// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_FORGER_ANIM_H__
#define MF_FORGER_ANIM_H__

namespace mf_forger_Anim
{
    enum
    {
        MF_E_G_FORGING          = 1,
        MF_E_G_GREET-FORGER     = 3,
        MF_E_G_TALK-FORGER      = 2,
        MF_M_G_IDLE-FORGER_01   = 0
    };
}

#endif  // #ifndef MF_FORGER_ANIM_H__
