// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_PIRATE-CANNON_ANIM_H__
#define OBJ_PIRATE-CANNON_ANIM_H__

namespace obj_pirate-cannon_Anim
{
    enum
    {
        OBJ_PIRATE-CANNON_M_FIRE = 0,
        OBJ_PIRATE-CANNON_M_IDLE = 1
    };
}

#endif  // #ifndef OBJ_PIRATE-CANNON_ANIM_H__
