_IDLE_04      = 5,
        CRE_YETI_M_RUN          = 8,
        CRE_YETI_M_TURN         = 4,
        CRE_YETI_M_WALK         = 9
    };
}

#endif  // #ifndef CRE_YETI_ANIM_H__
