// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_NINJA-SENSEI_ANIM_H__
#define MF_NINJA-SENSEI_ANIM_H__

namespace mf_ninja-sensei_Anim
{
    enum
    {
        MF_E_G_NINJA-SENSEI_BOW = 1,
        MF_E_G_NINJA-SENSEI_LIFT-FORWARD = 3,
        MF_E_G_NINJA-SENSEI_LIFT-LEFT = 0,
        MF_E_G_NINJA-SENSEI_LIFT-RIGHT = 4,
        MF_M_G_NINJA-SENSEI_IDLE_01 = 2,
        MF_M_G_NINJA-SENSEI_IDLE_02 = 5
    };
}

#endif  // #ifndef MF_NINJA-SENSEI_ANIM_H__
