// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_OLDMANSHERLAND_ANIM_H__
#define MF_OLDMANSHERLAND_ANIM_H__

namespace mf_oldmansherland_Anim
{
    enum
    {
        MF_E_G_OLDMANSHERLAND_IDLE = 1,
        MF_E_G_OLDMANSHERLAND_SUCCEED = 2,
        MF_E_G_OLDMANSHERLAND_TALK = 0,
        MF_M_G_OLDMANSHERLAND-WALK = 3
    };
}

#endif  // #ifndef MF_OLDMANSHERLAND_ANIM_H__
