// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_GENERIC_M_02_ANIM_H__
#define MF_GENERIC_M_02_ANIM_H__

namespace mf_generic_m_02_Anim
{
    enum
    {
        MF_E_G_CURIOUS          = 7,
        MF_E_G_CURTSEY          = 8,
        MF_E_G_LAUGH            = 9,
        MF_E_G_WAVE-FAST        = 10,
        MF_E_G_WAVE-FAST-UPPERBODY = 19,
        MF_E_G_YAWN             = 11,
        MF_E_M_APPLAUSE         = 12,
        MF_E_M_CRINGE           = 13,
        MF_E_M_GIGGLE           = 6,
        MF_M_F_WALK             = 4,
        MF_M_G_BACKWALK-NORMAL  = 1,
        MF_M_G_CROWD-BORED-02   = 21,
        MF_M_G_CROWD-DANCE      = 20,
        MF_M_G_IDLE_02          = 15,
        MF_M_G_IDLE_03          = 16,
        MF_M_G_IDLE_04          = 17,
        MF_M_G_IDLE_05          = 18,
        MF_M_G_IDLE_06          = 14,
        MF_M_G_PIRATE-WALK      = 5,
        MF_M_G_RUN-SCREAMING    = 2,
        MF_M_G_STRUT            = 0,
        MF_M_M_WALK-WEIGHT      = 3
    };
}

#endif  // #ifndef MF_GENERIC_M_02_ANIM_H__
