// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_PIRATE-VENDOR_ANIM_H__
#define MF_PIRATE-VENDOR_ANIM_H__

namespace mf_pirate-vendor_Anim
{
    enum
    {
        BEN_IS_KING             = 2,
        MF_E_G_ANGRY2           = 9,
        MF_E_G_ARMS-CROSSED     = 6,
        MF_E_G_DOH              = 10,
        MF_E_G_FOOT-ROCK        = 1,
        MF_E_G_PROUD-CHEER      = 7,
        MF_E_G_SAD-REACH        = 8,
        MF_E_G_TALK-EXCITED_05  = 19,
        MF_E_G_VENDOR-BOOTH-WELCOME = 4,
        MF_E_G_WAVE-FAST        = 11,
        MF_E_G_YES2             = 5,
        MF_E_M_APPLAUSE         = 13,
        MF_E_M_THANKS           = 12,
        MF_E_M_YES              = 3,
        MF_M_G_IDLE_02          = 14,
        MF_M_G_IDLE_04          = 0
    };
}

#endif  // #ifndef MF_PIRATE-VENDOR_ANIM_H__
