// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_MAXX_ANIM_H__
#define MF_MAXX_ANIM_H__

namespace mf_maxx_Anim
{
    enum
    {
        MF_E_G_CELEBRATE        = 14,
        MF_E_G_DISAPPOINTED     = 13,
        MF_E_G_MISSIONGIVER-ANGRY-IDLE = 7,
        MF_E_G_TALK-KIND        = 12,
        MF_E_M_SALUTE           = 11,
        MF_M_E_IDLE-IMPATIENT   = 8,
        MF_M_F_WALK             = 0,
        MF_M_G_BACKWALK-NORMAL  = 9,
        MF_M_G_BACKWALK-NORMAL-LEFT = 10,
        MF_M_G_BACKWALK-NORMAL-RIGHT = 2,
        MF_M_G_IDLE             = 1,
        MF_M_G_IDLE_02          = 3,
        MF_M_G_IDLE_03          = 4,
        MF_M_G_IDLE_04          = 5,
        MF_M_G_IDLE_05          = 6
    };
}

#endif  // #ifndef MF_MAXX_ANIM_H__
