// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MEK_CITIZEN_ANIM_H__
#define MEK_CITIZEN_ANIM_H__

namespace mek_citizen_Anim
{
    enum
    {
        MEK_CITIZEN_E_WAVE      = 3,
        MEK_CITIZEN_M_IDLE_01   = 1,
        MEK_CITIZEN_M_IDLE_02   = 2,
        MEK_CITIZEN_M_WALK      = 0
    };
}

#endif  // #ifndef MEK_CITIZEN_ANIM_H__
