// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_PET-TRAINER_ANIM_H__
#define MF_PET-TRAINER_ANIM_H__

namespace mf_pet-trainer_Anim
{
    enum
    {
        MF_E_G_BEG              = 3,
        MF_E_G_CELEBRATE        = 27,
        MF_E_G_COME-HERE        = 2,
        MF_E_G_GREET-KIOSK      = 29,
        MF_E_G_MISSIONGIVER-KIND-FAIL = 25,
        MF_E_G_MISSIONGIVER-KIND-GREET = 18,
        MF_E_G_TALK-EXCITED_01  = 19,
        MF_E_G_TALK-EXCITED_02  = 20,
        MF_E_G_TALK-EXCITED_03  = 21,
        MF_E_G_TALK-EXCITED_04  = 23,
        MF_E_G_TALK-EXCITED_05  = 24,
        MF_E_G_TRAIN-SIT        = 0,
        MF_E_G_TRAIN-SPEAK      = 1,
        MF_M_G_BACKWALK-NORMAL  = 12,
        MF_M_G_BACKWALK-NORMAL-LEFT = 13,
        MF_M_G_BACKWALK-NORMAL-RIGHT = 11,
        MF_M_G_IDLE             = 9,
        MF_M_G_IDLE_02          = 4,
        MF_M_G_IDLE_03          = 5,
        MF_M_G_IDLE_04          = 6,
        MF_M_G_IDLE_05          = 7,
        MF_M_G_IDLE_06          = 8,
        MF_M_G_IDLE-KIOSK_01    = 31,
        MF_M_G_IDLE-KIOSK_02    = 30,
        MF_M_G_JUMP-BACKFLIP    = 14,
        MF_M_G_JUMPFLIP         = 16,
        MF_M_G_PET-TRAINER-IDLE = 26,
        MF_M_G_PIRATE-WALK      = 10,
        MF_M_G_RUN-BOUNDING     = 22,
        MF_M_G_STANDING-JUMP-BACK = 15,
        MF_M_G_STANDING-JUMP-NORMAL = 17,
        MF_U_G_THROW-FOOD       = 28
    };
}

#endif  // #ifndef MF_PET-TRAINER_ANIM_H__
