// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_MAELSTROM-CHEST_ANIM_H__
#define OBJ_MAELSTROM-CHEST_ANIM_H__

namespace obj_maelstrom-chest_Anim
{
    enum
    {
        OBJ_MAELSTROM-CHEST_BOUNCE = 1,
        OBJ_MAELSTROM-CHEST_IDLE = 0
    };
}

#endif  // #ifndef OBJ_MAELSTROM-CHEST_ANIM_H__
