// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_BBOX_02_ANIM_H__
#define MF_BBOX_02_ANIM_H__

namespace mf_bbox_02_Anim
{
    enum
    {
        MF_E_G_BBOYS-BREAKDANCE-HEADSPIN = 3,
        MF_E_G_BBOYS-TALK02     = 4,
        MF_E_G_BBOYS-TALK03     = 5,
        MF_E_G_BEATBOX_DANCE_01 = 0,
        MF_E_G_BEATBOX_DANCE_02 = 1,
        MF_M_G_BBOYS-IDLE-CROSSARMS = 6,
        MF_M_G_BBOYS-IDLE-LEAN  = 7,
        MF_M_G_BBOYS-LOOKAT-BEATBOX = 9,
        MF_M_G_BBOYS-LOOKAT-FLAIL = 10,
        MF_M_G_BBOYS-LOOKAT-PUMP = 11,
        MF_M_G_BBOYS-WALK       = 8
    };
}

#endif  // #ifndef MF_BBOX_02_ANIM_H__
