// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_UI_KNIGHT_ANIM_H__
#define MF_UI_KNIGHT_ANIM_H__

namespace mf_ui_knight_Anim
{
    enum
    {
        MF_UI_SCREAMING-RUN     = 0,
        MF_UI_SWORD-RUN         = 1
    };
}

#endif  // #ifndef MF_UI_KNIGHT_ANIM_H__
