// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CANNOBALLS_ANIM_H__
#define CANNOBALLS_ANIM_H__

namespace cannoballs_Anim
{
    enum
    {
        CANNON_FIRE             = 2,
        CANNON_HIT              = 3,
        CANNON_IDLE             = 1,
        CANNON_WAVE1            = 0
    };
}

#endif  // #ifndef CANNOBALLS_ANIM_H__
