// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CROW_NEST_ANIM_H__
#define CROW_NEST_ANIM_H__

namespace crow_nest_Anim
{
    enum
    {
        IDLE                    = 1,
        SWING                   = 0
    };
}

#endif  // #ifndef CROW_NEST_ANIM_H__
