// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_HAZMAT-VAN_ANIM_H__
#define OBJ_HAZMAT-VAN_ANIM_H__

namespace obj_hazmat-van_Anim
{
    enum
    {
        OBJ_HAZMAT-VAN_BREAK    = 5,
        OBJ_HAZMAT-VAN_END      = 2,
        OBJ_HAZMAT-VAN_IDLE     = 0,
        OBJ_HAZMAT-VAN_IDLE-BROKEN = 4,
        OBJ_HAZMAT-VAN_REBUILD  = 3,
        OBJ_HAZMAT-VAN-START    = 1
    };
}

#endif  // #ifndef OBJ_HAZMAT-VAN_ANIM_H__
