// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MIME-PARTS_ANIM_H__
#define MIME-PARTS_ANIM_H__

namespace mime-parts_Anim
{
    enum
    {
        MF_E_G_JUGGLER_MIME     = 0,
        MF_M_G_MIME-IDLE        = 1
    };
}

#endif  // #ifndef MIME-PARTS_ANIM_H__
