// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_WATER-CANNON_ANIM_H__
#define OBJ_WATER-CANNON_ANIM_H__

namespace obj_water-cannon_Anim
{
    enum
    {
        CANNON_FIRE             = 1,
        CANNON_IDLE             = 0
    };
}

#endif  // #ifndef OBJ_WATER-CANNON_ANIM_H__
