// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_VENDOR_ANIM_H__
#define MF_VENDOR_ANIM_H__

namespace mf_vendor_Anim
{
    enum
    {
        GUARD_ATTENTION         = 113,
        MF_A_G_KUNG-FU_01       = 87,
        MF_A_G_KUNG-FU_02       = 88,
        MF_A_G_KUNG-FU_03       = 89,
        MF_A_G_UNARMED_IDLE     = 41,
        MF_A_G_UNARMED_JAB      = 48,
        MF_A_G_UNARMED_PUNCH    = 49,
        MF_A_G_UNARMED_VALIANTATTACK = 50,
        MF_A_G_YAR-HAR-HAR      = 47,
        MF_E_G_ANGRY1           = 52,
        MF_E_G_ANGRY2           = 53,
        MF_E_G_ANGRY3           = 51,
        MF_E_G_BECKON           = 54,
        MF_E_G_CELEBRATE        = 56,
        MF_E_G_CHUCKLE          = 55,
        MF_E_G_COME-HERE        = 57,
        MF_E_G_CURTSEY          = 60,
        MF_E_G_DISAPPOINTED     = 63,
        MF_E_G_DOH              = 64,
        MF_E_G_DRINK-COFFEE     = 69,
        MF_E_G_FEAR2            = 70,
        MF_E_G_FOLLOW           = 72,
        MF_E_G_FOOT-ROCK        = 73,
        MF_E_G_HEAD-SPIN        = 74,
        MF_E_G_KUNGFU-CRANE     = 65,
        MF_E_G_KUNGFU-MANTIS    = 71,
        MF_E_G_KUNGFU-TIGER     = 59,
        MF_E_G_LAUGH            = 76,
        MF_E_G_MISSIONGIVER-ANGRY-FAIL = 77,
        MF_E_G_MISSIONGIVER-ANGRY-GREET = 78,
        MF_E_G_MISSIONGIVER-ANGRY-IDLE = 79,
        MF_E_G_MISSIONGIVER-ANGRY-SUCCEED = 80,
        MF_E_G_MISSIONGIVER-ANXIOUS-FAIL = 81,
        MF_E_G_MISSIONGIVER-ANXIOUS-GREET = 82,
        MF_E_G_MISSIONGIVER-ANXIOUS-SUCCEED = 83,
        MF_E_G_MISSIONGIVER-KIND-FAIL = 84,
        MF_E_G_MISSIONGIVER-KIND-GREET = 85,
        MF_E_G_MISSIONGIVER-KIND-IDLE = 86,
        MF_E_G_MISSIONGIVER-KIND-SUCCEED = 58,
        MF_E_G_PIRATE-JIG       = 75,
        MF_E_G_PROUD-CHEER      = 104,
        MF_E_G_RUBHANDS         = 93,
        MF_E_G_SAD-INDIGNANT    = 92,
        MF_E_G_SAD-REACH        = 94,
        MF_E_G_SAD-SIGH         = 95,
        MF_E_G_SHRUG            = 90,
        MF_E_G_SLASH_PIRATE_SNEEZE = 98,
        MF_E_G_SLASH-PIRATE-HICCUP = 96,
        MF_E_G_STAFF-TALK       = 29,
        MF_E_G_TALK-EXCITED_05  = 115,
        MF_E_G_THANKS2          = 99,
        MF_E_G_VENDOR-BOOTH-WELCOME = 97,
        MF_E_G_WAVE             = 110,
        MF_E_G_WAVE-FAST        = 112,
        MF_E_G_YES2             = 100,
        MF_E_M_APPLAUSE         = 101,
        MF_E_M_GASP             = 102,
        MF_E_M_GIGGLE           = 103,
        MF_E_M_SALUTE           = 105,
        MF_E_M_SHRUG            = 106,
        MF_E_M_SIGH             = 107,
        MF_E_M_THANKS           = 108,
        MF_E_M_THUMBS-UP        = 109,
        MF_E_M_YES              = 111,
        MF_M_E_IDLE-IMPATIENT   = 7,
        MF_M_F_WALK             = 2,
        MF_M_G_BACKWALK-NORMAL  = 18,
        MF_M_G_BACKWALK-NORMAL-LEFT = 19,
        MF_M_G_BACKWALK-NORMAL-RIGHT = 20,
        MF_M_G_BBOYS-WALK       = 33,
        MF_M_G_IDLE             = 1,
        MF_M_G_IDLE_02          = 3,
        MF_M_G_IDLE_03          = 4,
        MF_M_G_IDLE_04          = 5,
        MF_M_G_IDLE_05          = 6,
        MF_M_G_IDLE_06          = 0,
        MF_M_G_IDLE-KIND        = 8,
        MF_M_G_IDLE-PIRATE-LOOK = 9,
        MF_M_G_IDLE-SCARED      = 10,
        MF_M_G_IDLE-SHIFTY      = 11,
        MF_M_G_IDLE-SWAY        = 12,
        MF_M_G_IDLE-TARBUCKS    = 13,
        MF_M_G_LOOK-BEHIND      = 91,
        MF_M_G_MISSIONGIVER_ANXIOUS_IDLE = 34,
        MF_M_G_NINJA-RUN        = 14,
        MF_M_G_PIRATE-WALK      = 35,
        MF_M_G_POLARMS-ATTACK-IDLE-NECK = 37,
        MF_M_G_RUN-BOUNDING     = 21,
        MF_M_G_RUN-SCREAMING    = 42,
        MF_M_G_RUN-SKIP         = 15,
        MF_M_G_RUN-SWAY         = 22,
        MF_M_G_SLASH-ATTACK-IDLE = 36,
        MF_M_G_SLASH-FIDGET     = 38,
        MF_M_G_SLASH-FIDGET2    = 39,
        MF_M_G_SPRINT-BOUNDING  = 23,
        MF_M_G_STAFF-ANGRY      = 28,
        MF_M_G_STAFF-GO-AWAY    = 27,
        MF_M_G_STAFF-IDLE       = 26,
        MF_M_G_STANDING-JUMP-NORMAL = 114,
        MF_M_G_STRAFE-LEFT-BOUNDING = 24,
        MF_M_G_STRAFE-RIGHT-BOUNDING = 25,
        MF_M_G_STRUT            = 16,
        MF_M_G_UNARMED_VICTORY  = 40,
        MF_M_G_WALK-BOUNDING    = 30,
        MF_M_G_WALK-CREEP       = 17,
        MF_M_G_WALK-PIMP        = 31,
        MF_M_M_GUARD-IDLE       = 116,
        MF_M_M_WALK-WEIGHT      = 32,
        MF_U_G_BUILD-BEGIN      = 117,
        MF_U_G_CELEBRATE-NAILS  = 43,
        MF_U_G_CELEBRATE-SHAKE  = 44,
        MF_U_G_CELEBRATE-SPIN   = 45,
        MF_U_G_IDLE             = 46,
        MF_U_G_MOURN-FAIL-CRY   = 61,
        MF_U_G_MOURN-FAIL-SLAP  = 62,
        MF_U_G_PICKME_01        = 66,
        MF_U_G_PICKME_02        = 67,
        MF_U_G_PICKME_03        = 68
    };
}

#endif  // #ifndef MF_VENDOR_ANIM_H__
