// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_HOBO_ANIM_H__
#define MF_HOBO_ANIM_H__

namespace mf_hobo_Anim
{
    enum
    {
        MF_M_G_BACKWALK-NORMAL  = 3,
        MF_M_G_HOBO_01          = 0,
        MF_M_G_HOBO_02          = 1,
        MF_M_G_JUMP_01          = 4,
        MF_M_G_JUMPFLIP         = 5,
        MF_M_G_RUN-SWAY         = 6,
        MF_M_G_ZOMBIE-WALK      = 2
    };
}

#endif  // #ifndef MF_HOBO_ANIM_H__
