// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_JOGGER_ANIM_H__
#define MF_JOGGER_ANIM_H__

namespace mf_jogger_Anim
{
    enum
    {
        MF_E_G_BREATHE          = 0,
        MF_E_G_MISSIONGIVER-KIND-SUCCEED = 5,
        MF_E_G_PROUD-DANCE      = 4,
        MF_E_G_RUN-IN-PLACE     = 1,
        MF_E_G_RUN-IN-PLACE-TALK = 2,
        MF_E_G_RUN-IN-PLACE-WATCH = 3
    };
}

#endif  // #ifndef MF_JOGGER_ANIM_H__
