// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_CAMERAMAN_ANIM_H__
#define MF_CAMERAMAN_ANIM_H__

namespace mf_cameraman_Anim
{
    enum
    {
        MF_M_G_CAMERMAN-IDLE    = 0
    };
}

#endif  // #ifndef MF_CAMERAMAN_ANIM_H__
