// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ENV_WON_GNAR_LIGHTNING01_ANIM_H__
#define ENV_WON_GNAR_LIGHTNING01_ANIM_H__

namespace env_won_gnar_lightning01_Anim
{
    enum
    {
        LIGHTNING_A             = 0
    };
}

#endif  // #ifndef ENV_WON_GNAR_LIGHTNING01_ANIM_H__
