// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef GFFX_WAVE_CRASH_ANIM_H__
#define GFFX_WAVE_CRASH_ANIM_H__

namespace GFFX_wave_crash_Anim
{
    enum
    {
        GFFX_WAVE_CRASH01       = 0
    };
}

#endif  // #ifndef GFFX_WAVE_CRASH_ANIM_H__
