// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ENV_NIM_AG_PLATFORMING_STAUTE_FX1_ANIM_H__
#define ENV_NIM_AG_PLATFORMING_STAUTE_FX1_ANIM_H__

namespace env_nim_ag_platforming_staute_FX1_Anim
{
    enum
    {
        ENV_NIM_AG_PLATFORMING_STAUTE_FX1_01 = 0
    };
}

#endif  // #ifndef ENV_NIM_AG_PLATFORMING_STAUTE_FX1_ANIM_H__
