// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ENV_WON_YORE_FOUNTAIN_WITH_ALERT_ANIM_H__
#define ENV_WON_YORE_FOUNTAIN_WITH_ALERT_ANIM_H__

namespace env_won_yore_fountain_with_alert_Anim
{
    enum
    {
        ALARM-TO-FOUNTAIN       = 3,
        FOUNTAIN-TO-ALARM       = 1,
        IDLE-ALARM              = 2,
        IDLE-FOUNTAIN           = 0
    };
}

#endif  // #ifndef ENV_WON_YORE_FOUNTAIN_WITH_ALERT_ANIM_H__
