// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_MAUDE_ANIM_H__
#define MF_MAUDE_ANIM_H__

namespace mf_maude_Anim
{
    enum
    {
        MF_M_G_CLIPBOARD-IDLE_01 = 0,
        MF_M_G_CLIPBOARD-IDLE_02 = 1,
        MF_M_G_CLIPBOARD-IDLE_03 = 2,
        MF_M_G_CLIPBOARD-SUBMIT = 4,
        MF_M_G_CLIPBOARD-WAVE   = 3
    };
}

#endif  // #ifndef MF_MAUDE_ANIM_H__
