// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MECH_BROOMBOT_ANIM_H__
#define MECH_BROOMBOT_ANIM_H__

namespace mech_broombot_Anim
{
    enum
    {
        MECH_BROOMBOT_H_DEATH   = 3,
        MECH_BROOMBOT_M_DEATH-IDLE = 4,
        MECH_BROOMBOT_M_DE-STINK = 5,
        MECH_BROOMBOT_M_IDLE    = 0,
        MECH_BROOMBOT_M_REBUILD = 6,
        MECH_BROOMBOT_M_RUN     = 2,
        MECH_BROOMBOT_M_WALK    = 1
    };
}

#endif  // #ifndef MECH_BROOMBOT_ANIM_H__
